this was my 2097 special feature : flying high through walls finding the fastest line possible. a real new kind of game inside the game itself, and what a fun with a negconOriginally Posted by Mad-Ice
this was my 2097 special feature : flying high through walls finding the fastest line possible. a real new kind of game inside the game itself, and what a fun with a negconOriginally Posted by Mad-Ice
I want to play this again. It was the most frustrating of the Wipeout
series since it was before the glorious wall scraping feature. I'm not
a big fan of the huge sudden stops that would accure.
"Oh yes! I'm about to win the race!!"
~!!CHUNK!!~ *sudden stop sound*
"AHHHHH CRAPPIN'S!!! Last place!?!?!"
Hehe. But I guess it was all needed to develope the the skillz needed
for future releases.
...of course I'm still playin' it, and still listen to the music, most the 12th track...
but there is one thing I never saw on Wipe'out''1, its a weapon that can only be used while yer playin' the game with a link cable...
the weapon Icon looks like a ''japan anime face that laughs''
is there anyone who can tell me what it does? cuz not even the manual says anythin' bout it.
No actually, Jolie doesnt do much for me to be quite honest (yes im one of the few males that doesnt think shes all that and a bag of Doritos.. )Originally Posted by eLhabib
I meant that what you saw in the movie was supposedly some prototype for the game that was never released in the final version.. yeah it looked good but the game play was different. I was much more impressed with WO3/XL... WO1 seemed rather primitive looking back..
It may look primative to you now, but where would the WO franchise be without it... that brilliant, so completly original, and for me jaw dropping game.
If memory serves thats the Revcon, that mirrors the control pad of the person you hit with it ( left is right, right is left ) but it only works on human players.Originally Posted by PIRANHA
Ive now been just listening to the soundtrack but i would love to play it again. Im very good in every track except the snowy one. Those corners are so hard even when i try to drift.
i was playing this game last night i forgot how to put the code in to make the ships to go faster so i was just playing it on slow.
Think your talking of Silverstream Tetsuofan, i do remember how hard that track was!! Alas i no longer have WO, WO2097 & wipEout3SE, stolen some years ago, really miss my fav games and music
Last edited by Dominator; 7th August 2006 at 10:30 PM.
That sux Dominator!!!! I'd almost want to kill somebody if they did that to me!!! I want anything related to Wipeout, except Wipeout Pure and Fusion, I already have them. I do still have the first version, the very first game for our families very first playstation, and even though it's damaged to threads, I'll be hanging onto it with my life!!!!
Can't say I play the original too much these days, mostly Pure now (game might as well be welded into my PSP) 2097 still gets a good run as does 3 SE but I only listen to Cold Comfort from the original now, 2097 got me into Wipeout and I don’t really like the fact there’s no wall scraping in the first one.
well i just finish playing wipeout and i forgot how to make my turns in the game now i haven't played it in a while.
edit: i got the turns now i just haven't played this in a while but i got back in to the game.
I really love the original. Nothing like it. Long live Psygnosis!
12 years after first playing it, I am still improving. ( Although I can't actually remember my best lap times from my mate's PS1, I certainly never won at every single track in the same day! )
Hello welcome to the site, always nice to have another original WipEout player.
apart from switching it on, thinking "oh god this is hard" and then switching it off again, I never played this game until Christmas `06 - so you`re a true veteran. I should have played it sooner because in actual fact this game is nothing to be scared of, those walls are no worse than any others in the other PS1 games if you hit them, you just don`t get the scrapey noise. I agree there is nothing quite like the original Wipeout, and there probably never will be..... don`t forget to put up your times if you can.
''apart from switching it on, thinking "oh god this is hard" and then switching it off again''
I had a similar reaction, but this past January I started playing it for more than ten minutes before giving up again the way I had in the past, and began to get used it a bit. And began to love it. Then there was a long gap where I played nothing till I read the NTSC Karbonis V challenge thread again and tried to improve my Feisar times [love that ship even though it's slow]. The original is a great game. Now if only I could retry a race immediately after completing it. It makes you reload the track again even though it's already in the console RAM.
If my memory doesn't fail me, I have to disagree. Bumping into a wall has much more severe consequences than in your regular racing game, no matter what kind. In other games you slow down - sometimes more, sometimes less. In WipEout you almost STOP, even if you only scratch along.
I never understood why racing games had to reload tracks just for a restart. Maybe Full Auto, where tracks (and so, probably, "stuff in your RAM") change a LOT during one race, but other than that...
Ben
This is perhaps where my using epsxe does give me an advantage: - the ability to save machine state, and load again, absolutely anywhere in the game means about half a second after finishing a race, I am back on the start line and revving up. - very good for high intensity practising!
And yes, you do have to eradicate pretty much all errors in your flying! The racing line is literally a line in wipEout, instead of what might be called the racing 'band' in all other incarnations of the game.
Last edited by ahurst; 22nd May 2007 at 04:29 PM.
Yes.
I keep my game in great condition (it IS a grey longbox after all!), and I've become sort of a specialist with the original. (As demonstrated by the times that Medusa has mostly beaten. XD)
' do you still play WipEout?'
Actually i did exactly the same as Lunar & Lance : i had it after my 2097 ( before Wip3out) just played it during 1 hour and went back immediately to cool-comfort 2097
I decided to really start it recently in order not to be too ridiculous with the original at Al's convention which is coming soon.
I noticed the ' hit wall = been stopped immediately' is not a true lesson, i found a difference between each hit, depending on how your ship is collapsing the wall ( ermm sorry for english, that's not my night ) with or without airbraking, nose up or not.
I also had a strange feeling which was not very precise till i discovered Korodera ( i am still at Venom class) : i am amazed by the similarities WipEout has with Pure in term of handling, how the ship reacts in many occasions .
AG SyS , the one i am using, is pretty close from reaction a triakis may have on Pure : you absolutely need to anticipate on each turns and also you can feel really the weight of the ship.
Ill see if i can describe it better next time.
Of course the best thing is that you can set records on the time tables with a FEISAR at Silverstream. Can any other installment say they have a track that's suited to the FEISAR? (Besides Spilskinanke and Citta Nuova >_<)