Hi,
Could anyone confirm whether the game use the same physics model for every track/game, or HD/Fury tracks play with HD/Fury physics and 2048 tracks play with 2048 physics ?
I can't find that information online.
Thanks !
Hi,
Could anyone confirm whether the game use the same physics model for every track/game, or HD/Fury tracks play with HD/Fury physics and 2048 tracks play with 2048 physics ?
I can't find that information online.
Thanks !
The latter. That's the reason why you can't use 2048 crafts on HD/Fury tracks and vice versa. Or so they say.
both games haves their own physics so no. when u play hd is hd, when u play 2048 is 2048
Game Phyics are different for each game.
Air brake sensitivity settings are GLOBAL, as in one setting effect all, and both types.......SO, I would suggest testing air brake setting with each change of craft speed, plus HD/FURY craft V's 2048 Craft.....could be HUGE difference on times
Thanks for the answer guys.
I eventually got a PS4 and the game The physics in 2048 are definitely different indeed (even Feisar seem to have more weight and inertia).
Last edited by Kaede; 14th June 2017 at 06:23 PM.