Now, since it's proven that you cen get forward momentum through pitch alone, wouldn't it be fun to have speed contests? Two categories - with and without speedpads/turbos
Now, since it's proven that you cen get forward momentum through pitch alone, wouldn't it be fun to have speed contests? Two categories - with and without speedpads/turbos
Lateral stability I believe would have to do with aerodynamics somewhat for the fifth ship stat in wipeout xl. I had discovered a gameshark code to adjust this. If you put it really low the ship would stutter around. Iv'e got to get back to finding those codes again.
8O wow, I guess I really WAS too impatient... have you tried this with other ships, too, or just triakis?Originally Posted by xEik
I guess it's just the antigrav generator pushing the ship forward due to the pitch?
That's exactly what I was thinking.
yeah, that makes sense!
My thumb got sore attempting to do an entire time trial by pitching upward, though. Better add that to the side effects list
Forcing myself to play with the nose pointed down, I have learned some greater measure of control over my ship's performance. The wobble is much less of an issue once you learn to locate the apex of the nub's upward position - the uppermost orientation seems to have a "groove" of sort where you can lock the nub in place to have a perfect forward line with pitch down. Once you learn that skill and can race for nearly whole races without wobbling left and right - and without cramping your thumb too fast - you will be able to claim your prize:
A sustainable top speed increase of roughly 20-25 kph.
That may not seem much at a glance, but over a 3 minute race on a straight line, that represents in a full kilometer lead. I've been redoing some older time trials on my japanese version and I'm annihilating my old records.
Pride.
Power.
Piranha!