Did not think about zipping... :brickwall
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Did not think about zipping... :brickwall
Thanks a lot, maybe I can get into this game now. My copy came without a manual, much to my annoyance, and it is apparently very different to the games I'm more used to (Pure/Pulse/HD).
I'd love to get back into WipEout, I haven't played any in ages. Not that I was ever any good, though.
Fusion is a unique choice to "get back into wipeout," considering it breaks many of the series' conventions :P
But the game is fun in its own right. Be careful, though, the PAL version has a handful of glitches you might wanna read up on and keep in mind.
Duly noted. Will look into them.
This may seem silly, but I'm having trouble using the airbrakes on Fusion, it's like no other Wipeout (To me anyway)
How are they meant to be used? Is it before the turn like the older Wipeouts or during the turn like the later Wipeouts?
Before the turn. The physics of Fusion tend to be closer to present-day racing games rather than the floaty futuristic feel of the earlier (and later) games. Think of it as you're drifting through the corners (particularly with the consecutive hairpins of Katmoda 12's medium course).
Thanks keg, that really helps :)
Some of the track surfaces affect the craft in FUSION [why a a track made of ICE effects a craft floating above it is one of the illogical things about Fusion]
There's some WipEout logic :P
I like this game, and have a working copy and working ps2. Me and my brother play multiplayer a lot.