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Thread: wipEout-- adrenalin rush

  1. #51
    Join Date
    Aug 2004
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    UK
    PSN ID
    o_fluff
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    909

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    Yep, it is personal preference. I absaloutley love the style of his designs. Good luck to you on it.

  2. #52
    Join Date
    May 2006
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    Germany
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    Thanks for all your input guys, really appreciated! I actually spend more time on the textures that on the models since I would run into hardware restrictions otherwise. Both the Qirex and the Feisar are relatively simple models, all their detail comes from their texture. I have around 10 ships visible for a few moments and cant go for highpoly models in this case. (except for the AG- Systems ship of course).

    Anyway, I am making (rathe slow) progress on the support device for the ships, take a look.

    Support device

  3. #53
    Join Date
    Apr 2006
    Location
    Wales
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    688

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    The Feisar looks awesome!

    Again, keep it up Tora!

  4. #54
    Join Date
    Mar 2002
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    Le Havre. FFF team base
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    GMT + 1
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    Asayyeah -OFW-
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    4,005

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    +1 Tora

  5. #55
    Join Date
    May 2006
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    Germany
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    Finished the lifting ramp and the support device.

    Lifting ramp

    sup_front

    sup_persp

  6. #56
    Join Date
    Jan 2005
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    Vienna, Austria
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    eLhabib
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    man, this is truly amazing stuff, again.
    just one question: why do you go for the rusty look? just out of interest. isn't this stuff supposed to be brand new and shiny? it's not like you'd find rust ANYWHERE in current day racing leagues like F1 or motoGP... don't get me wrong, I like the look of the rusted metal stuff, but it doesn't really fit with futuristic racing leagues IMHO. I understand that the craft itself would be worn and scratched, but the lifting mechanism and the stuff that happens in the hangar wouldn't really be affected by weather or wear&tear, would it?

  7. #57
    Join Date
    Mar 2002
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    Le Havre. FFF team base
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    Asayyeah -OFW-
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    4,005

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    Amazing... again ...

    your ' rusted ' design, i just love it, now i can try to understand your feeling : it's like going back to the roots of Wipeout. imo 2097 was the best in term of atmosphere ( darkness & so ) and best design of the ships . For me you took those elements and your own style to create something amazing : the combination of old stuff we love & modernity.

    Not sure if i am clear on what i am saying but hey just go on fellow designer

  8. #58
    Join Date
    May 2006
    Location
    Germany
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    58

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    @eLhabib

    You've got a vaild point here. As I stated before I am creating world in which wipEout is hard, dark, dirty and merciless. The action takes man and machine to the limit and the ships, props, environment reflects just that.
    The hangar equipment etc wouldn't probably look that worn, but I want to make them visually more appealing (the dirt and scratches add a lot of life to the objects and makes them appear less fake/ CG)+ thats how I see wipEout.
    I agree that some parts defy logic in some ways but thats just my vision.

    I think Old asayyeah is right when he says that 2097 had the best style/ atmosphere in that manner and I use it as a guideline for my work.

    Regards,

    Tora

  9. #59
    Join Date
    Feb 2004
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    Germany
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    GMT + 1
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    sausehuhn
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    3,320

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    The best atomosphere is imo actually the one that was never really used for a WipEout.
    I mean the time between the F9000 and the FX300.
    Woha that times has an atmosphere (so from that what I read) that combines 2097 with high-end technology. It always reminds me on Vohl Square 3's character (the original in Fusion of course) somehow.
    Some Buildings high and clean and others dirty and dark.

    Maybe inspiration for the track design?

  10. #60
    Join Date
    Mar 2002
    Location
    Washington, USA
    PSN ID
    Hybrid_Divide
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    897

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    Tora, BEAUTIFUL WORKS!

    How did you learn to texture like that?

    I'd like to be able to recreate the original AG Craft design.

    Hands down, your work is the best I've seen short of offical stuff.

    Can't wait to see more!

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