Greetings! First time posting here, and first time sharing my stuff. BallisticNG getting Workshop support is what finally gave me enough motivation to learn Blender, and the PS1 graphics were a really nice entry point for a beginner. So, without further ado, the very first thing I've ever modeled and textured in Blender, Tremulis Monarch. I apologize for the rough spots on the texture. First time doing this and all.
After some Workshop glitches, I have the second vehicle in my series done! Tremulis Scabbard! For when you feel like racing with a van for some reason. Fun fact: It was originally going to have a surfboard rack with two boards, but I scrapped that after I found out that the game doesn't support alpha channel on ship textures.
LOL these cars look funny. That retro-futuristic feel on it... is really awkard
Off-topic: Xpand are you planing to make a Hornet/SuperHornet/HornetADV for Vector Thrust? That game really needs one of those, it feels forgotten.
I like your style Nerd Koopa, also good spot for taking those pictures of surf van.
Keep doing them, I can see at some point league just for those cars.
And oh man, it's pretty challenging to do a curvy vehicle under 300 triangles. 258 on this one, and I tried to bring some more curves with careful shading of the texture. I have a whole new respect for PS1 developers.
The 4th ship in the Tremulis series is here, the Lanebird! A great deal of inspiration from General Motors during the 50's and 60's. There's a bit of Buick Centurion 1956, a bit of Cadillac Cyclone 1959 and a bit of Cadillac Coupe de Ville 1960. Stats wise I wanted a tad lower top speed with huge acceleration. However, it's still all subject to change and adjustments according to player feedback.