Dear patient, beautiful Kickstarter backers
Late? You’re not kidding!
As we’ve said many times in the past, we realize this has been a long time coming. We weren’t around at the start but we’ve certainly got stuck in to make sure as much of what you were promised is fulfilled.
Press Release
In an hour or so you’ll see our press release,
announcement trailer and Steam post telling the rest of the world what’s about to happen with the game you pledged money for. We’re talking to you just before this goes out publicly to emphasize how important you are to us. Without your backing none of this would have happened! We’re about to deliver you a game bigger in scope, quality and content than was promised to you back in 2015.
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Pacer
First off, we’re changing the name of the game from "Formula Fusion" to “Pacer". Based on the same game you’ve already seen but better in every way…and there’s more of it! Many reasons for changing the name but principally it was to give us a clean break from what went on in the past. When we say "clean break” we’re still using all the amazing Designers Republic graphics from Formula Fusion plus a few more you haven’t seen yet.
To be clear, everyone who paid and received the Steam version of the game will get a free upgrade to Pacer. Everyone who pledged for a digital copy of the game on PS or XB platforms will get Pacer. We’re about to remove the Purchase option from the Steam store while retaining the Store and Community Hub. In the meantime existing owners will still be able to play the game.
With Pacer you’ll get the same original 8 tracks but polished and reworked to the same level as our 6 new tracks. A total of 14 tracks in Day/Night, Forward/Reverse and even Mirrored options. We have a new physics system, AI and Campaign mode. More customization, more skins, more weapons, new Modification cards plus new Single and Multiplayer modes. A new multiplayer system with Spectator Mode, Tournament Mode, Ranked Races with ELO scoring for a true global Leaderboard as well as regular Time Trial Leaderboards. Languages TBA. See the News post on Steam… and, oh, did we mention an 8 track OST from Cold Storage?!
Marketing Campaign
We are on a road tour to show the game at the events We are on a road tour to show the game at the events below:
SXSW, Austin TX, GDC, San Francisco CA, and PAX East, Boston MA,
and we’re going to have the same build playing at
EGX Rezzed, London UK, 4-6 April (in the Unreal area)
Insomnia64, Birmingham UK, 19-22 April
Play Expo Manchester UK, 4-5 May
London MCM Comic Con, 24-26 May
E3, Los Angeles, CA, 11-13 June
We should love to see you at any of these events so you can get a taste of what’s to come. Meantime we’ll be posting far more frequently on Kickstarter, FaceBook, YouTube and Twitter as we run up to launch. You will be the first to know about our launch date.
Pledges
We’re going to honor all of the pledges that can be fulfilled; almost 95% of all rewards. For those which can’t be completed we’ll be contacting you directly via Kickstarter offering a full or partial refund or an alternative reward to suit. As we said, we didn’t originate or design this Kickstarter and some of the rewards and promises made to you were as unrealistic then as they are now. We will soon be contacting everyone to check online and physical addresses are still correct and confirm what you’re going to get.
Before you ask, the Formula Fusion tDR Art book is being made and will be shipped physically or in pdf format as per your order. It will also be available for sale in a slightly different format at the Designers Republic online store.