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Thread: BallisticNG - WipeoutZone Track Ideas

  1. #1
    Join Date
    Dec 2012
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    England
    PSN ID
    bigsnake009
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    300

    Default BallisticNG - WipeoutZone Track Ideas

    Me and Xpand are going to be working on a "WipeoutZone" track that incorporates the most memorable elements of Wipeout tracks from the whole series into one thing. The questionnaire is now closed, thanks to those who answered!

    The track is going to be incorporated into a show room styled thing of sorts, the idea we currently have is that you'll have each section of track with their respective environments fully recreated with tunnels that connect between the different sections.
    Last edited by bigsnake; 29th April 2016 at 07:07 PM.

  2. #2
    Join Date
    Apr 2010
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    Just posting to bring this up since it was posted really late (GMT) and probably nobody saw it.

    ALSO: Don't forget to add the specific track section of each circuit you select. Just saying the circuit is not enough!
    Last edited by Xpand; 23rd April 2016 at 07:02 PM.

  3. #3
    Join Date
    Jan 2015
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    Alberta, Canada
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    Yoshi1996
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    Default

    Please, O Please pick Firestar from WO1!!!

  4. #4
    Join Date
    Mar 2002
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    Washington, USA
    PSN ID
    Hybrid_Divide
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    897

    Default

    Oh man, this is going to be tough to choose!

    Decisions, decisions...

  5. #5
    Join Date
    Mar 2002
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    stin_wz
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    Default

    why not pick a track from fusion?

    stevie ☺

  6. #6
    Join Date
    Jan 2011
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    Apple-Guy-Cipher
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    Default

    If you don't mind, could you post the results publicly, i'm kinda curious ^^

    (Unless it has to be a surprise for the game of course)

    Cipher

  7. #7
    Join Date
    Apr 2010
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    You're able to check the current answers after you submitted your own answers or an empty form.
    I've been noticing some entries that only mention the track but not the section.

  8. #8
    Join Date
    Jan 2011
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    Apple-Guy-Cipher
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    Ooooh, hadn't noticed that one, lurk mode engaged!! Thx!

    Cipher

  9. #9
    Join Date
    Nov 2005
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    upstate New York, USA
    PSN ID
    q_dmc12
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    1,716

    Default

    Maceno Reef kinda reminds me of Maeva from Megarace (old DOS game, https://www.youtube.com/watch?v=8DehuJgEnnU). I would like to see more of this, I may end up trying it myself when I feel more comfortable with the editor.

  10. #10
    Join Date
    May 2012
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    Default

    Aw man, did I miss this?

  11. #11
    Join Date
    Sep 2016
    Posts
    39

    Default

    Yeah. Maceno Reef was a Vostok Reef-styled track, built almost entirely inside underwater tubes, with only the starting grid being overwater. It was shorter than on the average, but rather tricky to navigate. It was barebones in environment though, with zero scenery around it. Still, I have no idea why it was removed between v0.5 and v0.6.

    If you want to be more up to date with the game's development, get to our Discord channel (bigsnake provided the link in the first post of the main BNG thread). We are discussing track design, liveries overhaul, some new features to be made etc. on day-to-day basis.
    Last edited by shotfan; 21st December 2016 at 04:51 PM.

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