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Thread: About some minor stuff in 1, 2097 & 3/se ..

  1. #1
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    Default About some minor stuff in 1, 2097 & 3/se ..

    .. I personally wouldnt like to see in pure 8O

    we begin with wo1- oh! nothing wrong there!

    2097 - main thing is on TT the clock doesn't start on 'Go!'
    so as long as u dont cross the start line u can turn arround and get a 'flying' start!
    Lots of the top 3 times in 2097 on the tables were done that way! :
    also 'perfect lap' message was in your face --> both fixed in 3/se, hope out of pure ..
    the huge, imo, arrow on your head in multiplayer was diminished in 3/se but stll there ..
    ofcource the shortCuts witch prob'ly no one expected in 2097, yet still in 3/se (perhaps intentionaly?)
    next --> auotpilot witch i think would be acceptablie if it lasted for about 3sec and cut half of your speed
    so you can take one hard corner and not 5-6 like in Stanza for example ..
    (although talking about 2097 didnt play it for ages so can't come up with a propper example & 4got names of trax')
    autopilot btw significantly unbalances the game makes it so much easyer to win! as if it wasn't easy enough!
    and at last --> the supership piranha :x

    fusion - exept for handling and teleport glitch can't say much coz didn't play it alot.

    3/se - this thread could really be called 'About some minor stuff in 3/se .. ' so here we go
    I was surprised to see that there was no league kinda arrangement in order to beat the game, like in wo1& 2097
    so I'm glad to learn that they're back in pure with 3 leagues to beat one of wich is the classic league!
    However, there are tournaments in 3/se and here are a couple of things that hopefully are bettered in pure ..
    in wo1 there is 2 pilots to each team and their craft although the same are painted in different colors so while racing I knew
    'Oh, sh*t! Solaar just blasted by me! Have 2 keep him behind me this last race - that way I can win the whole League!!'' or similar
    In 3/se you just see a name after the race and you dont even know what kinda ship you have to watch out for!!
    This could've easily been remedied, or bettered a bit, just by putting the ships name beside the AI racers name.
    Then at least you would've known 'Aha! Have to keep those 3 auricoms behind me!' This I thought was pretty bad
    another minor thing with tourament - lookind at the standings after a race guess they could've put all 8 names on the same screen
    what else? .. in multiplayer when in cockpit or internal view you can't see when your energi is being drained ..
    the boost imo aceptable if considered as an reward for keeping you shield full - be able to use till it gets down to 90% - OK.

    in 2097 and 3/se I disslike -->
    AI not able to use the same weapon as player (great in wo64), no custom league / tournament, autopilot and shortcuts

    Hey! almost forgot wo64!!! 8O
    Solid game some desigm misses allow huges jumps ehere and there.
    Biggest misstake - can't play with D-pad! Guess it's coz of the massive complaint about it that we can play D-pad on pure?
    another big one - point system especially 3point for an elimination? C'mon man! You can win the whole thing just doing that!
    One point would've been more adequate, like bonus point for leading most laps in a NASCAR race or something ..
    Team wapons sucked big time among other thing coz of the inbalance between them.
    AGsys lock and shoot someone then just bump into him/her - Boom, eliminated as for Qirex - force wall

    About Point and Tournament Systems in general
    10 p for first 6 for 2nd place .. imo just too big difference ..
    I liked wo1 point system from 1st to 8th it gave 9 7 5 3 2 1 0 0 .. pretty ok and tight fo a 6 races league
    Didnt like that you have 3 continues / track, too 'unrealistic' to me but things got better with time - 2097 has 3 continues/ tournament
    and better yet the 3/se tournament gives you 1chance/ track no matter where you finish - in 1 and 2097 you have to be at least 3rd to go on.
    The system WRC (rally) and i think F1 are useing at the moment is just fine i think - 10 8 6 5 4 3 2 1.
    May be for 8 players multiplayer game 10 7 5 4 3 2 1 0 or even better and tighter a modefied wo1 system -->
    9 7 5 4 3 2 1 0 so last 2 battle for the last point.
    plus a point / elimination!

    other thing came to think of now when changeing between different versions -
    in 2097 while having the shield on and pick up a weapon when you disscard weaopn
    it's the weapon that desapperes ! In 3/se tie shield goes - an improvement in my eyes

    well that's about it.

    any thoughts?
    or minor stuff that bothered you in any version of the wipEouts?


