Uhh, updated the thread to match the website.
N.B. All features and changes are subject to revision. WipEout Pulse is still under development, so nothing here is concrete.
Gameplay & Visual
• Status effects - things like smoking engines, fire damage and HUD interference
• AD-HOC and Infrastructure Multiplayer modes - Single Race, Head To Head, Tournament and Eliminator.
There is also a LAN mode which allows you to connect to a WLAN router first, to help eliminate lag
• Smoother graphics and textures
• Online Livery Editor, allowing user created content into the game. Liveries are saved and downloaded onto the memory stick for use in the game.
• Two new thrust trails appear to the right and left of the main trail behind ship when a Boost powerup or pad is utilised
• New HUD 'fish-eye' wrapping option
• HUD responds to contact with walls and weapons
• Mag-Lock sections, allowing loops and vertical sections of circuit
• Custom playlists
• FASTER!!
• EASY, MEDIUM and HARD difficulty selection in Single Player, affecting the AI, not the craft speed
• Vector class has been dropped
• 'Pack' racing - the AI now races more realistically, more like, say, a touring car race
• No replays.
Modes
• New 'Race Campaign' mode, working off a grid system - will feature a total of 80 to 85 events that are spread across all the single player modes.
• In-game Photography mode, letting you take pictures of your craft in action!
• New 'Speed Lap' mode, which is a 7 lap time attack mode. One Boost powerup per lap, as usual.
• 'RaceBox' mode, allowing you to create your own race structure and then use it
• A 'Race Campaign' grid editor is planned to be shipped with the game, so that we can create our own campaign grids and save to memory stick.
• Revamped 'Zone' mode - a blend of Fusion's and purE's where each of the standard circuits is given a 'purE Zone' graphic style overhaul. Each team now has its own zone ship design, but the change is purely cosmetic.
• Eliminator mode returns!! Base weapons will do more damage, and there are two weapons exclusive to this mode.
- Shuriken (A crazy bomb-rocket that ricochets off walls and then explodes, heavily damaging surrounding craft
- Repulsor (A force-field that surrounds your ship, pushing people away, then explodes outward as a shock wave causing heavy shield damage)
• Head to Head mode - A one on one race with a highly competitive AI.
Miscellaneous
• All download packs are compatible with all regions
• The 'Sleep Mode' bug appears to have been fixed in the preview code.
Circuit List
• Each track will have a 'Black Run' and a 'White Run' - simply reverse routes of each track, slightly altered with their own challenges depending on the speed class and the game mode.
In no particular order :
• Moa Therma
• Talon's Junction
• Metropia
• Platinum Rush
• Arc Prime
• De Konstruct
• Tech De Ra
• The Amphiseum
• Fort Gale
• Basilico
• Outpost 7
• Vertica
Confirmed Weapon List
Confirmed Team List -
- Leech Beam (NEW) Drains locked opponent's energy and makes it your own.
- Auto-Pilot
- Shield
- Turbo
- Rockets
- Missile
- Cannon (NEW) 30 proton shells that can be fired at once or preserved to shoot in bursts.
- Plasma
- Quake
- Mines
- Bomb
- Shuriken (NEW) Razor sharp disk projectile - bounces from walls and ships causing damage until it detonates after a set time period.
- Repulsor (NEW) Ring of disturbance flies from the ship, causing damage and knocking opponents off course.
• There is a new 'Team Loyalty' points system, which ties in to unlockable content.
• FEISAR
• AG-SYSTEMS
• QIREX
• PIRAHNA
• EG-X ( EG-R and XIOS combined)
• GOTEKI-45
• TRIAKIS
• ASSEGAI
• Auricom is to be released in a pack at a later date, as is Harimau, Icaras, and a new team, Mirage.
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Just a small edit - the game (unfortunately) doesnt run at 333mHz like i thought i read somewhere. Sorry for any confusion!