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Thread: wipEout-- adrenalin rush

  1. #1
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    Default wipEout-- adrenalin rush

    Hi again,

    I am going to post my progress about my attempt at recreating the PSX wipEout intro at new graphical standards here. (please take a look in the Pilots lounge for further details )

    O.k. here are screenshots and early clayrenderings of modeling in progress. Hope you like them.

    drone
    station
    lifter
    craft_front
    craft_bottom
    platform_1
    platform_2
    drone_wire
    Last edited by Tora_2097; 20th May 2006 at 08:20 PM. Reason: Posting of large images - read the forum guidelines.

  2. #2
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    Thumbs up

    Is this Maya or 3ds Max?

  3. #3
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    Default

    @q_dmc12
    This is all 3ds max. I will model everthing in 3ds max/ Hexagon 2, all other aspects will be done in Maya/ Mental Ray.

  4. #4
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    Default

    I am a Multimedia student @ ITT-tech so I know Max, if you want any help

    EDIT: check out my final project (in progress, when done he will be animated - probably by the end of today)
    *Removed my image - forgot about forum guidelines for a moment*
    Last edited by q_dmc12; 19th May 2006 at 04:47 PM.

  5. #5
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    hehe, thanks for offering your help, but I might get along on my own.
    Btw. when you say you know 3ds max you should have identified the wireframe screenshots within a second as 3ds max ones since its very obvious.
    Good luck with your project.
    Regards,

    Tora_2097

  6. #6
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    Default

    Quote Originally Posted by Tora_2097
    Btw. when you say you know 3ds max you should have identified the wireframe screenshots within a second as 3ds max ones since its very obvious.
    Well, that's why I asked since I don't know/use Maya

    EDIT: plus a first I just glanced at them, but now I notice that one is of the perspective viewport and the XYZ thing in the lower left.
    Last edited by q_dmc12; 19th May 2006 at 03:47 PM.

  7. #7
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    Default

    welcome to the zone, Tora.

    That are awesome pictures you have there! definitely!!
    Been inspired by the Pure-renderings for the ship, huh?

    I really look forward to this. If you've really started just a week ago, that is a absolutely awesome speed you're working at when getting such nice results in such a short time!

    But, just as a note beside, make links to the images insted of posting them directly in here (read the forum guidelines at the max. image size - thing for this)

  8. #8
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    Updates. Plus an early arrangement of the hangar. Appears a little too crowded currently, maybe I'll widen the hangar a bit. I still have to create the ceiling, the outer environment plus a ton of more details...
    I am still not sure which racetrack to choose for the outer scene... Maybe I create an entirely new one.

    Hangar_1
    Lifting platform

  9. #9
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    Default

    holy crap! that's some mad skills you got there! can't wait to see the whole thing with textures on it!

  10. #10
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    thanks all.

    New update sometime this late (very late) afternoon possibly.
    am currently adding details to the hangar...

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