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Thread: wipEout-- adrenalin rush

  1. #81
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    pretty gloomy in there, ey? great work!

  2. #82
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    awesome stuff, as eL already said.

    But (just as an idea) you could make more light sources in the room, not just one. maybe also in different colors, to get a better atmosphere. With the right lighting you can get almost every mood you wanna have.

  3. #83
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    There will be of course more light sources. Every Monitor will emitt light, the drones will have flashlights attched to them, the ship has position lights etc.
    But the final lighting is something that will be done in the very last steps. That makes sense, because more light sources adds to rendertime (which is alreday high). So I go with a reduced light setup in the stage of texturing.
    The mainlights however will be a blueish light from behind the corner to the left and the intense orange light that starts to rotate once the starting squence has been started. The ship will be hit by hard sunlight once the ceiling starts to open and so on.

  4. #84
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    sounds sweet, can't wait to see it!

  5. #85
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    Yup, can't wait to see it either Tora.

  6. #86
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    Asayyeah -OFW-
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    animation = brilliant
    Hangar = brilliantissima

    Stunning project imo

  7. #87
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    thanks all!

    this time its just a small update. This one shows the door the first drone will fly through into the hangar. It them enables its flashlights, hovering over to the support station and initializing the startup sequence. All the monitors starts to flicker and turn on, the ships positionlights turn on etc... (well, thats the theory...


    Door_textured

  8. #88
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    It is supposed to look a little more like this:

    Door_hangar

  9. #89
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    I'm running out of words to praise your work... looking very nice! btw, when are you planning to have the clip done?

  10. #90
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    I believe it will take me another 2 to 3 months. (1 month alone for the rendering, postprocessing, editing, soundmixing, compositing etc.)
    Plus I still gotta do the outer environment, I have the basic layout done though.

  11. #91
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    screenshot? maybe?

  12. #92
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    Heh, I was thinking the same thing.

    An early screenshot of the outer enviroment, Tora?

  13. #93
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    these images and the project progress make me speechless. absolutely stunning work!! keep up

  14. #94
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    This looks very VERY good man.
    Keep up the good work.
    I looked at this thread with jaw on my desk.

  15. #95
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    So you're only 3 foot 5? j/k

    So, Tora, long time no update! Please don't tell us you stopped!
    Hope to hear/see from you soon!

  16. #96
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    No, I surely have not! It is just that I have been in Berlin for a freelance job and couldnt do any work on my wipEout project.
    Another thing is that I am about to move to another city, which will eat up my time almost completely...
    But don't worry, I'll be back!

  17. #97
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    Good to hear from you again Tora.

    Sorry to hear you've been too busy to make any new progress, and won't be able to for a while longer. But as long as you don't abandon this project completely, I can wait!

  18. #98
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    wo ziehste denn hin? bin ebenfalls (leider) ehemaliger berliner

  19. #99
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    .
    Please always include the English translation of the message, since this is an international English language forum.
    .

  20. #100
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    Sorry guys, this is just a small update and a rather old one too, I'll post some new stuff on saturday/sunday probably.
    I am atm regathering sources and analyzing certain aspects about this project. In clear words: I am checking up what is possible to do and what is not, but everything seems fine. The track makes me a few headaches though. I have the layout done, meaning the shape of the circuir and a few main buildings but there are still a gazillion things to do. I suppose this animation to be finished at the end of this year (makes a nice christmas surprise.

    Hangar_props

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