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Thread: 10 Things I hate about WipEout 3

  1. #141
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    If I could still +rep you, I would. I agree with everything you've said. 3 is my favourite game ever

    The only thing I hate in 3 are the invisible boundaries, such as the invisible walls on the sides of the halfpipe-style section of sampa run, but once you know where not to go, those aren't really problems and they're not exactly as if they interfere with any proper racing lines.

  2. #142
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    Quote Originally Posted by andy View Post
    The only thing I hate in 3 are the invisible boundaries, such as the invisible walls on the sides of the halfpipe-style section of sampa run, but once you know where not to go, those aren't really problems and they're not exactly as if they interfere with any proper racing lines.
    They were also in the first two games, so what difference does it make?

    Actually, my biggest complaint regarding Wipeout 3 also applies to the other games in the series: the opponents are very badly-implemented. Enemy positions are obviously rigged to keep opponents spaced at certain intervals, which makes the races feel less like actual races and more like time trials with traffic. They barely put up a fight, even when compared to Wipeout XL - it's possible to get to first place by the second lap, especially with the Icaras. Also, there are eight different teams, so why do the races only feature four of them at a time? The first game added to its pseudo-realistic atmosphere by making all of the opponents different; Wipeout XL's repetition of the same five ships was understandable, given their limited number, but Wipeout 3 has no excuse for making me race against two identical Auricoms, three identical Piranhas, three identical Qirexes, and three identical FEISARs, let alone expecting me to believe that a pilot would blow up another pilot from the same team, racing in the same ship, with a guided missile. Even in tournaments, half of the teams aren't even present for any given race. How in Burcombe's name does that make any sense?!

    Thankfully, the newer games are much, much fairer in this respect, and actually bother to diversify the opponents (along with adding a much-needed difficulty option), but they don't play nearly as well as the older ones do.
    Last edited by Dan Locke; 23rd April 2010 at 08:28 PM.

  3. #143
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    yeah, I find that AI annoying sometimes because its so slow - but I go for lap times these days anyway, so it doesn't really bother me, less stuff in my way is fine if I'm trying for times.

  4. #144

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    dan, i certainly agree that 3 refined everything that was good about 2097 to a point, but it does also have an identity of its own, in the form of content unlocking, teams, track environments, race physics and soundtrack as well. it introduced its own innovations, such as eliminator, and of course split screen but i see what you mean

    andy, the invisible walls - you mean at the end of sampa run, when you take a left and go up the hill and come down again before the sharp right, the tunnel and the home straight? when you go over the hill and hit the invisible wall if you go off track? - similar story on stanza inter when you take the left and go straight, but it's something i tend to overlook because it's not a big deal for me, even though it can muck up your race

    if anything, it increases the sense of precision and achievement if you ace the track and avoid those as well as everything else, although it's a bit annoying when you hit them

    i think pulse introduced energy shields that protect the crowds as a way of justifying having invisible walls, but in pure you could go all over the place, although of course you'd be retrieved and lose time if you lost the track

    as for the complaint of the field of teams you race against in 3, it's something i also overlook but then it would be nice to test yourself against all of them in each race, and have the more realistic scenario of team-mates avoiding blasting each other - is this rectified - lol, i love using that word - in the special edition? as for the field spreading out across the track and becoming rigid in terms of opponent ships you pass and being spaced out evenly and caught up easily - i thought that was more the case in 2097 then 3, and certainly more then in the original game, but the stats of each ship were kind of unbalanced in 3 anyway, so you'd always pass goteki and feisar first, and you'd always be going ahead of the likes of qirex and icaras for 1st place, i found

    anyway, in this thread of hatred for this particularly game, 3 is the magic number

  5. #145
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    The Auto-pilot was crap in this game. It always seemed to wanna play the, "LETS HIT AS MANY MINES AS WE CAN!!" game, whenever you engaged it behind an opponet . That was the ONLY fault in the game that truly got frustrating. Especially when you're just starting.

