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Thread: wipEout-- adrenalin rush

  1. #21
    Join Date
    Apr 2006
    Location
    Wales
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    688

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    I agree, something similar to Florion Heights and Terramax would be best.

  2. #22
    Join Date
    Mar 2006
    Location
    York, UK
    PSN ID
    Galeforce43
    Posts
    127

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    I'd like to join the crowd and say how good your modelling is, recently been using 3ds Max but this work is amazing, good luck in pulling this one off.

    For setting, I'd say something more Vineta K might be nice, Pure was done in a clean and very modern way, it's very up-to date with the tech-ier, but cleaner style of visuals in use a lot ATM. But that's just what i think, whatever feels right to you mate

  3. #23
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

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    Thanks for all your nice comments, I still have not decided about the environment... But I bear in mind that only a very small portion of the track will be seen anyway, so it would be kinda hard to just recongnize a certain track with barely the finish-line in sight. So I might just model my own design, updated to a sleek futuristic design, most likely a cityscape.
    Meanwhile I have continued working on the hangar, i.e. the ceiling. Check it out:

    Ceiling

    The hangar is near finish now, I will add the needed extra polish to the mainparts, finalize the craft and export it afterwards to Maya.

    Regards,
    Tora_2097

  4. #24
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

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    Hi again, I finished the shipdesign, it'll be exported for texturing now.


    front

    perspective

    perpective_back

  5. #25
    Join Date
    Apr 2006
    Location
    Wales
    Posts
    688

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    That looks great, even though it's naked (in the sense of body paint ). Can't wait to see how you adorne it.

  6. #26
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

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    Hi Zerow, it will be painted in the colours of (you might have guessed it already) in red, white, black- the colours of AG-Systems.

  7. #27
    Join Date
    Mar 2002
    Location
    Le Havre. FFF team base
    Timezone
    GMT + 1
    PSN ID
    Asayyeah -OFW-
    Posts
    4,005

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    Congrats for working hard on that : this is definitely good job : go on

  8. #28
    Join Date
    Apr 2006
    Location
    Wales
    Posts
    688

    Default

    Heh, I kind of guessed it was going to be dressed like AG-Systems by the "Let's be friends?" line shown above one of the shots of the ship. Also, the name of the site is a bit of a give-away.

  9. #29
    Join Date
    Nov 2005
    Location
    upstate New York, USA
    PSN ID
    q_dmc12
    Posts
    1,711

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    When will the textures be mapped? Decals?

  10. #30
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

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    Hi all,

    I am currently painting textures for the ship, it takes quite a while though.
    Texture size is 4096*4096 only for the hull...
    btw. I could post the UV template here for everybody who would like to create his/ her own design and would like to see it applied on this ship. For all people not familiar with UV mapping refer -for example -to this this article for further information.

    UV_template

    caution, large image (800k)

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