Page 2 of 7 FirstFirst 123456 ... LastLast
Results 21 to 40 of 140

Thread: 10 things i hate about wipeout fusion

  1. #21
    Join Date
    Nov 2003
    Location
    Switzerland
    Posts
    7

    Default

    Just my 2 cents.

    - Bugs: it's f***ing annoying to always fly outside the track
    - Soundtrack: not a single music I like, no style. Should have been a mix of W2097 and W3
    - Hit detection: I hate to spin around 180° and then stop when I just brush one of those barrier posts
    - Stupid ship design. Feisar is always good, maybe just a bit too short. Van Uber is ridiculous, Auricom the same, Tigron looks like a torpedo, Xios is a weird box. They don't look cool anymore. I thought in the future they had cool and streamlined ships with wings, but no.
    - No "spirit": WoF lost all the spirit of the series. It just doesn't look cool, menus are ugly, music menu is dull, and the pilot faces are too stupid. I thought that (like the ships) Wipeout pilots looked cool, not superdeformed comic characters Comeon, Roberto Sergio looks nice but probably is good for another game. I want realistic faces, not these
    Wipeout 2097 was flashy and cool with pumped soundtrack, Wip3out was somewhat more "sad" with dull colors and weird tracks like Xpander. Fusion is...what? Somewhat comic? Not an understandable style IMHO.
    - Ship upgrades: whats the point of upgrading the ships? The CPU gets better in proportion, so nothing really changes, but still Wipeout has always been about pro and cons. I don't want to upgrade the ships, that's why I still have all the money and the ships are still the same as default. And also as I said it's no more about pro and cons, compare the stats from Feisar and Piranha...that makes all unbalanced
    - Stupid challenges: survival challenges are so stupid and easy that make me sad, and I wonder why they put them in
    - Bad variety of circuits: I wish there were more circuits, maybe from older episodes and less variations of them, too many alternatives of the same tracks.
    - Too many weapons: I liked Wip3out because of the strange idea of making very few attacking weapons. IMHO it made the game less of a war and more difficult to catch the opponents. In WoF there are many stupid weapons, too many...and useless. Flamethrower? Protonic cannon? Supermissles? Biotrap? Bah....
    Weapons like the gravstinger and gravity bomb (as someone else said) just ruin the game and the feeling of speed.
    - No choice of class: many leagues, difficult raises, but classes were better IMHO.
    - No checkpoints: less thrill, less adrenalin pump
    - Too easy: I beat the game so easily, compared to how much time it took me to beat 2097 and W3.

  2. #22
    Join Date
    Feb 2002
    Location
    Qrrbrbirlbel
    Posts
    303

    Default

    Does anyone else think it's silly that Tigron's logo is a flame and their slogan is 'Burn, Baby, Burn', but their super-weapon is an icy thing?

  3. #23
    Join Date
    Feb 2002
    Location
    Scotland
    PSN ID
    infoxicated
    Posts
    5,645

    Default

    I don't really think Rob Francis was going for consistancy, Anna - I think he was just going for as many weapons as he could possibly get in the game!

    Although, to be honest, I hadn't really spotted that one before. I guess there must be lots of howlers in there.

  4. #24
    Join Date
    Feb 2002
    Location
    England
    Posts
    7

    Default

    every single change in wipeout fusion was for the worse, and went completely against the very concepts that set wipeout a league above the rest.

    it turned into yet another generically designed bog standard shitty f-zero pod racer clone. the racing isn't nearly as technical with the stupid wide tracks, the ships no longer steer but slide, the stylisation and graphic design is bloody awful, half the music is lifeless and dull, the in game menu systems are badly designed beyond belief [unreadable text, only being able to see one option at a time]...

    i could go on. wipeout fusion is a bloody disgrace to the name.

    [...and hi everyone, i haven't been here for ages i just rebought fusion to give it another go, and ended up just as riled up about it as last time...]

  5. #25
    Join Date
    Jan 2004
    Location
    the plateau
    Posts
    38

    Default

    fusion has soooo many faults

    the bugs are really bad
    no qualifying
    no race classes(!)
    no AG sys
    all the ships are crap
    some of the weapons are stupidly powerful (like the green cloud thing or the gravity bomb)
    you stop too much
    steering is wierd
    its not cool anymore, its "funny"
    but the biggest thing i think is speed. all the other games were really fast and rough. you had such a massive sense of speed and you could really feel your brain working. fusion lacks this insane feeling which to me is the integeral part of wipeout racing. i think fusion was a blip.

  6. #26
    Join Date
    Jan 2004
    Location
    Ireland
    Posts
    1,242

    Default

    Okay I agree with most people's complaints about Fusion here as I think it was a bit of a disaster in many ways but I'm going to butt in here to stick up for one of the things complained about - lack of checkpoints.

