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Thread: wipEout-- adrenalin rush

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  1. #1
    Join Date
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    Default wipEout-- adrenalin rush

    Hi again,

    I am going to post my progress about my attempt at recreating the PSX wipEout intro at new graphical standards here. (please take a look in the Pilots lounge for further details )

    O.k. here are screenshots and early clayrenderings of modeling in progress. Hope you like them.

    drone
    station
    lifter
    craft_front
    craft_bottom
    platform_1
    platform_2
    drone_wire
    Last edited by Tora_2097; 20th May 2006 at 08:20 PM. Reason: Posting of large images - read the forum guidelines.

  2. #2
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    Thumbs up

    Is this Maya or 3ds Max?

  3. #3
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    @q_dmc12
    This is all 3ds max. I will model everthing in 3ds max/ Hexagon 2, all other aspects will be done in Maya/ Mental Ray.

  4. #4
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    Default

    I am a Multimedia student @ ITT-tech so I know Max, if you want any help

    EDIT: check out my final project (in progress, when done he will be animated - probably by the end of today)
    *Removed my image - forgot about forum guidelines for a moment*
    Last edited by q_dmc12; 19th May 2006 at 04:47 PM.

  5. #5
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    hehe, thanks for offering your help, but I might get along on my own.
    Btw. when you say you know 3ds max you should have identified the wireframe screenshots within a second as 3ds max ones since its very obvious.
    Good luck with your project.
    Regards,

    Tora_2097

  6. #6
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    Default

    Quote Originally Posted by Tora_2097
    Btw. when you say you know 3ds max you should have identified the wireframe screenshots within a second as 3ds max ones since its very obvious.
    Well, that's why I asked since I don't know/use Maya

    EDIT: plus a first I just glanced at them, but now I notice that one is of the perspective viewport and the XYZ thing in the lower left.
    Last edited by q_dmc12; 19th May 2006 at 03:47 PM.

  7. #7
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    Default

    Very impressive work!

  8. #8
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    Asayyeah -OFW-
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    Default

    Tora as i told you before , this is just brilliant like Stin said above : i ve never seen that before : the details, the texture, the design of that hybrid AG/Piranha.
    Studio Liverpool should have a look on this and hey! why not sending your CV to them when your studies will be finished for a next wipeout.
    I'd be proud to fly with your AGP one day

    Keep us dreaming dude

  9. #9
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    This is absolutely amazing, Tora! You sure would be a great addition to the team working on the next w'o''!

  10. #10
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    Thanks to everyone for their kind words. While the first texturing results came out pretty nice, please bear in mind that this whole project is HUGE and it will definitely take me a few months to finish this one.
    On the other hand I want to create a cinematic in a quality never seen before in a wipEout game. The rendering of this animation will most likely keep my computer busy for at least a month 24/7...
    here is a another little appetizer for you. The station you see on the left is an element which wasnt there in the originnal, think of it as a energy supply or fuel cycle device. One of the three drones is hovering over to this station, active it by interacting with the monitors and thus initializing the startup sequence. The station is build in a way that it lifts its upper part up a bit and then rotates to the left in a parking position.
    (note: texture on the station is unfinished)

    station

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