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Thread: The History of Psygnosis - Questions asked and answered.

  1. #41
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    Not really Wipeout-related, but I've been wondering this for a while:

    Is it true that Brataccas began development as a Sinclair QL game?

  2. #42
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    From Wikipedia:

    "Bandersnatch was a home computer "mega-game" written by Imagine Software intended for release on the ZX Spectrum. The game was eagerly anticipated by teaser adverts placed in the computer press (see right) throughout 1984. The game would have set a new price point for computer games (£30 vs. the standard rates of the time of between £5.95 and £11.95) and would have required a dongle, presumably to carry extra ROM for data.

    Imagine Software went bust owing to financial mismanagement, the spectacular demise being shown in a BBC documentary named 'Commercial Breaks'. During the documentary it was revealed that the game Psyclapse was little more than a paper sketch, making it true vaporware.

    A new company called Finchspeed was formed from the remnants of Imagine which sold the rights to the Bandersnatch game to Sinclair Research Ltd. Before Finchspeed folded, a complete, working version was developed for the Sinclair QL. The directors Dave Lawson and Ian Heatherington then formed Psygnosis and Bandersnatch was given a release on the Atari ST, Amiga and Macintosh, renamed as Brataccas."

  3. #43
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    If only Rollcage went further than Rollcage: Stage II and Destruction Derby could use a refresh too.

  4. #44
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    Sorry if i´m dumb but if Sony bought Psygnosis back in 1994, how come WO1 and WO2097 were released on Sega Saturn?

  5. #45
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    Interview with Nick Burcombe in this month's Edge

    http://www.edge-online.com/features/...signer-wipeout

  6. #46
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    Nice interview, who knows this board game Jim Bowers had created ?

  7. #47
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    Awesome interview. I don't know if I'm having a brain freeze or not but I think this is the very first time I've read that WipEout was inspired by Super Mario Kart. Thanks so much for posting.
    I'd also like to know about this board game!

    P.S. I don't know how I survived playing Wipeout without Age of Love in the background for so long, should be a mandatory add in, no? Best track of WipEout the Music, I think.
    Last edited by Medusa; 29th August 2012 at 01:32 AM.

  8. #48
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    New interview with Neil Thompson. Looks like they're doing a series of them this week in the wake of the studio's closure

    http://www.edge-online.com/features/...on-lead-artist

  9. #49
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    Kudos to Edge for these articles. They have a lot of respect for the Psygnosis crew.

    Reading all this stuff is making me feel like I've really missed out on some gaming history. The only non-wipeout game I've played is Colony Wars, and that was just a rental. Now I feel like I need to buy an Amiga and all sorts of stuff.

  10. #50
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    Oops, missed yesterday's one! Interview with Tim Wright, AKA Cold Storage

    http://www.edge-online.com/features/...r-sound-artist

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