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Thread: wipEout-- adrenalin rush

  1. #81
    Join Date
    Jan 2005
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    eLhabib
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    pretty gloomy in there, ey? great work!

  2. #82
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    sausehuhn
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    awesome stuff, as eL already said.

    But (just as an idea) you could make more light sources in the room, not just one. maybe also in different colors, to get a better atmosphere. With the right lighting you can get almost every mood you wanna have.

  3. #83
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    May 2006
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    There will be of course more light sources. Every Monitor will emitt light, the drones will have flashlights attched to them, the ship has position lights etc.
    But the final lighting is something that will be done in the very last steps. That makes sense, because more light sources adds to rendertime (which is alreday high). So I go with a reduced light setup in the stage of texturing.
    The mainlights however will be a blueish light from behind the corner to the left and the intense orange light that starts to rotate once the starting squence has been started. The ship will be hit by hard sunlight once the ceiling starts to open and so on.

  4. #84
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    eLhabib
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    sounds sweet, can't wait to see it!

  5. #85
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    Apr 2006
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    Yup, can't wait to see it either Tora.

  6. #86
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    Le Havre. FFF team base
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    Asayyeah -OFW-
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    animation = brilliant
    Hangar = brilliantissima

    Stunning project imo

  7. #87
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    May 2006
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    Germany
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    thanks all!

    this time its just a small update. This one shows the door the first drone will fly through into the hangar. It them enables its flashlights, hovering over to the support station and initializing the startup sequence. All the monitors starts to flicker and turn on, the ships positionlights turn on etc... (well, thats the theory...


    Door_textured

  8. #88
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    May 2006
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    It is supposed to look a little more like this:

    Door_hangar

  9. #89
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    I'm running out of words to praise your work... looking very nice! btw, when are you planning to have the clip done?

  10. #90
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    May 2006
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    I believe it will take me another 2 to 3 months. (1 month alone for the rendering, postprocessing, editing, soundmixing, compositing etc.)
    Plus I still gotta do the outer environment, I have the basic layout done though.

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