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Thread: a slight bug?

  1. #1
    Join Date
    Oct 2005
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    35

    Default a slight bug?

    have you noticed that rockets fire in the direction the ship is travelling, not the direction it is facing?

    when you try and shoot someone and you're turning a corner you always shoot well wide of the mark, it follows the line your ship was going, not the direction its facing....

    at least thats how it seems to me. i rekon they accidentally used the wrong variable for the rockets direction and didnt notice it because most of the time it doesnt show (the ship generally travells in the direction it is facing)

    anyone else noticed this?

  2. #2
    Join Date
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    eLhabib
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    Default

    yes. the rockets seem to be affected by the inertial movement of your ship. same with the diruptor, btw.

  3. #3
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    Default

    That's a good thing to keep in mind when you're trying to fry your opponent while handling a long soft turn.

  4. #4
    Join Date
    Feb 2002
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    WZ_Task
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    Default



    Actually, that sounds like the sign of a good physics model.
    Anything fired from a moving frame of reference should begin with the movement vector of the launch platform and adjust with its own acceleration.

    The fact that you're expecting something else likely means that you've grown used to crappy physics engines. 8 )


  5. #5
    Join Date
    Oct 2005
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    35

    Default

    possibly. the effect seems too strong tho.

  6. #6
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    Jul 2005
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    Lisbon, Portugal
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    Default

    The effect is too strong. Once i had missiles firing out the side of my ship. A bit odd if you ask me. What should happen is that the missiles fire out of the front to the ship but travel slightly sideways because of the inertia of the ship as it turns. In the end the weapons would travel diagonally and not forwards or sideways.

  7. #7
    Join Date
    May 2005
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    Weymouth, Dorset, UK
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    madwiperII
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    Default

    that is why i always fire rockets on straights

  8. #8
    Join Date
    Nov 2005
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    Default

    I use them in turns. Ram your nose right into an enemy ship and blast it with all three, I call that technique "Shotguning." It send them right into the wall, slows them down, and clears the track for you to get by. I have never noticed this "Side-Shot" effect before, I'll have to look for it.

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