and what would you change about them? i really loved the classic leagues in pure, and i'm sure liverpool studios will continue to pay tribute to the old favourites, but i think pure's choice of classic tracks neglected a few that really deserve better treatment than they were originally given. particularly those from 2097; i think the game suffered hugely from a lack of intensity and replayability. somehow i never cared whether i won or lost in 2097. but each track was just a breeze to fly on. i would like to see the following circuits brought back and made more challenging, to suit the diversified and more engrossing gameplay innovations seen in Pure:
Sagar Matha- maybe set at night, with icier conditions and possibly some terraform sections. Wider sections of the track for improved battling and more steep climbs and fast slopes.
Valparaiso- i love the lurid, saturated green look of the jungle and the general track design. but some multiple route sections and faster straights would be cool. i think valparaiso could really become a seminal battling track with pure's well-tuned weapons system.
Phenitia Park- good as it is, but i think it would benefit from some wacky features like loop the loops, big jumps and some wiggly karbonis-esque halfpipe bends.
Vostok Island/Spilskinanke- two of the coolest wipeout tracks ever imo, but they suffered from a lack of visibility and 2097's unforgiving thunkiness. brighten them up, lose the merciless checkpoint countdown, and signpost some of those blind corners.