  6. #146

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    Quote Originally Posted by WolfKill01 View Post
    "LETS HIT AS MANY MINES AS WE CAN!!"
    Bruuuaaargh, uahahahah !
    I have the impression that Auto-pilot in Wip3out follows only default trajectories, probably this is the reason because you can hit every possible type of dangerous items like mines...

  7. #147
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    Quote Originally Posted by XpanDrome2097 View Post
    I have the impression that Auto-pilot in Wip3out follows only default trajectories, probably this is the reason because you can hit every possible type of dangerous items like mines...
    That's correct; it (and the ones in Wipeout XL and Wipeout 64) just stick the player ship on a rail and call it autopilot, paying no attention to the game's actual physics engine. It actually turns the player ship into a drone, with the same penalties (greatly increased weapon effects) and advantages (DRIVING THROUGH WALLS!) as the others.

  8. #148
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    10 things i hate about wipeout 3?...

    Hmmm my numbers...

    Numbers 1
    the person whining about i can't turn right in the game. Have problems with the clipping ( yes if u know what it is, passing through walls or something more, their was a cheat for this in the first doom for the pc "loved it! )

    numbers 2
    they didn't have enough tracks... Really!

    Numbers 3
    if u can't get good at it. Don't break the game. Get ya money back!

    Numbers 4
    if whoever told the guys n gals (if their were any woman) creating and working on wipeout 1-3 the originals teams, not studio liverpool. If that person (s) didn't put the brakes on them developing one more time. The next ag racing after wipeout 3 would have been better than the time wipeout fusion came out.

    Numbers 5
    the final ending when u are defeated (ship destroyed) or didn't finish (ship destroyed), not the didn't become first place.
    Your ship is turned into a darked non moving piece of junk... In wipeout xl and 64. Your ship was blown away. Its bad when ur playing 2 player. And your friend 's ship is turned into a just a black piece of dead weight on the track. And guess what. You can still end up hitting the damn thing. Well at least in the wipeout 3 here in the usa i played.

    Number 6
    i already said music and racing tracks... The music that could have been from djs of early nineties who remixed pretty good tracks of today.
    No offense keep sasha... But chemical brothers, paul van dyke, mkl, and probably one more. They could have also added.

    Moby ( say all the boo's and im crazy you want )
    but go, bodyrock remix, and some of his songs back in the underground years 90's and 89. Yes!
    Kmfdm
    josh wink theirs some good stuff by wink, yeah higher states of conscienceless is long. No matter where you heard it from his remixes, extended versions, radio version, etc.
    Deepdish
    deepsky
    so on...

    Numbers 7
    it was, i believe an early time for this game to have come out, and it could have been a hit on the playstation 2.

    Numbers 8
    it was the only one in the wipeout series. That had a real cockpit view. Of you being in view inside the vehicle.
    You know the visual picture. Your team logo on the bottom left or right, the front windshield the view and size you would assume if u were inside, and some bells and lights.
    And the yahoos in studio liverpool didn't want to apply that idea in the future games. Till i think later... I haven't played wipeout fury to know.

    Numbers 9
    oh the united states and the rest of the ntsc side of games didn't get the wipeout 3 special edition, but euro and pal players did....
    I guess it was not a kind of share the wealth or restrictions that the usa has on things imported into the united states. Hmmmm? The wipeout game was made in the usa!

    Numebrs 10
    i love wipeout 3.
    But it had its bad parts.

  9. #149
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    kfmdm Juke joint jezebel music version would be nice. very bizzarre covers for their albums

  10. #150
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    bah , I am convinced Wip3out is the best game of the whole series, I love graphics , I love the Background Music , I love races, I think the Manortop,Terminal,P Mar Projects races are so much beautiful. It is the best Wipeout of PS1 and it is better too than the various PS2' s Wipeout.

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