    Preaterea censeo autopilotum esse delandam

  2. #2
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    The most obvious one that springs to mind is that the sequels are all (rightly) a lot softer on us rubbish people than the original Wipeout - wall banging should slow you down, but not bring you to an abrupt stop like it used to. Somehow I think this won't be an issue, though.

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    I just wouldn't like to hear that awful noise activating when you crossed the checkpoint line (visable BTW, which was also a bummer if you ask me) in w3o and w3o SE. I have nothing agains checkpoints if they are constructed like in W'O"2097 (invisible along with that specific noise heard when crossing it).

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    Actually, I think autopilot is a good thing for most pilots. I heard many players complain about how difficult 2097 was (go figure ;) ), not to mention Wipeout 1. So, for anyone who doesn't like the ap, I'd say tossing it away by just pressing a button is easy enough, while everyone else keep their much needed extra. And let's face it: For many people here, successfully completing the game won't be a problem whatsoever, whereas less experienced or just more casual players need to get a nicely balanced game. There COULD be various difficulty settings, but I don't think that would fit into a Wipeout game.

    Apart from that I won't be nitpicking on details. I'm anxious to see how Pure is gonna come out and what new (and old) it brings to WO. Though I too would like see an option to turn off ghosts, as was mentioned in another thread. This is simply because having a ghost in sight means a serious distraction for my flying.

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    I'd have to agree there, ghosts are a bit of a distraction at times and it would be nice if you could make them vanish, does anyone ever see the ghost and try so badly to beat it that in the end the only thing that takes a beating is your craft!?

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    yes, far too often in fact, especially when you set ones at the height of a good session and can't touch them afterwards

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    Exactely. I always have to restart the Time Trial in order to get rid of the ghost (3SE or even restart the entire game (2097), which can become quite an annoyance.

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    guess we'll have to ask mr berry very nicely and hope he's added a ghost on|off option. The old subconscious "maybe I can just wait and pass him under breaking" (followed by the obligatory crumpled icaras) is getting kind of old

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    .
    you guys do realise that based on what Colin has said in the forums [ ''We are 'almost' there, ironing out the last few bugs now,'' ] that the game is already complete except for bug-testing? at this stage, there aren't going to be any changes in features
    .

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    yep but it's good to have it said

    Preaterea censeo autopilotum esse delandam

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    The obvious has been stated, oh course lance, this is just a hoping thing, they're too close to release now to do anything. Besides, it's just a... something.

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    I never thought of this thread to be anything more than a collection of thoughts on Wipeout in general and what players want. If some of the developers use this for Pure or later installations, that's fine. If not, that's fine too. I take what I get, no matter whether or not "my" features are in the game. :) But yeah, I figured it helps keeping expectations regarding your own ideas low. Had they listened to me, for instance, WO3 had never seen hyperthrust. ;-)

    Ben

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    I think it was a 'fly' --> several other racing games had just come up with that ..
    good thing it's not in pure though! (^_________^)

    Preaterea censeo autopilotum esse delandam

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    As someone said its a bit late now ..........

    Fortunately I had similar thoughts back when we started

    You'll be glad to know that most of the things mentioned have been covered / adressed / thought of and dealt with one way or another. One of the first things I did way back when (nearly two years ago now !), was analyse all the previous versions and identify their positives and negatives, major and minor and compile (large) lists, and work through them finding solutions etc.

    Obviously you cant please everyone all the time, there are no check points in Pure as I didnt see a real need for them. The pit-lanes went because I felt it was time for a change and I felt that pitlanes combined with turbo / shield thing in WO3 meant that the pit lane was essentially the main track loop.

    I'm no big fan of the turbo / shield feature from WO3, and once we settled on the absorb weapon system to replenish energy it became obvious that the turbo / shield wouldnt work anyway (essentially allowing you to replensih your energy all the time, then boost, then replenish etc). Having said that even if the pit-lanes had stayed the turbo / shield would have gone, as I just dont like it very much.. ...

