"Thank GOD it was done away with in HD, or it would have simply RUINED the experience."
mm... Just possibly an overstatement. ;)
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"Thank GOD it was done away with in HD, or it would have simply RUINED the experience."
mm... Just possibly an overstatement. ;)
Most certainly one! ;)
As a matter of fact, I remember that after having played WO3 for a while I got used to the then new system and actually started anticipating from where I'd be hit after a "Warning". Kind of made me more aware of the other contenders, which I can't say was a bad thing. I still prefer the announcment of what's being shot at or laid out for you, but not having to make the ever-so-slightly distracting look at the HUD icon was sort of a relief, too. :)
Ben
I'm not sure whether it would work well or not but I'd like to try this:
-Female voice tells you what you picked up.
-Male voice tells you what is being fired at you.
I don't see why you need to be told what you picked up. That's what the weapon icons are for, no? 2 voices would be confusing imo.
I appreciate not having to look at the icons; that way I can concentrate fully on controlling the ship.
Maybe pickups on the right speaker, incoming on the left? Preferably a male and female voice to distinguish as well.
so I've finally started playing this game, had it for about a year but now I have friends that like AG racing and we've spent the last week and a bit unlocking ships and tracks and playing eliminator.
multiplayer is prettymuch the only reason I play the game as I don't have two PS's for two player XL/2097
anyway here goes:
a. the controls and feel of the game blow compared to 2097's handling
b. the craft stats are to hard to read
c. the Quake lacks the H@&*Sht factor of 2097's
d. the warning you get when someone fires on you, I prefer being told what weapon is going to hit me so I know weather to use my shield/cloak/Lexus/boost to avoid it
e. the lap counter bugs me as it's a little annoying to see what lap I'm on
f. the crafts, well most of them look really wussy, especially Qirex, they don't have the edge to them that they had in XL which made all WO's after 3 absolute Pansie's, I'm up for a gay frolic as much as anyone else, it's just that I like my craft solid gritty and industrial looking, cyberpunk even
g. the load save thing being so close together( I saved over my all my challenges last week which wasn't so bad as it was early days, but I'll have to get another memory card to make sure I don't lose my game)
thats about it, it can't compare to 2097/XL in my eyes but it doesn't have to, I'm enjoying it for what it is and I do think it is a masterpiece, it doesn't feel like a replacement for 2097, it just I dunno
sometimes at the arcade I feel like house of the dead and sometimes I feel like time crisis
both are great, sorry didn't know how else to put it, just that's how I feel about XL/3
-zer:donutshen
i love that comparison.
for me:
time crisis - 2097/XL
house of the dead - 3
the two games are awesome, part of the holy trilogy from the glory days of psone wipeout. they are two very different games, but i have a lot of love for both. though 2097 was and still is the best wipeout, i still enjoy 3 a lot.
ok, the only thing i'd agree with is the lack of track preview. it never bothered me before, but a picture of the track as you select it would indeed have been nice. others things mentioned though >
- the intro. this is aesthetic taste. it's not particularly awe inspiring but it is cool the way the music builds and segues into the team banners.
- the menu, besides the lack of track pictures, is fine, perfectly readable and so what if it's minimalist?
- no turbo... i'm pretty sure there was one, may be wrong, but i'm sure there was one besides the shield energy boost
a lot of the things mentioned like hyperthrust, wall bounce, being shoved by opponents etc. are simply matters of competition and skill and putting thought into what you're doing. a few of the weapons like the shield may have been a little redundant due to the properties of others like cloak but that's not nearly enough of a problem to spoil the game in any way, as far as i'm concerned anyway! the other things mentioned like track design and environments and weapon notification, lap display, sounds etc. are either opinions or trolling :D i can't see fault in anything in this game, to be honest.
having played wipeout, 2097 and pure extensively and having a distinct respect and love for these games individually that rules out favouritism, 3 is still right among these and has a special place in my childhood, and still retains a huge amount of quality both playable and visual even now in my opinion. it still looks great besides slight graphical texturing overlaps at high speeds and the occasional glitch like on manor top at the 90 degree turns, where both opponent ships and i have been trapped before. all part of the fun of the game though for me. the racing physics are brilliant and the track design excellent and well designed to test a whole spectrum of abilities with the necessity of winning each track with each ship. and the 4 challenge modes were an exceptional way to pile all your experience into genuinely challenging and frantic races for prizes.
it has my favourite soundtrack, every track infiintely listenable and simply perfect for the game and its vision of the future and of the racing - xpander :D but the others are brilliant too, no weak tunes either :+ -, and i like this comparison below that highlights and describes in appropriate viscera the style and atmosphere of the tracks of 3
an opinion i share, and nicely illustrated.
cheer up you miser bastards, wip3out is teh winz :D
Beautifully said willsgb13. I couldn't agree with you more. Personally, wipeout 3 has been my favorite wipeout so far. It was fast, beautiful, and the tracks made you feel as though you were a part of the futuristic soceity. I still play it to this very day.
OH, and welcome to the forums. :beer