About some minor stuff in 1, 2097 & 3/se ..
.. I personally wouldnt like to see in pure 8O
we begin with wo1- oh! nothing wrong there! :D
2097 - main thing is on TT the clock doesn't start on 'Go!'
so as long as u dont cross the start line u can turn arround and get a 'flying' start!
Lots of the top 3 times in 2097 on the tables were done that way! :evil:
also 'perfect lap' message was in your face --> both fixed in 3/se, hope out of pure ..
the huge, imo, arrow on your head in multiplayer was diminished in 3/se but stll there ..
ofcource the shortCuts witch prob'ly no one expected in 2097, yet still in 3/se (perhaps intentionaly?)
next --> auotpilot witch i think would be acceptablie if it lasted for about 3sec and cut half of your speed
so you can take one hard corner and not 5-6 like in Stanza for example .. :|
(although talking about 2097 didnt play it for ages so can't come up with a propper example & 4got names of trax')
autopilot btw significantly unbalances the game makes it so much easyer to win! as if it wasn't easy enough! :?
and at last --> the supership piranha :x
fusion - exept for handling and teleport glitch can't say much coz didn't play it alot. :?
3/se - this thread could really be called 'About some minor stuff in 3/se .. ' so here we go
I was surprised to see that there was no league kinda arrangement in order to beat the game, like in wo1& 2097
so I'm glad to learn that they're back in pure with 3 leagues to beat one of wich is the classic league! 8)
However, there are tournaments in 3/se and here are a couple of things that hopefully are bettered in pure ..
in wo1 there is 2 pilots to each team and their craft although the same are painted in different colors so while racing I knew
'Oh, sh*t! Solaar just blasted by me! Have 2 keep him behind me this last race - that way I can win the whole League!!'' or similar
In 3/se you just see a name after the race and you dont even know what kinda ship you have to watch out for!!
This could've easily been remedied, or bettered a bit, just by putting the ships name beside the AI racers name.
Then at least you would've known 'Aha! Have to keep those 3 auricoms behind me!' This I thought was pretty bad :|
another minor thing with tourament - lookind at the standings after a race guess they could've put all 8 names on the same screen :?
what else? .. in multiplayer when in cockpit or internal view you can't see when your energi is being drained ..
the boost imo aceptable if considered as an reward for keeping you shield full - be able to use till it gets down to 90% - OK.
in 2097 and 3/se I disslike -->
AI not able to use the same weapon as player (great in wo64), no custom league / tournament, autopilot and shortcuts
Hey! almost forgot wo64!!! 8O
Solid game some desigm misses allow huges jumps ehere and there.
Biggest misstake - can't play with D-pad! Guess it's coz of the massive complaint about it that we can play D-pad on pure? :D
another big one - point system especially 3point for an elimination? C'mon man! You can win the whole thing just doing that!
One point would've been more adequate, like bonus point for leading most laps in a NASCAR race or something ..
Team wapons sucked big time among other thing coz of the inbalance between them.
AGsys lock and shoot someone then just bump into him/her - Boom, eliminated as for Qirex - force wall :?
About Point and Tournament Systems in general
10 p for first 6 for 2nd place .. imo just too big difference ..
I liked wo1 point system from 1st to 8th it gave 9 7 5 3 2 1 0 0 .. pretty ok and tight fo a 6 races league 8)
Didnt like that you have 3 continues / track, too 'unrealistic' to me but things got better with time - 2097 has 3 continues/ tournament
and better yet the 3/se tournament gives you 1chance/ track no matter where you finish - in 1 and 2097 you have to be at least 3rd to go on.
The system WRC (rally) and i think F1 are useing at the moment is just fine i think - 10 8 6 5 4 3 2 1.
May be for 8 players multiplayer game 10 7 5 4 3 2 1 0 or even better and tighter a modefied wo1 system -->
9 7 5 4 3 2 1 0 so last 2 battle for the last point. 8)
plus a point / elimination!
other thing came to think of now when changeing between different versions -
in 2097 while having the shield on and pick up a weapon when you disscard weaopn
it's the weapon that desapperes ! In 3/se tie shield goes - an improvement in my eyes :)
well that's about it.
any thoughts? http://www.geocities.com/zargz/leenden/phm.gif
or minor stuff that bothered you in any version of the wipEouts?
Preaterea censeo autopilotum esse delandam
Re: About some minor stuff in 1, 2097 & 3/se ..
Quote:
Originally Posted by zargz
.. 2097 - main thing is on TT the clock doesn't start on 'Go!'
so as long as u dont cross the start line u can turn arround and get a 'flying' start!
Lots of the top 3 times in 2097 on the tables were done that way! :evil:
I`m not sure about that. I`ve never used that method, hell would freeze over before Ben would, and I don`t think Arnaud uses it either - I remember him talking about slow first laps.... you don`t really get slow first laps with that method.
I agree its cheese though. I suppose if everyone did it, like shortcuts, we would all have to do it, but fortunately I think its very rare on the tables.
Other than that I agree with everything you say :D I`d like to see a tournament system with proper names for your enemies - not just Nicky, Jane, Fred etc like in WO3. Proper pilot names - but not characters and "story modes" though, please. And no cheesy freaks like the fusion pilots. 8O
Quote:
Originally Posted by Colin Berry
The pit-lanes went because I felt it was time for a change
does this mean there can still be a question over whether you survive to the finish of the race, or not? have you had to make the shields huge, or ships indestructible to counter the lack of pits? the "will I finish?" tension is essential..... I guess you have this covered though..... :wink: