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20th May 2006, 07:12 PM
#11
And when you do post them, post them as links - you have broken the forum rules by posting excessively large images.
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20th May 2006, 08:12 PM
#12
Yes, I am sorry for that. I used links within my last update. Should I replace my initial images with links instead of inline images?
Regards,
Tora_2097
Edit: Done.
Last edited by Tora_2097; 20th May 2006 at 08:20 PM.
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20th May 2006, 10:25 PM
#13
As I said in the other thread you made Tora 2097, I can't wait to see it all finished!
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20th May 2006, 10:52 PM
#14
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20th May 2006, 11:40 PM
#15
.
Tora, you have started two threads on the same topic in two different sections; I've closed the other thread.
.
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21st May 2006, 11:45 AM
#16
Tora, your work is awesome!
Especially how you make the craft looking traditional but smooth and curved as well. A mix where both people are happy, those who like smooth and curved ships and those who like edged ships!
Keep on the good work!
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21st May 2006, 12:10 PM
#17
@Sausehuhn
Thanks a lot for your comments. I kinda prefer edged ships, the one I modeled here kinda resamples the ag-systems craft from Pure with a touch Piranha from 2097. But it isn't fiished yet, I still have to to some kind of covering for the bottom, since all the pipes and angled structures would be aerodynamically very unefficient.
I also widely prefer monohull ships over dualhull ones, they appear much more elegant and sleek (at least in my opinion).
Anyway, the hangar and its element are near complete (modeling wise), but I am still thinking about the outdoor environment... I had a cracked cityscape like in 2097's Spilskinanke in mind, although under strong sunlight conditions as seen in wipEouts original opening. What do you think? Any suggestions? Or maybe an entirely new racetrack?
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21st May 2006, 12:34 PM
#18
hm, gute Frage... wenn du den "Spirit" des originalen Intros beibehalten möchtest wäre ein Tarrain wie das des originals natürlich am besten. Oder du versuchst einen Mix aus alt und neu. Etwas ähnliches wie Florion Height aus WipEout Fusion vielleicht. Da ist 'ne Stadt in der Wüste. Das wäre dann "2 in 1" 
PS: das Intro spiele doch in einer Wüste, oder nicht?
___
hm, good question... if you want to keep the "spirit" of the original intro, a tarrain like the original's would be the best choice. Or you try to make a mix between old and new. Something like WipEout Fusions Florion Height maybe. There's a city in a desert. That were "2 in 1" then 
PS: the intro was in a desert, wasn't it?
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21st May 2006, 12:49 PM
#19
Yeah, I want to keep the the spirit of the original, but make it look like an intro from the year 2006. I am sure they had a lot more ideas back in 1995 but just couldn't to achieve it due to technical boundaries. (there are technical boundaries today as well of course) 
The original played in a valley surrounded by mountains in the far distance... kinda desert like. A few buildings here and there a birds eye camera at the beginning and another one focusing on the ships once the platform has reached track-level.
Because of todays greater possibilities I am planning to greatly expand the environment though not entirely sure how...
My intro will also differ a lot in terms of camerawork and speed. While the original had a similiar speed throughout the entire duration, I am going to speed it up slowly with the climax around the time when the ships are being released from their platforms.
I think of a duration around 2 min in total @30 fps in HD 720p.
Last edited by Tora_2097; 21st May 2006 at 08:24 PM.
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21st May 2006, 07:52 PM
#20
I'd love the track for the cam fly-over in the intro to be Terramax, but that's just me
it has a steep climb and a huge jump near the finish line, plus, it is set in a cool landscape, so it would be perfect for the clip imo.
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