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    Default Re: About some minor stuff in 1, 2097 & 3/se ..

    Quote Originally Posted by zargz
    .. 2097 - main thing is on TT the clock doesn't start on 'Go!'
    so as long as u dont cross the start line u can turn arround and get a 'flying' start!
    Lots of the top 3 times in 2097 on the tables were done that way! :
    I`m not sure about that. I`ve never used that method, hell would freeze over before Ben would, and I don`t think Arnaud uses it either - I remember him talking about slow first laps.... you don`t really get slow first laps with that method.

    I agree its cheese though. I suppose if everyone did it, like shortcuts, we would all have to do it, but fortunately I think its very rare on the tables.

    Other than that I agree with everything you say I`d like to see a tournament system with proper names for your enemies - not just Nicky, Jane, Fred etc like in WO3. Proper pilot names - but not characters and "story modes" though, please. And no cheesy freaks like the fusion pilots. 8O

    Quote Originally Posted by Colin Berry
    The pit-lanes went because I felt it was time for a change
    does this mean there can still be a question over whether you survive to the finish of the race, or not? have you had to make the shields huge, or ships indestructible to counter the lack of pits? the "will I finish?" tension is essential..... I guess you have this covered though..... :wink:

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    ok
    i agree about half human pilots and stuff like that
    compareing the pilots from 1 and fusion 1s were way better - credible!
    though putting All the traks in the same city was waaay .. lame
    judge dredds megacity anyone?
    even the firestar track on mars was bit too far I thought at the time.
    the moon? .. err ok but Mars! C'mon!

    I'm curious to see how we gon see who is who in multiplayer if we all take the same craft
    and about the points --> how will they be divided
    also if we get to decide what weapon will be used and/or how many laps a race will be 8O


    Preaterea censeo autopilotum esse delandam

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    Quote Originally Posted by zargz
    I'm curious to see how we gon see who is who in multiplayer if we all take the same craft
    I don't think that will happen, everyone has their favourite and clearly we don't all have the same fav ship, so does the multiplayer work in such a away that it would allow for example 8 AG-S's to race against each other? I thought it might be likeā€¦ Fusion (ducks) and would only allow a certain number of the same ship at once e.g. 2

    Quote Originally Posted by zargz
    also if we get to decide what weapon will be used and/or how many laps a race will be
    I have a feeling those will be fixed

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    Assagai: I wouldn't like that. As much as having a limited number of crafts might add to the feeling of reality it would certainly be a bad thing to punish players who join late or last into a session and therefore can only choose ships that aren't suitable for the respective track.

    zargz: I always thought Mars and similar tracks are cool! :) The series, especially WO3, may have developed into a direction where a more urban setting took over from the "far out" earlier surroundings, but why not have a track on another planet in a game that takes place in the distant future? I totally love the Mars track in Quantum Redshift, for instance, not to mention Firestar. :)

    Quote Originally Posted by lunar
    I`ve never used that method, hell would freeze over before Ben would
    Just to make this certain: You're damn right it would! :-)

    Ben

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    as far as multiplayer goes, if the ships were limited, it could be set up that, taking from the WOP supposed online boards, those rankin highest would choose last, to even things up somewhat, then (for example) Mr Sartwell would find himself sulking in his rackety old feisar while someone else is sitting pretty in a qirex on a nice open track (the fusion track anyone? ) I'm sure they'll have some way to organise things, another thing to just wait and see on.

    On the track thing, I can't say i'm bothered, a track's a track, where it is is irrelevant really, each and every track to date has its own unique style derived from its surroundings, can't see why placing one in a far out location would change that

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    .
    i don't use flying starts either. it was mentioned in the forums nearly a year ago, and i tried it a couple of times in an experiment to see how much effect it had, though i did not post the resulting times. the effect is greater when there are fewer laps, and therefore most effective in Vector. subsequently i beat my best flying start time in vector by a substantial margin without the 'cheat', though that was because my skills improved in the meantime.

    multiplayer ship choices: it is almost inevitable that there will be a best ship for any particular course; so serious competitions on a specific track will likely turn into a monoclass

    Colin: dang it, i looove shield power turbo
    .

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