    Checkpoints are possibly one of the most contrived 'gameplay' obstacles ever conceived in racing games. Their origins are easily traced to the arcade where they were a convenient way of making sure that people didn't stay all day on their 10c or whatever it cost at the time. That is not something which should affect a console racer. No, checkpoints were introduced in Wipeout 2097 (XL) because of one major flaw in the game (I know everyone loves it and I do too but hear me out) - The AI in WOXL does not in any way act like other racers. The other craft simply zoom up to their relative positions and slow down to make sure that they are well spaced during the race. This was apparently because some people complained about being alone on the track for a lot of the original Wipeout. Whatever the reason, the result was that your opponents do not in any way feel like opponents. In fact they are like checkpoints themselves. I'm sure, like me, most people who play it will know whether they have a chance of winning the race depending on what position they are in on a particular lap.

    That is not like real racing. So effectively WOXL became a time trial game with enemy craft as obstacles rather than opponents. The reslut of this is that the race felt like one large challenge (to get first) rather than a series of smaller ones (overtaking and constant jostling for position in GT for example). So the devs needed to introduce smaller goals to break it up - and the Wipeout checkpoints were born.

    A contrived solution to a gameplay flaw in my opinion. Don't get me wrong, I love XL and like the time trial feel especially over the Fusion fight thing but I don't think checkpoints really added anything. They simply made learning tracks at the beginning a bit of a trial and error memory test. Rather than trying to get better at a particular track, you had to learn the next section of track.

    Besides, where's the logic? Why doesn't every craft behind you who couldn't have made the checkpoint get booted off?

    Dogg.

  7. #27
    Join Date
    Feb 2002
    Location
    Scotland
    PSN ID
    infoxicated
    Posts
    5,645

    Default

    I agree with you 100% Dogg Thang - checkpoints are the lame 1980's racing game method of making people spend more money. They have no place on a console game.

    I feel that in Wipeout 3 they simply made the game frustrating when you were a novice, and when you got even half decent they became irrelevant. Wasted code, I'm afraid... although it was a nifty sound effect when you cross them.

  8. #28
    Join Date
    Feb 2002
    Posts
    283

    Default

    good point dogg about checkpoints.i have noticed the ai in all 3 games has acted just like that too, speed up until designated points, then travel at position-relative speeds.

  9. #29
    Join Date
    Mar 2002
    Posts
    2,651

    Default

    Checkpoints are irrelevant once you learn the course, but they could have had a useful purpose in wipeout 3 and fusion, and could yet in the next Wipeout, if you had to actually pass through the checkpoint beam, and if the computer remembered whether you had done so. This could stop people finding glitch shortcuts and respawns. You wouldn`t have to be timed through the checkpoints, you would just have to go through them in the right order, so, for example, if you come to cp10 having missed cp9, you`ve shortcutted and its ..... contender disqualified. If the checkpoints were put in the right places on the track, this sort of system could easily stop shortcutting and respawn cheats.

  10. #30
    Join Date
    Feb 2002
    Location
    florida
    Posts
    9,850

    Default

    .
    very good point
    .

  11. #31
    Join Date
    Feb 2002
    Location
    Knoxville TN, USA
    Posts
    506

    Default

    checkpoints potentially have a place in racing games. there is no need for them to end the game if you dont make them in time (for the reasons mentioned above), but if they functioned more like racing sims' checkpoints do (ie, gave you in seconds how far ahead or behind first place you are, and maybe even how far off from your best time you are) it would be pretty cool. it would probably be best to include an option to turn it off though, as some people would just see it as an onscreen distraction. as much as i like to see that I've made a perfect lap, sometimes i wish it would come up for a split second and then just go the hell away. I can imagine checkpoint times being the same way.

  12. #32
    Join Date
    Feb 2002
    Location
    florida
    Posts
    9,850

    Default

    .
    i've too often crashed when the perfect lap text came on screen. luckily it doesn't show up very often
    .

  13. #33
    Join Date
    Jan 2003
    Location
    Bellingham, WA
    Posts
    9

    Default wip3out se soundtrack?

    So is the wip3out SE soundtrack different than the regular wip3out soundtrack? I liked about 2 tracks on that one. While on the XL ost i liked pretty much everything. The Euro saturn version had alot of tracks from cold storage that were pretty decent. The saturn version of wipeout 2097 is actually very good and actually leaves the craft on the stage after it blows up. (The carcas of it.) I couldnt really get into the n64 version for some reason. It was a bit off. You know what i mean?

    I havent posted here in a long time but this is the only western game i actually like besides worms. Usually i only play japanese games. I would say wipeout and ridge racer are the only reasons to own a ps2 in my book.

    p.s. has anyone heard of Mijk Van Dijk in here?

