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Thread: The Questions I want answered

  1. #21
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    I'm not too sure if that would work. While I agree with the racing lines, they used the weapons idea in Fusion, and it got pretty irritating after a while getting 3 quakes in a row up your backside. It sort of made it pot-luck whether you can actually make it round the track in one piece.

    Is the backwards quake still there? That was a stroke of genius! :wink:

  2. #22
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    I too favor the idea of enemy crafts using all the weapons. As for quakes, it might work if players got a way to avoid damage and slowdowns from quakes and also having a warning spelled out before the ground hits them. Although I'm out of ideas as to what sort of defence would actually work against a quake.

  3. #23
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    as another member said in another thread simply limit the amount of high damage weapons

  4. #24
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    probably yeah, a simple percentage drop for plasma bolts and quakes would do it, can't be passing 11 ships and having 4 launch plasma bolts at you as you pass lol

  5. #25
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    Quote Originally Posted by Hellfire
    I'm not too sure if that would work... they used the weapons idea in Fusion, and it got pretty irritating after a while getting 3 quakes in a row up your backside. It sort of made it pot-luck whether you can actually make it round the track in one piece.
    so you wanna go through the game in 1-2 hrs?
    C'mon man! there must be Some resistance!
    imo better get fist on the last straight after a tight race :wink:
    than first after 3 corners and race TT from there

    Quote Originally Posted by Hellfire
    Is the backwards quake still there? That was a stroke of genius! :wink:
    wouldnt think so coz no backview :cry:
    but if you are afr ahead, racing with a friend, do as I did a couple of times - turn around, unleash the Quake eliminating your friend, turn back and go on winning the race! _on

  6. #26
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    just do what u did in 2097 and press down while firing...

  7. #27
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    There is a rearview it is on Triangle as default (change cam is on select as default) - Idont know where the rumour started that there wasnt one, but it is there !

    The Quake does not fire backwards - that was a lesson we learnt from Fusion

  8. #28
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    Quote Originally Posted by zargz
    Quote Originally Posted by Hellfire
    Is the backwards quake still there? That was a stroke of genius! :wink:
    wouldnt think so coz no backview :cry:
    but if you are afr ahead, racing with a friend, do as I did a couple of times - turn around, unleash the Quake eliminating your friend, turn back and go on winning the race! _on
    Yeah meaning of what I had done to you as you quoting :wink:

    stevie :roll:

  9. #29
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    can we conect the PSP to a TV-screen?

    I've heard this two ways:
    PSP -> TV-screen
    PSP -> PS2 -> TV-screen

    So maybe we need a PS2 for conecting.

    ...And of course I've heard you can't conect it...

    does any body know something about this?

  10. #30
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    Quote Originally Posted by Colin Berry
    There is a rearview it is on Triangle as default
    _on ist Oh Happy Days!!! _on ist yeah!

  11. #31
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    why would anyone want to connect his psp to a tv? firstly, the psp has a 480p display, so your average tv set sucks in comparison! and secondly, psp's graphics are great, but only the size they are made for... it's definitely not gonna look as good on a big screen!

  12. #32
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    i have seen psp games full screen - as on a 28 inch telly and they dont look too ugly there at all.

    as for the ds...well lets say don't bother

  13. #33
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    Quote Originally Posted by zargz
    Quote Originally Posted by Hellfire
    I'm not too sure if that would work... they used the weapons idea in Fusion, and it got pretty irritating after a while getting 3 quakes in a row up your backside. It sort of made it pot-luck whether you can actually make it round the track in one piece.
    so you wanna go through the game in 1-2 hrs?
    C'mon man! there must be Some resistance!
    I think there's a difference between "some" resistance and just downright pwnage coming up your tailpipe! :wink: It wasn't really the slowing down effect it caused that bothered me, just the ridiculous damage. Hell, I don't even mind the odd plasma bolt, at least that can miss!

    Quote Originally Posted by Colin Berry
    The Quake does not fire backwards - that was a lesson we learnt from Fusion
    Heh, I guess you're right. Fun though it was, it was a little bit OTT when you think about it.

    Another question. Will there be any extra modes in Pure that are different from time trial and elimination, seeing as I take it Zone mode has been ditched? ()

  14. #34
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    I think Foxy has mentioned it somewhere else, but just to be on the saf side - You cant connect your psp to a tv output at all

    >> Zone mode ditched ???

    not at all !!

    refined yes, ditched, no.

    as for the backwards Quake - it was a factor (one of several) in imbalancing Fusion in my humble opinion. Backwards quakes were too powerful and to be honest, the mantra for Pure has been less weapons, more racing, going back to the roots yadda yadda yadda.
    So ditching the backwards quake was a very early and easy decision as it conflicted with our main aim.

  15. #35
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    Man! More Great news!! Back to basics!

  16. #36
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    Yeah, this is very cool. I think this is one of the few games where the developers realy listen to the wishes of the community. Keep it up!!!

    This game looks very promising, I'm even hesitating of buying a PSP for it (not alone for this game offcourse, but its a big factor).

  17. #37
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    Quote Originally Posted by DuraFlex
    Yeah, this is very cool. I think this is one of the few games where the developers realy listen to the wishes of the community.
    But they often do. They just don't succeed that often. ;)

    Oh, and a big cheer from me for that "less weapons, more racing" line. :)

    Ben

  18. #38
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    Quote Originally Posted by Colin Berry
    >> Zone mode ditched ???

    not at all !!

    refined yes, ditched, no..
    YOU HAVE JUST MADE MY DAY!!! Seriously, I'd heard nothing about it since Pure was announced and I assumed it wasn't in it! Brilliant!

  19. #39
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    what about reflectors, do you get them in Pure?

  20. #40
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    What I Want to know from Mr Berry is what about Classic Non Fusion Pitch control nose up & down for handling is it there or not & if not no PSP Nor Pure here?!?!

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