You can view the 3D models of the ships here:
https://sketchfab.com/xpand/folders/ballisticng
I'll be putting the rest of them up when I have more time.
You can view the 3D models of the ships here:
https://sketchfab.com/xpand/folders/ballisticng
I'll be putting the rest of them up when I have more time.
Great to see all of them! I was about to tell you about that site, but you probably saw it on the "How does the AG device looks like" thread. Or not, I don't know.
By the way thank you for your mention about me on Hyperion model page.
No problem, credit where it's due.
To be honest it was bigsnake who suggested that I should put my models there. I did know about the site, but never got around to get anything in it.
Cool, I don't even know where I found it, it was few weeks ago.
So shoutout to bigsnake, I'm enjoying that site so much.
Just thought I'd let you know that there's a duplicate of Tenrai on the titles, but one of them is Caliburn
I'm liking these models
Y'know, just for a laugh, I've been working on an HD (High Poly) version of Caliburn with inspirations from various sources.
This handy little tool is actually very useful ^^
If you want the original model to help with that then you can download all the ship models from the game's repository here, just go to the file you need then click the raw button to download just that file
Cheers ^^ If you hadn't guessed, I'm trying to go for Wipeout HD-style... Fury-style might be a little beyond my current skills for now
Although for the smaller detail references, I can't quite figure out how to make Blender display textures consistantly. I'll probably still end up using the Sketchfab to help with that sometimes.
So shiny. I hope the HD-style lighting becomes an option again in future builds, because it makes a huge difference on these textures.
Because of the way the rendering works it's not possible without a huge amount of work. Every model with an exception of ships use an unlit shader that reads lighting information from colors assigned to each vertex of the environment through my own lightmapper, ships use the same shader but the lighting for the ship is read from the closest part of the track the ship is near.
We've categorically stated on multiple occasions that the low-fi style is how the game is intended to look.
We are not doing modern lighting and shading techniques.
Last edited by dreadofmondays; 19th January 2016 at 05:41 PM.
I like the designs of these. I prefer some to actual WipEout ships
Here are some cockpits:
Gtek:
https://sketchfab.com/models/16e641c...125ef8c8ee868b
Wyvern:
https://sketchfab.com/models/412eaff...908ba47ad8306c
Switch to First Person view (on the eye icon) to look around (mostly since they weren't really made for free viewing)