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21st May 2006, 11:34 PM
#21
I agree, something similar to Florion Heights and Terramax would be best.
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22nd May 2006, 01:34 PM
#22
I'd like to join the crowd and say how good your modelling is, recently been using 3ds Max but this work is amazing, good luck in pulling this one off.
For setting, I'd say something more Vineta K might be nice, Pure was done in a clean and very modern way, it's very up-to date with the tech-ier, but cleaner style of visuals in use a lot ATM. But that's just what i think, whatever feels right to you mate
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22nd May 2006, 07:46 PM
#23
Thanks for all your nice comments, I still have not decided about the environment... But I bear in mind that only a very small portion of the track will be seen anyway, so it would be kinda hard to just recongnize a certain track with barely the finish-line in sight. So I might just model my own design, updated to a sleek futuristic design, most likely a cityscape.
Meanwhile I have continued working on the hangar, i.e. the ceiling. Check it out:
Ceiling
The hangar is near finish now, I will add the needed extra polish to the mainparts, finalize the craft and export it afterwards to Maya.
Regards,
Tora_2097
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23rd May 2006, 08:08 PM
#24
Hi again, I finished the shipdesign, it'll be exported for texturing now.
front
perspective
perpective_back
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23rd May 2006, 11:30 PM
#25
That looks great, even though it's naked (in the sense of body paint ). Can't wait to see how you adorne it.
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24th May 2006, 06:01 AM
#26
Hi Zerow, it will be painted in the colours of (you might have guessed it already) in red, white, black- the colours of AG-Systems.
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24th May 2006, 06:59 PM
#27
Congrats for working hard on that : this is definitely good job : go on
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24th May 2006, 11:29 PM
#28
Heh, I kind of guessed it was going to be dressed like AG-Systems by the "Let's be friends?" line shown above one of the shots of the ship. Also, the name of the site is a bit of a give-away.
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26th May 2006, 10:06 PM
#29
When will the textures be mapped? Decals?
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27th May 2006, 08:01 AM
#30
Hi all,
I am currently painting textures for the ship, it takes quite a while though.
Texture size is 4096*4096 only for the hull...
btw. I could post the UV template here for everybody who would like to create his/ her own design and would like to see it applied on this ship. For all people not familiar with UV mapping refer -for example -to this this article for further information.
UV_template
caution, large image (800k)
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27th May 2006, 03:49 PM
#31
texturing in progress.
front_tex
back_tex
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27th May 2006, 05:24 PM
#32
WOW! AWESOME details!!!! this ship looks so realistic!
This is the best I have seen!!!!
Keep it up!
stevie
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28th May 2006, 12:34 AM
#33
Superb attention to detail, Tora!
Great job, keep it up!
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28th May 2006, 03:53 PM
#34
thanks everyone, still a long way to go...
here is the drone robot :
drone_tex
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28th May 2006, 05:37 PM
#35
Wow. That is really amazing.
Even when would like a more clean livery (for the ship) more. Not too much destruction. and a bit bump mapping here and there.
But that is just my personal taste.
With that I really don't want to say your work is bad, cause it definitely isn't. It's amazing.
Two thumps up!
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28th May 2006, 06:38 PM
#36
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28th May 2006, 07:21 PM
#37
Tora as i told you before , this is just brilliant like Stin said above : i ve never seen that before : the details, the texture, the design of that hybrid AG/Piranha.
Studio Liverpool should have a look on this and hey! why not sending your CV to them when your studies will be finished for a next wipeout.
I'd be proud to fly with your AGP one day
Keep us dreaming dude
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28th May 2006, 07:51 PM
#38
This is absolutely amazing, Tora! You sure would be a great addition to the team working on the next w'o''!
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28th May 2006, 10:44 PM
#39
Thanks to everyone for their kind words. While the first texturing results came out pretty nice, please bear in mind that this whole project is HUGE and it will definitely take me a few months to finish this one.
On the other hand I want to create a cinematic in a quality never seen before in a wipEout game. The rendering of this animation will most likely keep my computer busy for at least a month 24/7...
here is a another little appetizer for you. The station you see on the left is an element which wasnt there in the originnal, think of it as a energy supply or fuel cycle device. One of the three drones is hovering over to this station, active it by interacting with the monitors and thus initializing the startup sequence. The station is build in a way that it lifts its upper part up a bit and then rotates to the left in a parking position.
(note: texture on the station is unfinished)
station
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29th May 2006, 11:55 AM
#40
*Images cooperation with Sumi*
Btw: has anybody seen him?
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