  14. #34
    Join Date
    Mar 2002
    Location
    Le Havre. FFF team base
    Timezone
    GMT + 1
    PSN ID
    Asayyeah -OFW-
    Posts
    4,006

    Default

    Quote Originally Posted by Lance
    .
    i've too often crashed when the perfect lap text came on screen. luckily it doesn't show up very often
    .
    Very true Lance. The worst track to have PL text in front of your eyes is Valparaiso and Odessa Keys on XL, for me...

    Quote Originally Posted by Unsortient
    So is the wip3out SE soundtrack different than the regular wip3out soundtrack?
    I am quite sure it's the same soundtracks ( it's not a long time i ve own SE)
    About Mijk Van Dijk i am not sure, i know Paul Van Dyk a very nice DJ; probably not the same one...

  15. #35
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    Revised List of things I hate about Wipeout Fusion:

    1: The most obvious and widely hated flaw, the downforcey handling.
    2: It certainly doesn't feel as fast as the original trilogy at any level except Phanto - oh, wait...
    3: The deletion of speed classes in favour of a trend-riding upgrade system.
    4: Re-tooling of the mines so that they can be dropped one at a time instead of five simultaneously, which is just silly.
    5: The gravity bomb bug, which, if you're in range and ahead of the ship that dropped it, you can fly through the entire level and need to be re-spawned.
    6: The uselessness of Devilia's point-to-point races.
    7: The imbalance of ship performance in this game is only rivaled by Wipeout Pure, and even Pure has more balance. The fact that we've had to go into the game's files to find REAL ship performance tells you how busted that system is.
    8: G-Tech Systems sucks ass through a straw. I dare you to tell me otherwise. And, it's a plug for Good Technology, no more, no less.
    9: Dropping through the track at times when going over Katmoda's flip pads.
    10: Graphically, the original trilogy was so far ahead of its time. Even better than the Final Fantasy PS1 games. This game...not so much. It's fluid, but not as visually stunning as a Wip3out.
    Last edited by RJ O'Connell; 28th July 2008 at 05:13 PM. Reason: Revised it so that it's 18-yr-old RJ talking

  16. #36
    Join Date
    Mar 2002
    Location
    New York City
    Timezone
    GMT -5
    Posts
    111

    Default

    All this information about the good and bad things about Wipeout Fusion should be handed over to the moderator that runs this forum that works for Sony.

    Tell them that they bastardized a good genre of futuristic racing and now they have a way to repair that in (if any) the next installment of Wipeout.

    Could there ever be a way to tell Studio Liverpool that our voice matters?

  17. #37
    Join Date
    Feb 2002
    Location
    Scotland
    PSN ID
    infoxicated
    Posts
    5,645

    Default

    They have a very strong idea of what was wrong with Wipeout Fusion, as well as a few of the things that were good about it. They might have strayed from the path with that one, but they still know the way to make a good Wipeout game for future reference.

  18. #38
    Join Date
    Feb 2004
    Location
    Hamburg, Germany
    Timezone
    GMT + 1
    PSN ID
    GKyl
    Posts
    1,716

    Default

    Quote Originally Posted by Old asayyeah
    I am quite sure it's the same soundtracks ( it's not a long time i ve own SE)
    About Mijk Van Dijk i am not sure, i know Paul Van Dyk a very nice DJ; probably not the same one...
    Yep, Soundtracks are exactely the same, I got both versions here.

    And no, Paul and Mike have got nothing to do with each other, except for the name of course. The latter actually emphasizes on that his last name is pronounced somewhat differently than Paul's. A friend of mine once did interviews with both of them. Anyway, that's about all I know. I'm not into their kind of music.

    Ben

  19. #39
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,233

    Default

    Yes fusion has many faults, steering slightly away from that and to the website I do not like the way in whitch they killed off half the teams, take Icaras for example the fastest team on WO 3 and what was it's demise, oh the man that started it swallowed a balloon at a kids party! AG Systems apparantely swallowed up by G-Tech, what? where's the proof of that? G-Techs stats are all the exact opposite of AG's you think they would have adopted some of the teams characteristics like the crafts handling. Also I WANT MY ASSEGAI. As someone said earlier they turned Wipeout into a joke, have you read the info for the eg-r pilots?



    I guess there must be lots of howlers in there.
    Yes have you noticed the Van-Uber team slogan? = 'Rest In Pieces' were they talking about thier own ships cos they normally do.

  20. #40
    Join Date
    Sep 2002
    Location
    Columbia, South Carolina.
    Timezone
    GMT -5
    PSN ID
    DJTECHNO
    Posts
    1,229

    Default

    The only thing I had problems with the game is.

    Playing Vohl Square forward and reverse track 2.
    I would leap from track to track toward the fninsh line.

    I would hit the ramp, fly into the air, and then get stuck at hundreds to thousands of feet in the air and begin to fly around. Until Im either brought back down by a rescue ship or
    I figure the way on my own. Crash and Burn

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •