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Thread: PACER Updare - Fixes news

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  1. #1
    Join Date
    Sep 2002
    Location
    Columbia, South Carolina.
    Timezone
    GMT -5
    PSN ID
    DJTECHNO
    Posts
    1,229

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    Is pacer dead... from the words others have been saying about it...

  2. #2

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    I think so......RIP

  3. #3
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,115

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    Just before, or just after Xmas, and just prior to the yet another complete stuff up by R8 with the Xbox release, I noticed some staff mysteriously were no longer there, as they were no longer answering my PM's or emails to them, this seems to have lead to a mass exodus from R8.

    There hasn't been anything posted about the state of R8, the state of any game updates, or the much previously talked about DLC from R8 since early January.

    Actually absolutely nothing has been posted by anybody at R8 on Facebook, Twitter, Pacer Steam Discussion board or the Pacer DISCORD page since that time [if there is anybody still there who knows]

    It looks like everybody downed tools and left the building, so for all intended purposes PACER died within 5 months of release, it certainly died on the PS4, which WAS supposed to be platform that it was to have it's most success.

    Among a VERY long list of VERY BAD decisions by R8, the one to rush out the PS4 release as soon as they finally got the OK from Sony after it had been rejected several times, instead of waiting just one more month, which would have got it some pre-release exposure, ended up with PACER hidden away in the bowls of the PStore [I lost count of the number of PM's I got from people who couldn't find it at the PStore]

    I was told there had been pressure put on R8 by it's financial backers to release the game, which would partly explain the state of the game on release.

    But when it was finally released peoples jaws dropped on just how broken the game was, with many a comment of "WTF have they been doing all this time, only to release a game with so many problems", thankfully most of the problems were eventually fixed, but the online multiplayer turned into a farce if more than 4 were racing, and that has never been fixed.....which is all rather a moot point, as there was pretty much nobody playing online anyway.

    The biggest problem R8 made was wasting time and resources building those stupid and much loathed game modes Flowmotion and Storm, people only played them to advance in Campaign and get the trophies, and never touched them afterwards.
    If they had omitted them and spent the time making it the best AG racer it was supposed to have been, we wouldn't have the situation we have now.

    I had started a PS4 PACER community that had around 70 members prior to PACERS release, just before Sony decided to remove communities, I decided to check just how many that had joined actually had bought the game, turned out about 75% of them hadn't, which speaks for itself really.

    Sales of PACER on the PS4 must of been abysmal if people who WERE supposed to have been interested in PACER didn't even bother to get it......Which is probably why there is nothing coming from R8 now

    Too late now.
    Last edited by blackwiggle; 3rd September 2021 at 05:00 PM.

  4. #4
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

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    Oh man, don't even get me started. I backed R8 back when they had the Test Pilot Programme and then again when they launched their initial kickstarter campaign, together well over 150 quid, and I still haven't been compensated for the things that weren't delivered (and most likely never will be - neither delivered nor compensated for). This whole thing is such a major f*ckup, and I would really like to understand what exactly went wrong.

    What's most heartbreaking about it, though, is that I feel the gameplay foundation of Pacer is really strong. I've said it before and I'll say it again: playing Trans Atol on F1000 and getting perfect laps with that wonderful, inertia-based physics system and drifting through long turns while enjoying the dystopian vistas of a misty, defunct harbour at night is the best AG racing experience I have ever had, and yes, that includes all the wipEout games. With everything R8 got wrong, there are some fundamental things that they got oh so very right, and I'm crying for the game we could have gotten had everything gone well.

    R.I.P. Pacer

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