Page 2 of 6 FirstFirst 123456 LastLast
Results 21 to 40 of 111

Thread: Features and Changes

  1. #21
    Join Date
    Feb 2002
    Location
    Stockholm, Sweden
    Timezone
    GMT -8
    PSN ID
    zargz
    Posts
    2,147

    Default

    talking about the minigun.
    one of the few things I liked with Fusion was the kind of a star wars laser that every ship has
    didn't make a lot of damage but it did destabilize the enemy ships.
    I really liked it coz it reminded me of StarWars
    if the minigun have a similar function (AND looks - Wars laser) I Liiiiike!
    Shoot, annoy, destabilize and boom your nemesis kisses the wall and you just Fly by! ~m(^__^)m~
    Last edited by zargz; 15th July 2007 at 01:00 PM.

  2. #22
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,233

    Default

    In Fusion the only benefits were about 1 point of shield energy drain and a few consecutive hits would slow the target craft down. IF you could aim it properly.
    Actually if you could aim it properly it had the ability to spin a ship 360 degrees or 180 depending on how fast it was moving especially if you used it when the ship being attacked was turning a corner, the AI did that to me countless times

    I also heard that IGN had trouble seeing the circuit when firing the mini-gun. It's no use destroying people if you hit a wall in turn.
    Try using a quake at Phantom class.

  3. #23
    Join Date
    Jan 2004
    Location
    Ireland
    Posts
    1,242

    Default

    I've always dumped quakes on higher classes for that exact reason.

  4. #24
    Join Date
    Mar 2007
    Location
    London, UK (originally Australia)
    PSN ID
    xdirex
    Posts
    31

    Default

    I love nothing better than to run a clean line at higher speed classes closely following the wake of a quake! Now THAT'S what Wipeout is about!

  5. #25
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    Try that in a Piranha in Pure, xdirex - now THAT's a challenge.

    RRA: Yes, I know the proton cannon could spin your craft with enough hit. I'm just bringing up the pitiful damage it deals.

    Also, to add to the thread: It's definitely unofficial information, but I thought I'd share this thread for the sake that it does follow the Pulse universe.

  6. #26
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,233

    Default

    Yeah it's damage was pathetic, about as much the orbital laser in fact

  7. #27
    Join Date
    Feb 2004
    Location
    Hamburg, Germany
    Timezone
    GMT + 1
    PSN ID
    GKyl
    Posts
    1,716

    Default

    Quote Originally Posted by RJ O'Connell View Post
    Try that in a Piranha in Pure, xdirex - now THAT's a challenge.
    Did that in 2097 on a Qirex all the time. It's hard to pull off, but everytime you do the adrenalin kick lasts for days.

    Ben

  8. #28
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,329

    Default

    Exactly, Ben.

    Oh my, you make me realize that I haven't played 2097 for so long now...

  9. #29
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    The Gracer: I know this has been discussed before but there are six confirmed track names: Moa Therma, Talon's Junction, Metropia, Anasazi, Arc Prime, and De Konstruct.

    Just thought you could add that to the list.

  10. #30
    Join Date
    Jan 2007
    Location
    Auckland, New Zealand
    Timezone
    GMT + 12
    Posts
    286

    Default

    Ive added the tracks - i still need confirmation on the rest of the tracklist, however. Is this still classified info?

  11. #31
    Join Date
    Jul 2007
    Location
    In your closet
    Timezone
    GMT -6
    Posts
    491

    Default

    Probably.... I need more info to fill in the two months of my life without Pulse.

    ....

    Argh.

  12. #32
    Join Date
    May 2005
    Location
    Toronto, ON, Canada
    Timezone
    GMT -5
    Posts
    220

    Default

    Well, if it's a gun that uses ammo, i'd rather use it strategically then let it all loose at once! Or does it fire everything in one go?

    (this was in response to the post about ign saying the gun messes up the whole screen when firing)

  13. #33
    Join Date
    Jul 2007
    Location
    london, punjab, pune & birmingham
    PSN ID
    NFNiTM
    Posts
    557

    Default

    i wanted xios and eg.r to return as seperate teams!

    aint the photon cannon basically the same as the cheat weapon in 2097 except it doesnt last for ever + slows you down when firing.
    also, could their be a possible link between talon's junction and talon's reach(2097)?
    also, what happened to tigron, van uber, qirox and al vaskei? i like the design of the tigron but the van uber in pure was hideous!!! talk about admiral rear!
    Last edited by swift killer; 6th August 2007 at 04:16 PM.

  14. #34
    Join Date
    Jul 2007
    Location
    In your closet
    Timezone
    GMT -6
    Posts
    491

    Default

    In the story line, Tigron and Van-uber went bankrupt, and they don't make ships anymore. Sorry!

  15. #35
    Join Date
    Jan 2007
    Location
    Auckland, New Zealand
    Timezone
    GMT + 12
    Posts
    286

    Default

    Rob. Dont you dare tell me you wrote out my favourite team!! Ill.....ill......

    SHAKE MY FIST AT YOU!!

    *shakes fist*

    (Van-Uber is my favourite team, btw - i like the way that ship flies, strangely enough)

  16. #36
    Join Date
    Feb 2002
    Location
    Scotland
    PSN ID
    infoxicated
    Posts
    5,645

    Default

    Tigron and Van Uber were one-off's for Pure - I don't expect to see them appear in Pulse.

    You never know, though - stranger things have happened.

  17. #37
    Join Date
    Jul 2007
    Location
    london, punjab, pune & birmingham
    PSN ID
    NFNiTM
    Posts
    557

    Default

    still got my fingers crossed for an all indian team, lol

    they should call it on of the following
    - talavaar; meaning sword
    - i.am.ag; Indian Aerospace Mumbai Anti Gravity
    - bharat virodhi gurutva; indian anti gravity
    - sarvasaktimana;all powerfull
    - ag.sainika; AG Warrior
    - vayu gati; air speed
    - pavitra para; divine wings
    - suravira; champion
    - pavitra dhara; divine blade
    - ustara - razor
    - varistha para - superior wings

  18. #38
    Join Date
    Jul 2007
    Location
    In your closet
    Timezone
    GMT -6
    Posts
    491

    Default

    Ustara is my favorite....

  19. #39
    Join Date
    Jul 2007
    Location
    london, punjab, pune & birmingham
    PSN ID
    NFNiTM
    Posts
    557

    Default

    dont worry, im doing designs for each one

  20. #40
    Join Date
    Feb 2002
    Location
    Scotland
    PSN ID
    infoxicated
    Posts
    5,645

    Default

    And your posts are exactly what to do with Features and Changes in Pulse?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •