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Thread: Wipeout Fusion FAQ

  1. #1
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    Default Wipeout Fusion FAQ

    http://uk.geocities.com/ce_hellfire/...usionguide.txt

    Skeleton guide. This will definitely be the last one I do as it's gonna take a couple of months. I've incorporated the track guides from the Zone FAQ.

  2. #2
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    BIG update to this one. All the weapons now have ASCII symbols and explanations of how to unlock. Most of the unlockable content has been listed, the soundtrack is up, guides for the three Devilia courses are there, course listings for the AG leagues are up, and I've still got it when it comes to Zone mode. Hit Zone 58 on Florion 1 on my first go in over a year

  3. #3
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    Nice one!

    The FAQ's looking good already as well. Keep it up!

  4. #4
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    Update time. I've added the Challenges to the guide and have written several hints for some of them. The weapon guides are also in as well as descriptions of the game modes.

  5. #5
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    BTW, I thought you were doing the FAQ for Fusion last?

  6. #6
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    Changed my mind, I suddenly got playing it again and thought I'd get a lot of it done now

    (Ooo... that's my 800th post!)
    Last edited by Hellfire_WZ; 22nd June 2006 at 08:14 AM.

  7. #7
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    Asayyeah -OFW-
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    Oggob and you definitely reign on Florion height zone mode.
    58 for 1st attempt after a year is just ... insane

    huge work on FAQ fusion

  8. #8
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    Does anybody still have this? I bought Fusion the other day and need a reason not to get rid of it, I figured an FAQ could be useful.

  9. #9
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    According to the what is written in the file, it may only be hosted at a few number of servers/web addresses (wipeoutzone.com included). But... because of file size restrictions, I cannot attach the file to this post.

    I guess it is not a good idea to copy the full text into this post. It seems to be permitted, though.

  10. #10
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    How big is it if in a zip file borrel? Rob increased sizes for attachments recently. A zip file can be up to around 1 MB. Otherwise you can try to upload it to the "My Files" section of the main wipeoutzone.com page.

  11. #11
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    Did not think about zipping...
    Attached Files Attached Files

  12. #12
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    Thanks a lot, maybe I can get into this game now. My copy came without a manual, much to my annoyance, and it is apparently very different to the games I'm more used to (Pure/Pulse/HD).

    I'd love to get back into WipEout, I haven't played any in ages. Not that I was ever any good, though.

  13. #13
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    Fusion is a unique choice to "get back into wipeout," considering it breaks many of the series' conventions

    But the game is fun in its own right. Be careful, though, the PAL version has a handful of glitches you might wanna read up on and keep in mind.

  14. #14
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    Duly noted. Will look into them.

  15. #15
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    This may seem silly, but I'm having trouble using the airbrakes on Fusion, it's like no other Wipeout (To me anyway)
    How are they meant to be used? Is it before the turn like the older Wipeouts or during the turn like the later Wipeouts?

  16. #16
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    Before the turn. The physics of Fusion tend to be closer to present-day racing games rather than the floaty futuristic feel of the earlier (and later) games. Think of it as you're drifting through the corners (particularly with the consecutive hairpins of Katmoda 12's medium course).

  17. #17
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    Thanks keg, that really helps

  18. #18
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    Some of the track surfaces affect the craft in FUSION [why a a track made of ICE effects a craft floating above it is one of the illogical things about Fusion]

  19. #19
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    There's some WipEout logic

  20. #20
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    I like this game, and have a working copy and working ps2. Me and my brother play multiplayer a lot.

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