Page 2 of 7 FirstFirst 123456 ... LastLast
Results 21 to 40 of 131

Thread: wipEout-- adrenalin rush

  1. #21
    Join Date
    Apr 2006
    Location
    Wales
    Posts
    688

    Default

    I agree, something similar to Florion Heights and Terramax would be best.

  2. #22
    Join Date
    Mar 2006
    Location
    York, UK
    PSN ID
    Galeforce43
    Posts
    127

    Default

    I'd like to join the crowd and say how good your modelling is, recently been using 3ds Max but this work is amazing, good luck in pulling this one off.

    For setting, I'd say something more Vineta K might be nice, Pure was done in a clean and very modern way, it's very up-to date with the tech-ier, but cleaner style of visuals in use a lot ATM. But that's just what i think, whatever feels right to you mate

  3. #23
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

    Default

    Thanks for all your nice comments, I still have not decided about the environment... But I bear in mind that only a very small portion of the track will be seen anyway, so it would be kinda hard to just recongnize a certain track with barely the finish-line in sight. So I might just model my own design, updated to a sleek futuristic design, most likely a cityscape.
    Meanwhile I have continued working on the hangar, i.e. the ceiling. Check it out:

    Ceiling

    The hangar is near finish now, I will add the needed extra polish to the mainparts, finalize the craft and export it afterwards to Maya.

    Regards,
    Tora_2097

  4. #24
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

    Default

    Hi again, I finished the shipdesign, it'll be exported for texturing now.


    front

    perspective

    perpective_back

  5. #25
    Join Date
    Apr 2006
    Location
    Wales
    Posts
    688

    Default

    That looks great, even though it's naked (in the sense of body paint ). Can't wait to see how you adorne it.

  6. #26
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

    Default

    Hi Zerow, it will be painted in the colours of (you might have guessed it already) in red, white, black- the colours of AG-Systems.

  7. #27
    Join Date
    Mar 2002
    Location
    Le Havre. FFF team base
    Timezone
    GMT + 1
    PSN ID
    Asayyeah -OFW-
    Posts
    4,006

    Default

    Congrats for working hard on that : this is definitely good job : go on

  8. #28
    Join Date
    Apr 2006
    Location
    Wales
    Posts
    688

    Default

    Heh, I kind of guessed it was going to be dressed like AG-Systems by the "Let's be friends?" line shown above one of the shots of the ship. Also, the name of the site is a bit of a give-away.

  9. #29
    Join Date
    Nov 2005
    Location
    upstate New York, USA
    PSN ID
    q_dmc12
    Posts
    1,716

    Default

    When will the textures be mapped? Decals?

  10. #30
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

    Default

    Hi all,

    I am currently painting textures for the ship, it takes quite a while though.
    Texture size is 4096*4096 only for the hull...
    btw. I could post the UV template here for everybody who would like to create his/ her own design and would like to see it applied on this ship. For all people not familiar with UV mapping refer -for example -to this this article for further information.

    UV_template

    caution, large image (800k)

  11. #31
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

    Default

    texturing in progress.

    front_tex

    back_tex

  12. #32
    Join Date
    Mar 2002
    Location
    Central Scotland
    PSN ID
    stin_wz
    Posts
    3,777

    Default

    WOW! AWESOME details!!!! this ship looks so realistic!

    This is the best I have seen!!!!

    Keep it up!

    stevie

  13. #33
    Join Date
    Apr 2006
    Location
    Wales
    Posts
    688

    Default

    Superb attention to detail, Tora!

    Great job, keep it up!

  14. #34
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

    Default

    thanks everyone, still a long way to go...
    here is the drone robot :

    drone_tex

  15. #35
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,329

    Default

    Wow. That is really amazing.

    Even when would like a more clean livery (for the ship) more. Not too much destruction. and a bit bump mapping here and there.
    But that is just my personal taste.
    With that I really don't want to say your work is bad, cause it definitely isn't. It's amazing.
    Two thumps up!

  16. #36
    Join Date
    May 2006
    Timezone
    GMT -5
    Posts
    3

    Default

    Very impressive work!

  17. #37
    Join Date
    Mar 2002
    Location
    Le Havre. FFF team base
    Timezone
    GMT + 1
    PSN ID
    Asayyeah -OFW-
    Posts
    4,006

    Default

    Tora as i told you before , this is just brilliant like Stin said above : i ve never seen that before : the details, the texture, the design of that hybrid AG/Piranha.
    Studio Liverpool should have a look on this and hey! why not sending your CV to them when your studies will be finished for a next wipeout.
    I'd be proud to fly with your AGP one day

    Keep us dreaming dude

  18. #38
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    This is absolutely amazing, Tora! You sure would be a great addition to the team working on the next w'o''!

  19. #39
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

    Default

    Thanks to everyone for their kind words. While the first texturing results came out pretty nice, please bear in mind that this whole project is HUGE and it will definitely take me a few months to finish this one.
    On the other hand I want to create a cinematic in a quality never seen before in a wipEout game. The rendering of this animation will most likely keep my computer busy for at least a month 24/7...
    here is a another little appetizer for you. The station you see on the left is an element which wasnt there in the originnal, think of it as a energy supply or fuel cycle device. One of the three drones is hovering over to this station, active it by interacting with the monitors and thus initializing the startup sequence. The station is build in a way that it lifts its upper part up a bit and then rotates to the left in a parking position.
    (note: texture on the station is unfinished)

    station

  20. #40
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,329

    Default

    *Images cooperation with Sumi*



    Btw: has anybody seen him?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •