This is awesome! Thank you! Are you going to do additional videos for each 2048 track like you did for HD? That would be an invaluable resource.
This is awesome! Thank you! Are you going to do additional videos for each 2048 track like you did for HD? That would be an invaluable resource.
I watched this one the the other day after picking up the Omega Collection. I never owned a Vita, so I think it might just be the only WipEout I never played before. I also subscribed to your channel after watching this one, and noticing your rather impressive collection of WipEout videos.
While I have been playing the WipEout series since 1995, 2048 has been the toughest of the lot for me to master. So, thank you for taking the time to put this tutorial together.
It was actually through your YT channel that I discovered these boards. I've always enjoyed your videos and this one is no exception, even though I'm no stranger to 2048.
Great vid Hellman, even the old wolf that I am learnt a few things![]()
Others should know a detailed guide of the weapons damage factor for all ships work in Combat mode, so here it is:
AG Systems Speed:
Firepower stat: C (60)
(against itself):
Missile- 18%
Rockets- 12%
Cannon- 27% (full clip)
Plasma- 48%
Quake- 18%
Mines- 6% (18% for all three mines)
(against Auricom Fighter):
Missile- 16%
Rockets- 10%
Cannon- 23% (full clip)
Plasma- 41%
Quake- 16%
Mines- 5% (15% for all three mines)
AG Systems Fighter:
Firepower stat: B- (70)
(against AG Systems Speed):
Missile- 19%
Rockets- 12.66% (38% for all three rockets)
Cannon- 28% (full clip)
Plasma- 51%
Quake- 19%
Bomb- 22%
(against Auricom Fighter)
Missile- 16%
Rockets- 10.66% (32% for all three rockets)
Cannon- 24% (full clip)
Plasma- 44%
Quake- 16%
Bomb- 19%
AG Systems Agility:
Firepower stat: C (60)
(against AG Systems Speed):
Missile- 18%
Rockets- 12% (24% for all two rockets)
Cannon- 27% (full clip)
Plasma- 48%
Quake- 18%
Mines- 6% (24% for all four mines)
(against Auricom Fighter):
Missile- 16%
Rockets- 10% (20% for all two rockets)
Cannon- 23% (full clip)
Plasma- 41%
Quake- 16%
Mines- 5% (20% for all four mines)
AG Systems Prototype:
Firepower stat: C (60)
(against AG Systems Speed):
Missile- 18%
Rockets- 12% per rocket (24% for all two rockets)
Cannon- 26% (full clip)
Plasma- 48%
Quake- 18%
Mines- 6% (24% for all four mines)
(against Auricom Fighter):
Missile- 16%
Rockets- 10% (20% for all two rockets)
Cannon- 23% (full clip)
Plasma- 41%
Quake- 16%
Mines- 5% (20% for all four mines)
F.E.I.S.A.R. Speed:
Firepower stat: C (60)
(against AG Systems Speed):
Missile- 18%
Rockets- 12%
Cannon- 27% (full clip)
Plasma- 48%
Mines- 6% (18% for all three mines)
Firepower stat: C (60)
(against Auricom Fighter):
Missile- 16%
Rockets- 10%
Cannon- 23% (full clip)
Plasma- 41%
Mines- 5% (15% for all three mines)
F.E.I.S.A.R. Fighter:
Firepower stat: B (80)
(against AG Systems Speed):
Missile- 20%
Rockets- 13.66% (41% for all three rockets)
Cannon- 30%
Plasma- 54%
Quake- 20%
Bomb- 24%
(against Auricom Fighter)
Missile- 17%
Rockets- 11.33% (34% for all three rockets)
Cannon- 26% (full clip)
Plasma- 46%
Quake- 17%
Bomb- 21%
F.E.I.S.A.R. Agility:
Firepower stat: B- (70)
(against AG Systems Speed):
Missile- 19%
Rockets- 12.66% (25.32% for all two rockets)
Cannon- 28% (full clip)
Plasma- 51%
Quake- 19%
Mines- 6.25% (25% for all four mines)
(against Auricom Fighter)
Missile- 16%
Rockets- 10.66% (21% for all two rockets)
Cannon- 24% (full clip)
Plasma- 44%
Quake- 16%
Mines- 5.25% (21% for all four mines)
F.E.I.S.A.R. Prototype:
Firepower stat: C (60)
(against AG Systems Speed):
Missile- 18%
Rockets- 12%
Cannon- 27% (full clip)
Plasma- 48%
Mines- 6% (18% for all three mines)
(against Auricom Fighter):
Missile- 16%
Rockets- 10%
Cannon- 23% (full clip)
Plasma- 41%
Mines- 5% (15% for all three mines)
Qirex Speed:
Firepower stat: B (80)
(against AG Systems Speed):
Missile- 20%
Rockets- 13.66%
Cannon- 30% (full clip)
Plasma- 54%
Mines- 6.66% (20% for all three mines)
(against Auricom Fighter)
Missile- 17%
Rockets- 11.33%
Cannon- 26% (full clip)
Plasma- 46%
Mines- 5.66% (17% for all three mines)
Qirex Fighter:
Firepower stat: A (100)
(against AG Systems Speed):
Missile- 22%
Rockets- 15% (45% for all three rockets)
Cannon- 34% (full clip)
Plasma- 60%
Quake- 22%
Bomb- 26%
(against Auricom Fighter):
