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19th August 2006, 09:10 AM
#11
School? I'm 21 for Christ's sake!
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30th August 2006, 09:23 AM
#12
Good news, just the track guides to go and then this FAQ is finished! One question though. In the manual there is a multiplayer-only weapon depicted by a winking face - what the hell is this?
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30th August 2006, 10:32 AM
#13
afaik it's reversing the opponent's controls. never got a chance to try it tho...
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30th August 2006, 10:40 AM
#14
There's another one that reverses the controls, depicted by two arrows pointing at each other. This one's something else...
EDIT: Aha, found it! It disables your opponents weapon systems, they can't fire or pick any up until it wears off. Quite nasty!
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30th August 2006, 08:31 PM
#15
All finished! One down, three to go... ah well, it's a start 
Hope you all find it useful!
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30th August 2006, 10:38 PM
#16
Well done! Brilliant guide, now it's finished.
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31st August 2006, 12:46 PM
#17
Brilliant job, Charlie, a really detailed and clear guide to the game.
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31st August 2006, 05:52 PM
#18
Good work Charlie!!
One more of your outstanding WipEout guides on the web!
Now all I need is a copy of WipE'out'' to test it
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4th September 2006, 03:59 PM
#19
was it not hard to make a track guide? everybody has different ways of doing things
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4th September 2006, 04:12 PM
#20
True, but the point of the guide is to give people a base to start from: in this case, how I did it. I raced each track at least 10 times immediately before I started writing the track guide, and also raced it again while I was writing it just to check it was all okay. The idea was to convey a tried and tested method which could either be adopted entirely or used as a base.
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