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Thread: Looking so hard for something that was already there...

  1. #1
    Join Date
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    infoxicated
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    5,637

    Default Looking so hard for something that was already there...

    I don't think I've made it too much of a secret that I was a bit disappointed with Wipeout Fusion. Don't get me wrong, I think it looks great and it travels at a tremendous pace. It's just things like the simplistic handling, freeform areas and shortcuts that make me feel that it's far from the perfect game I had wanted.

    So, other than for Al's Zone challenge, I've been playing Wipeout 3 SE again.

    And it turns out that I had forgotten how good it is. The attention to detail, the handling, the whole ambience of the title just hangs together perfectly. I already had the perfect game - I didn't need to build my hopes up to such an extent that Wipeout Fusion fell short of those expectations.

    It seems that in the stampede to embrace Wipeout Fusion as the new benchmark in our Anti Gravity Racing experience, I forgot what a cracking game Wipeout 3 SE is. True, it's not super high res and it doesn't look half as good as Wipeout Fusion.

    But for me, it's the perfect game.... with only one minor "if only"... if only Wipeout 3 SE had the AI of Fusion. Then I'd never need another game!

    Agree/Disagree - let me know what you think.

  2. #2
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    Default

    ~
    i've not played SE, but it is an extension of WO3, and for me, that is a near-perfect game. i don't need 24 light sources and transparent cockpit canopies. or even scenery! [love those prototypes] i think there is and should always be games at the level possible on the PSX or the Saturn. also 2d on Gameboy Advance and Sega Genesis. it is the gameplay that is important, not having virtual reality, which is where the consoles and computers are headed. more focus on game design than on graphics and sound is the way to go. sight and sound add to a high-quality game, but they won't turn a low-quality game into a good one. for graphics and sound, i cannot imagine needing anything beyond a Sega Dreamcast. look at Soul Calibur and Sonic Adventure, two different styles of graphic excellence. having more mass memory on the storage medium so that RPGs could be put on one disc or card or whatever storage unit is used in the future would be good, but other than that? in fact, keeping the total size of the game down is almost essential to making a game of high quality without spending 4 or 5 years and many millions of dollarspounds etc.
    ^

  3. #3
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    Default

    Couldn't agree more with both of you !

    Lance : if you've played Wip3out, you've played Wipeout 3 SE. The only "significant" add in WO3SE is the special feeling of racing the elder races with a new graphic style and new weapons.

  4. #4
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    Default I've always felt..

    ..that the best ever wipE'out" was the original.My PSOne still has their freebie stickers from Edge? mag in 97.I still keep coming back to this rather than the evolutions ;for the handling (hit a wall and you die!),the beautiful tracks,the interstellar soundtrack and the original pilots that started it all.

    Hey,still love that Bum! sound when you konfigured the controls.Although there's no thrust,no Penetrators,no Curly says Go! etc., it's just a magical feeling,ya know.

  5. #5
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    Default another thing

    I hate the turbo scraping in 3, but the control is great. But if fusion had better pitch control like 3 or 64, I'd say no contest. I'm kinda still judging, I love fusion, but no race records or tt races is a serious downer whereas 3 has all those

  6. #6
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    Default

    3:SE was something of a disappointment to me. The enemy ships are far too slow in comparision to the great challenging speed they raced at in 3. The decision to make SE a lot of easier made it much less fun for me than 3 had been.

  7. #7
    Join Date
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    Default

    Well, SE was kind of a marketing trick, of course.

    A part from that, I do love the choice from eight ships in both W3 and W3SE rather than four (or five) in the previous games, and I was kind of disappointed to read that none of the new craft models made it to Fusion. The side-cockpit of Assegai Dev. was truly superb. And, of course, I love ICARAS. Too bad that the colour of the craft was pink. But hey, you can't have everything :

    Oh and they should have brought back Korodera. And Spilskinanke, which is much darker and unpredictable than its successor Manor Top. Not to mention the broken tunnel with zero visibility. Ahh... ramming the walls with a Qirex.

    Vasudeva.

  8. #8
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    Default ..

    Spilskinanke..that track gives me the creeps,makes Manor Top look like Karbonis V.I feel like a pinball racing that track on Phantom.And Icarus had a great color scheme,too bad it's now a kouple of feet under brown earth and black...

  9. #9
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    Default

    ICARAS with a black colour scheme? Where? afaik, it's not a team in WF.

    Oh yes, Spilskinanke *is* creepy. I made up a story that it's the ruins of a US city on the westcoast, bought by Auricom, and that the track was broken in segments on purpose by an earthquake (I mean that they just let it happen, not that they created a quake on purpose ).

    And Karbonsi V, well, I never understood why it was the second track of the original WIpeOut. I found Altima VII to be more difficult (especially that last corner in that tunnel).

    Vasudeva

  10. #10
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    Default ...

    Yeah,Karbonis V is an easy track but it's fun nonetheless especially when you emerge from the tunnel and you jam left down the mountain.Coolnes.

    I agree on Altima VII's tunnel but only on wip'Eout's handling and not wip3out:SE.

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