Missile- 19%
Rockets- 13% (39% for all three rockets)
Cannon- 29% (full clip)
Plasma- 51%
Quake- 19%
Bomb- 23%
Qirex Agility:
Firepower stat: A- (90)
(against AG Systems Speed):
Missile- 21%
Rockets- 14.33 (28.66% for all two rockets)
Cannon- 32%
Plasma- 57%
Quake- 21%
Mines- 7% (28% for all four mines)
(against Auricom Fighter):
Missile- 18%
Rockets- 12% (24% for all two rockets)
Cannon- 27% (full clip)
Plasma- 49%
Quake- 18%
Mines- 6% (24% for all four mines)
Auricom Speed:
Firepower: B- (70)
(against AG Systems Speed):
Missile- 19%
Rockets- 12.66%
Cannon- 28%
Plasma- 51%
Mines- 6.25% (18.75 for all three mines)
(against Auricom Fighter):
Missile- 16%
Rockets- 10.66%
Cannon- 24% (full clip)
Plasma- 44%
Mines- 5.25% (15.75% for all three mines)
Auricom Fighter:
Firepower: A- (90)
(against AG Systems Speed):
Missile- 21%
Rockets- 14.33% (43% for all three rockets)
Cannon- 32% (full clip)
Plasma- 57%
Quake- 21%
(against itself):
Missile- 18%
Rockets- 12% (36% for all three rockets)
Cannon- 27% (full clip)
Plasma- 49%
Quake- 18%
Bomb- 21%
Auricom Agility:
Firepower: B (80)
Missile- 20%
Rockets- 13.66% (27.32% for all two rockets)
Cannon- 30%
Plasma- 54%
Quake- 20%
Mines- 6.75% (27% for all four mines)
(against Auricom Fighter)
Missile- 17%
Rockets- 11.33%
Cannon- 26% (full clip)
Quake- 17%
Plasma- 46%
Mines- 5.66% (23% for all four mines)
Auricom Prototype:
Firepower stat: A- (90)
(against AG Systems Speed):
Missile- 21%
Rockets- 14.33% (43% for all three rockets)
Cannon- 32% (full clip)
Plasma- 57%
Quake- 21%
(against Auricom Fighter)
Missile- 18%
Rockets- 12% (36% for all three rockets)
Cannon- 27% (full clip)
Plasma- 49%
Quake- 18%
Pir-hana Speed:
Firepower: B- (70)
(against AG Systems Speed):
Missile- 19%
Rockets- 12.66%
Cannon- 28%
Plasma- 51%
Mines- 6.25% (18.75 for all three mines)
(against Auricom Fighter):
Missile- 16%
Rockets- 10.66%
Cannon- 24% (full clip)
Plasma- 44%
Mines- 5.25% (15.75% for all three mines)
Pir-hana Fighter:
Firepower stat: A- (90)
(against AG Systems Speed):
Missile- 21%
Rockets- 14.33% (43% for all three rockets)
Cannon- 32% (full clip)
Plasma- 57%
Quake- 21%
(against Auricom Fighter)
Missile- 18%
Rockets- 12% (36% for all three rockets)
Cannon- 27% (full clip)
Plasma- 49%
Quake- 18%
Bomb- 21%
Pir-hana Agility:
Firepower: B (80)
(against AG Systems Speed):
Missile- 20%
Rockets- 13.66% (27.32% for all two rockets)
Cannon- 30%
Plasma- 54%
Quake- 20%
Mines- 6.75% (27% for all four mines)
(against Auricom Fighter)
Missile- 17%
Rockets- 11.33% (22.66% for all three rockets)
Cannon- 26% (full clip)
Plasma- 46%
Quake- 17%
Mines- 5.66% (23% for all four mines)
Pir-hana Prototype:
Firepower: B- (70)
(against AG Systems Speed):
Missile- 19%
Rockets- 12.66%
Cannon- 28%
Plasma- 51%
Mines- 6.25% (18.75 for all three mines)
(against Auricom Fighter):
Missile- 16%
Rockets- 10.66%
Cannon- 24% (full clip)
Plasma- 44%
Mines- 5.25% (15.75% for all three mines)
Very interesting! Maybe I should have done that section in Combat mode as there's a much more noticeable difference between the ships
A few more hidden secrets that I discovered were about the prototype ships.
Both the F.E.I.S.A.R. and AG Systems prototype ships share the same firepower at C (60).
The Qirex Prototype shares the same durability as the Auricom Fighter, which means it has the strongest shielding in the game, with a Health rating of 100.
The Auricom Prototype is actually as durable as the AG Systems Agility and the Qirex Speed with a Health rating of C- (50) (one hit from a Plasma would cause similar damage to how it would be like in either the two ships), and the only reason why others would think is a tough craft is because of its regenerating shield energy and the fact that it won't get slowed down or shifted off by any impacts and/or collisions. It also has similar firepower to the original Auricom Fighter and because of the handling, we can assume the handling is similar to the Pir-hana Fighter with a Handling rating of E (30).
The Pir-hana Prototype has a similar durability to the AG Systems Speed due to the lighter figure (one hit from a missile towards the Pir-hana Prototype produces similar damage to how it would do to the AG Systems Speed), with a Health rating of E (30) and similar firepower to the original Pir-hana Speed at B- (70).