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28th August 2020, 10:18 PM
#20
I'm surprised they were drying up on ideas for tracks for an antigrav racing game. I always thought they could've been a lot more bold; the tracks we got to see seldom provided things like big jumps and long curves that let you gaze out into the horizon and see the rest of the level. There should've been way more bombastic tracks like Sebenco, Altima I and Sol. Whenever I look at Redout's gigantic tracks for example I wonder how they would've looked like in WipEout.
Or this: https://cityofsound.typepad.com/blog...wipeout.ad.jpg
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