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Thread: View the 3D models of the ships

  1. #11
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
    Posts
    300

    Default

    Quote Originally Posted by Amaroq Dricaldari View Post
    So shiny. I hope the HD-style lighting becomes an option again in future builds, because it makes a huge difference on these textures.
    Because of the way the rendering works it's not possible without a huge amount of work. Every model with an exception of ships use an unlit shader that reads lighting information from colors assigned to each vertex of the environment through my own lightmapper, ships use the same shader but the lighting for the ship is read from the closest part of the track the ship is near.

  2. #12
    Join Date
    May 2012
    Location
    Adelaide, Australia
    Timezone
    GMT + 9.5
    PSN ID
    dreadofmondays
    Posts
    314

    Default

    We've categorically stated on multiple occasions that the low-fi style is how the game is intended to look.
    We are not doing modern lighting and shading techniques.
    Last edited by dreadofmondays; 19th January 2016 at 04:41 PM.

  3. #13
    Join Date
    Jan 2016
    PSN ID
    TheMammalizer
    Posts
    6

    Default

    I like the designs of these. I prefer some to actual WipEout ships

  4. #14
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Here are some cockpits:
    Gtek:
    https://sketchfab.com/models/16e641c...125ef8c8ee868b

    Wyvern:
    https://sketchfab.com/models/412eaff...908ba47ad8306c

    Switch to First Person view (on the eye icon) to look around (mostly since they weren't really made for free viewing)

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