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  1. #1
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    Yeah, I'm sorry. Edited.
    awkward

  2. #2
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    Completely new ship! Introducing Nullcer.

    yZoyqU1.jpg
    NhKWNpm.jpg
    GZAm9dH.jpg
    Here full 3D preview on Sketchfab: https://skfb.ly/NwWt

    I was trying to get close to Xpand's style since it's for BNG and every ship should be in similar style.
    Download file for game coming withing next few hours (after I get some sleep).

  3. #3
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    dreadofmondays
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    Absolutely stunning ship man! blows me away!

  4. #4
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    Quote Originally Posted by Meg.A.Byte View Post
    Yeah, I'm sorry. Edited.
    awkward
    Sorry for the lack of credit. Well I didn't claim it was my own, but at least I edited them to be imported in BNG.

    Completely new ship! Introducing Nullcer.
    Here full 3D preview on Sketchfab: https://skfb.ly/NwWt

    I was trying to get close to Xpand's style since it's for BNG and every ship should be in similar style.
    Download file for game coming withing next few hours (after I get some sleep).
    Nice design! I'm eager to see this in the game!

    Alsi I've made another mod, this time it's a voice mod.
    Last edited by Rafeku; 23rd April 2016 at 04:28 PM.

  5. #5
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    Quote Originally Posted by Rafeku View Post
    Sorry for the lack of credit. Well I didn't claim it was my own, but at least I edited them to be imported in BNG.
    Relax, it's just formal thing. We all probalby know that those models are from him.

    Nice design! I'm eager to see this in the game!
    Yeah, I forgot to edit the post. Here it is:
    http://www.moddb.com/games/ballistic...sticng-nullcer
    bigsnake can add it to the first post if he wants to.
    Edit: Thanks for adding.
    Last edited by Meg.A.Byte; 23rd April 2016 at 05:56 PM.

  6. #6
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    bigsnake009
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    Default

    Added

  7. #7
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    This one was never playable in any Wipeout game, but if you look closely enough you might see where it comes from. (with a few modifications since BnG doesn't support dual thrusters)
    Attachment 10230Attachment 10231Attachment 10232
    3D model view
    https://skfb.ly/NHst
    Last edited by Xpand; 29th April 2016 at 12:55 AM.

  8. #8
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    Sorry for the double post.
    The whole pack is out
    http://www.moddb.com/games/ballistic...artintro-ships

  9. #9
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    Truly a great work, I follow your videos and you have achieved a great milestone. I have to ask if my Mac can accommodate a PC version to play, otherwise I will have to wait for an exam in the cockpit.

  10. #10
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    Quote Originally Posted by Xpand View Post
    This one was never playable in any Wipeout game, but if you look closely enough you might see where it comes from. (with a few modifications since BnG doesn't support dual thrusters)
    Attachment 10230Attachment 10231Attachment 10232
    3D model view
    https://skfb.ly/NHst
    That's the ship from the cover art of the game.
    You magnificent bastard

  11. #11
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  12. #12
    nu9get Guest

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    this is SOOO nice man, your ships reminds me of the ace combat 3 electrosphere planes can you make a R-103 Delphinus ship?, or the R-311 Remora!
    Last edited by nu9get; 24th June 2016 at 01:39 PM.

  13. #13
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  14. #14
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    Quote Originally Posted by Xpand View Post
    No kidding, I want to port that stuff to BNG. I dunno. The urge is big.

  15. #15
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    Greetings! First time posting here, and first time sharing my stuff. BallisticNG getting Workshop support is what finally gave me enough motivation to learn Blender, and the PS1 graphics were a really nice entry point for a beginner. So, without further ado, the very first thing I've ever modeled and textured in Blender, Tremulis Monarch. I apologize for the rough spots on the texture. First time doing this and all.

    Here's the Workshop link for anyone who wants to try: http://steamcommunity.com/sharedfile.../?id=716644104
    Attached Images Attached Images

  16. #16
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    After some Workshop glitches, I have the second vehicle in my series done! Tremulis Scabbard! For when you feel like racing with a van for some reason. Fun fact: It was originally going to have a surfboard rack with two boards, but I scrapped that after I found out that the game doesn't support alpha channel on ship textures.

    Workshop link: http://steamcommunity.com/sharedfile.../?id=718767281
    Attached Images Attached Images

  17. #17
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    Yoshi1996
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    Just giving my two cents. The computer's voice in wipEout 2097/XL seems to be created using microsoft sam. Slow down Sam's voice and Lower the pitch a bit and it should sound perfect. Can someone make an updated 2097/XL soundpack using this to fill in the missing sound samples? We would need "Tremor," "Energy wall," "Final lap," "Perfect lap," "E-pack," "Dis-engaed" (autopilot), and "Warning." to complete the pack, I think.
    Reboot-Piranha.jpg
    And here is a Rebooted Piranha ship design I drew. If you like it, feel free to mod it if you want. (but only if you want to. I'm not trying to pressure you or anything...)

  18. #18
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  19. #19
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    Hybrid_Divide
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    The computer voices in 2097/XL were made using a text to speech program on an Amiga system.

    An Amiga 2000 or Amiga 5000. Something like that.

    I'd love to get a version of that program for Windows.

    I'd figure out how to program my GPS to warn me of "Mines" when I get near a speed trap.

  20. #20
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    You can use amiga emulators. There are plenty around.

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