Aww... But my brother was really fond of that one. I was gonna call it Catch because of the gravity manipulation and everything...
Fine, I'll try something else.
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Aww... But my brother was really fond of that one. I was gonna call it Catch because of the gravity manipulation and everything...
Fine, I'll try something else.
Storywise, SSGX happens after the Temtech Disaster. To keep things solid and logical, you would now expect race modes with few to zero violence. Think of something with tactics, something that maybe doesn't involve weapons at all, and sure as hell no new weapons!
Okay, okay, I'll play by your rules. It was supposed to be a virtual mode though.
----- EDIT -----
Marathon
Marathon functions like a cross between a normal race and a speed lap; everyone has infinite health and gets a free turbo on each lap. However, there is a twist: The objective is not to complete a set number of laps before everyone else does, but to see how many laps you can complete before a set time expires. Also, acceleration is automatic, and the "Thruster" button is changed to a "Both-Airbrakes" button, which behaves similarly to the "single-airbrake" control schemes of Pure and Pulse (and the "Racer" control scheme of 2048.)
Whoever completes the most laps before time expires wins the Marathon.
I think Endurance races pretty well cover the lengthy race area in SSGX.
Well, inspired on the non-weapon mode, we could make a mode resembling F-Zero: No weapons at all, only turbo pads and falling off the track would lend to an automatic retirement. Oh, and speed wise it's a Gamma-only mode.
I really don't know if this would fit, but imo it would give the players a tough time keeping the ship all time on tracks, since they're way narrower than F-Zero's tracks. :)
How about special goals for a certain event, such as try to win without using any boost pads, or without using any weapons?
Those things come with special key events during the campaign :)
New game mode: Obstacle Run!
If a track like Temtesh Bay (the caves section) is included in this game, then this game mode could be applied there. Basically, it is a point to point time trial (randomized every race), with a twist. There would be several AI ships trying to activate obstacles to screw you over, and you have to dodge obstacles that can destroy your ship or severely damage it. AI ships can also come in the form of attackers, where the ships are like the Power Swarm drones (from EG-r's superweapon) with small cannons on them. You can ram to destroy these ships attacking your ship, and you can regain some shield energy by destroying these ships. You cannot regain shield energy any other way. Once your ship crosses the line, you will now be on the side of the attackers (activating obstacles by flying to switches to activate obstacles) while an AI ship (your rival) attempts to complete the same course. The ship that either went the farthest or the ship that finished in the quicker time wins.
Sorry for the bad explanation, couldn't explain it better.
P.S: I'M BACK.
Hehe, ok. Let me get one thing straight here:
At the moment we are not in a desperate seek of a new game mode. You guys can of course post some ideas that you had but try to relate it to existing things in SSGX. Or keep the concept simple and fun. You guys remember the Skyscraper mode of "Destruction Derby RAW"? This was a very simple yet great mode to have some fun in between of serious campaign races. It would be good if a new game mode does not contain completely new weapons and mechanics but rather use what is already there. "Fatal Inertia" has the Magnet Mayhem mode... Basically a weapon pad to spawn only one certain weapon.
Of course, a new game mode can be close to existing modes, it can also be totally different visually [like Zone in WipEout] or it can have another goal than completing laps. I for example once had the idea of a game mode where the ships are in an area. Everybody who leaves the area looses. And there are weapon pads that only spawn Impulses... Of course this is just a very flat concept and there is no need to develop on it, but to give you some idea of what we are looking for.