Originally Posted by
Rotational_aspect
Not bad at all- the ship has a good colour scheme (the texture has no warping or stretching I can see) and the shape is getting there (the intake is really good).
Crits:
Nasty LCD font (the number eight)- get rid of it and research The Designers Republic and how they did things.
The pipe work I imagine could be done more efficently via a .tga texture with an alpha channel (to save polys in game).
Try to make the ship less 'boxy' (i.e. it looks like most angles are divisible by 45 degrees)- loosen it up!
Wireframes! (So we can see the meshflow and poly distribution)
Keep going!!!