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24th October 2024, 04:21 AM
#9
Deathstrike (Offensive) - similar to AG Systems' Shield Raider and Tigron's Nitro Rocket, with hints of Auricom's Orbital Laser, this is a cheap weapon that will instantly eliminate an opponent upon successful lock-on. However, this weapon is extremely rare to encounter in almost any game mode, so as to prevent it from being abused. The AI cannot use this weapon, but it can be used in online races and split-screen.
Rear Turret (Defensive) - An auto-fire rear-turret of 100 rounds that immediately aims its ammo at the opponents. They do light damage, with a full clip being able to drain 30% of shield energy (50% in Eliminator).
Flash Mortar (Disruptive) - A flashbang weapon that disrupts the player's view for about three seconds.
Jammer (Disruptive) - Hacks into an opponents' weapons systems and steals their currently armed weapons, transferring it to your own ship.
Magnets (Disruptive) - Micro mines that attach themselves to an oncoming ship. They will affect the ship's engine performance at the same time and cause damage once they explode. Wall impacts and collisions with other ships may be viable options to get rid of them, should a Shield not be within reach.
Hunter (Offensive) - A missile that directly targets the leader, much like the blue shell from Mario Kart. The damage and slowing effects are enough to cause some frustration at the same time, and in Eliminator, this will directly target the opponent with the highest score. This could be risky if you're in first place or have the most number of points in an Eliminator session as it will target your own craft.
Double Hit (Beneficial) - Doubles the amount of damage to weapons for about an entire lap.
Rapier Blast (Offensive) - Equips the ship with laser emitters that fire from the sides of the ship. As it is fired sideways, it is recommended to fly near an opponent ship.
Shock Ram (Offensive) - Similarly to the Penetrator from the F9000, the Shock Ram is a weapon that provides the craft with powerful electric energy which produces a respectable amount of damage upon ramming an opponent. Be aware that you will also cause damage to your own craft as well, but not as much as the target.
Reverse Roll (Beneficial) - Successful barrel rolls will restore 15% of shield energy instead of consuming them for about an entire lap. The speed boost will also follow as well.
Last edited by GBalao888; 24th October 2024 at 04:26 AM.
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