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Thread: BallisticNG - Mod sharing thread

  1. #31
    Join Date
    Nov 2013
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    GMT + 1
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    Quote Originally Posted by Nerd Koopa View Post
    ...
    I'm really enjoying these ships. Retrofuturism is awesome!
    ----
    Recently I started porting the ships from Pulse to the game. Icaras is already in the workshop.
    Harimau and Qirex are on their way, should be up this evening. I'm also looking into porting the tracks, when that's possible, as well as the Pulse PSP ships (they do look different and I actually prefer them over the PS2 ones).
    I would like to get the handling somewhat similar to the original counterparts. One guy kindly submitted parameters for Icaras already.

    Attachment 10397 Attachment 10398
    Last edited by Yethiel; 5th August 2016 at 01:39 PM.

  2. #32
    Join Date
    Apr 2010
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    1,529

  3. #33
    Join Date
    Jan 2015
    Location
    Alberta, Canada
    Timezone
    GMT -7
    PSN ID
    Yoshi1996
    Posts
    166

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    Just giving my two cents. The computer's voice in wipEout 2097/XL seems to be created using microsoft sam. Slow down Sam's voice and Lower the pitch a bit and it should sound perfect. Can someone make an updated 2097/XL soundpack using this to fill in the missing sound samples? We would need "Tremor," "Energy wall," "Final lap," "Perfect lap," "E-pack," "Dis-engaed" (autopilot), and "Warning." to complete the pack, I think.
    Reboot-Piranha.jpg
    And here is a Rebooted Piranha ship design I drew. If you like it, feel free to mod it if you want. (but only if you want to. I'm not trying to pressure you or anything...)

  4. #34
    Join Date
    Apr 2010
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    1,529

  5. #35
    Join Date
    Mar 2002
    Location
    Washington, USA
    PSN ID
    Hybrid_Divide
    Posts
    897

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    The computer voices in 2097/XL were made using a text to speech program on an Amiga system.

    An Amiga 2000 or Amiga 5000. Something like that.

    I'd love to get a version of that program for Windows.

    I'd figure out how to program my GPS to warn me of "Mines" when I get near a speed trap.

  6. #36
    Join Date
    Apr 2010
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    You can use amiga emulators. There are plenty around.

  7. #37
    Join Date
    May 2014
    Location
    Malaysia
    Timezone
    GMT + 8
    Posts
    54

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  8. #38
    nu9get Guest

    Default

    how do i change custom soundpacks? i found them and i copied them in a custom folder in MySound folder, for example i used in this dir the files go.wav, one.wav, two.wav etc, but doesn't work.
    Last edited by nu9get; 17th January 2017 at 10:07 AM. Reason: found sounds, but dunno how to use them

  9. #39
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
    Posts
    300

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    Have you enabled custom sounds? It's an option right above the soundpack list.

  10. #40
    nu9get Guest

    Default

    yes i did! i changed from GGeek customs, to mine

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