Hey all,
Here is a breakdown of the work i did on the Tigron for the Omega collection, enjoy!
http://www.cleverbeans.co.uk/tigron-design/
Hey all,
Here is a breakdown of the work i did on the Tigron for the Omega collection, enjoy!
http://www.cleverbeans.co.uk/tigron-design/
Loved reading your article, great insight!
I hope you’ll get to design dozens (well yeah, literally dozens) of new ships in the next WipEout game
Thank you Mooney, it was very interesting reading about the creation of the Tigron Ship and to see some of the sketches. The result is definitely amazing! It would be cool to see the same for the Van-Über ship.
Well, thanks for sharing!
Oh, that's awesome. When you see the ships in the game, you can only imagine the thought that went into their design--but to hear all about it first-hand is so interesting and makes me love the designs even more. More of these kinds of entries, please!
Beautiful designs. Tigron has a nice combination of rugged, sleek, and mean styles. The only reason my loyalty with the team is so low is that I'm getting the skins for all the other teams first. I do love the way it looks and flies. Great job, Mooney.
Now it is an old Russian rocket tank instead of a MiG-21. I still like it though. Try making a new FEISAR ship, they haven't changed the design since 2097.
Well if Sony ever want to do another game, and somehow I get to work on it, i would love to do more and share what I can. Cheers.
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Thank you!
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If you look very closely at the front of the central chassis, you will notice a huge air intake there. That was our little homage to the MIG, it's not as round, more angular but that was our little nod to it
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My pleasure
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Thank you, so glad you guys like it.
As a designer myself this was a great read (I saw the reddit post you made for this). Great stuff. Please ask the dev to make a WO Omega Collection physical art book (that ideally includes some of your work on Tigron)!
Congrats on the new design. I love it.
Hey Mooney, read your article and found it really cool to hear about your process! I'm a designer as well (UX and games, mainly), but I'm trying to crack 3D modelling as of recent. Would you have any advice or tips for someone in my position who's looking to get better at modelling?