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Thread: wipEout-- adrenalin rush

  1. #31
    Join Date
    May 2006
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    Germany
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    58

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    texturing in progress.

    front_tex

    back_tex

  2. #32
    Join Date
    Mar 2002
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    Central Scotland
    PSN ID
    stin_wz
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    3,769

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    WOW! AWESOME details!!!! this ship looks so realistic!

    This is the best I have seen!!!!

    Keep it up!

    stevie

  3. #33
    Join Date
    Apr 2006
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    Wales
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    Superb attention to detail, Tora!

    Great job, keep it up!

  4. #34
    Join Date
    May 2006
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    Germany
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    thanks everyone, still a long way to go...
    here is the drone robot :

    drone_tex

  5. #35
    Join Date
    Feb 2004
    Location
    Germany
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    GMT + 1
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    sausehuhn
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    Wow. That is really amazing.

    Even when would like a more clean livery (for the ship) more. Not too much destruction. and a bit bump mapping here and there.
    But that is just my personal taste.
    With that I really don't want to say your work is bad, cause it definitely isn't. It's amazing.
    Two thumps up!

  6. #36
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    May 2006
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    Very impressive work!

  7. #37
    Join Date
    Mar 2002
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    Le Havre. FFF team base
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    PSN ID
    Asayyeah -OFW-
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    4,005

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    Tora as i told you before , this is just brilliant like Stin said above : i ve never seen that before : the details, the texture, the design of that hybrid AG/Piranha.
    Studio Liverpool should have a look on this and hey! why not sending your CV to them when your studies will be finished for a next wipeout.
    I'd be proud to fly with your AGP one day

    Keep us dreaming dude

  8. #38
    Join Date
    Jan 2005
    Location
    Vienna, Austria
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    eLhabib
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    This is absolutely amazing, Tora! You sure would be a great addition to the team working on the next w'o''!

  9. #39
    Join Date
    May 2006
    Location
    Germany
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    58

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    Thanks to everyone for their kind words. While the first texturing results came out pretty nice, please bear in mind that this whole project is HUGE and it will definitely take me a few months to finish this one.
    On the other hand I want to create a cinematic in a quality never seen before in a wipEout game. The rendering of this animation will most likely keep my computer busy for at least a month 24/7...
    here is a another little appetizer for you. The station you see on the left is an element which wasnt there in the originnal, think of it as a energy supply or fuel cycle device. One of the three drones is hovering over to this station, active it by interacting with the monitors and thus initializing the startup sequence. The station is build in a way that it lifts its upper part up a bit and then rotates to the left in a parking position.
    (note: texture on the station is unfinished)

    station

  10. #40
    Join Date
    Feb 2004
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    Germany
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    sausehuhn
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    *Images cooperation with Sumi*



    Btw: has anybody seen him?

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