http://www.datascope.co.uk/scee/
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http://www.datascope.co.uk/scee/
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:)
They are looking for network specialists?!?
online gaming anyone?!
:hyper
PS: the "Environment Builder" part is for Sumi ;)
"The Wipeout Team are looking for an experienced Network User Interface Programmer to take control of the lobby, ladders and other client/server front end systems. The candidate must have good C/C++ skills and at least one published title. Knowledge of HTML, Java, Tomcat & JSP is a requirement and experience with SCE-RT would be an advantage."
Its under Network User Interface Programmer
cool, it's interesting seeing the varied sources that game info can come from...
so we now know that wipeout/ps3 is planned to have online play with a ladder system
was there ever any doubt? ;)
HOLY ****!!!!
wipeout ps3!!
this is gonna be VERY entertaining.
it's well over 1 year away. but still coming none the less.!!!!!!!!!
WOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOO:dizzy
Great find Yawns :) Something is afoot at SL. Though, unless I missed something on that page, there`s nothing to confirm that this lucky person will be working on a PS3 Wipeout. It could be a new PSP wipeout game, or even some other possibility. I read a few reports that EU Pure would feature online gaming. It`s curious that on the US version you click "Download" to go online and get your packs. On the EU you click "Online". Now we`re really into wild speculation of course. ;) I really hope it`s PS3 though.
Online PS3 Wipeout, that’s enough to make you wet yourself! If it’s anything like Pure with better than Fusions graphics, which were nice then WHOA :dizzy
i dunno, i have a bad feeling that it is going to turn out like fusion :frown:
I have a bad feeling that it is going to turn out like Pure.
Nothing against Pure - I really love this game - but I don't want a Pure2. I want longer, wider and thinner tracks, I want other weapons, I want another design, I want more history and I last but not least I want ANOTHER HANDLING!
I want a real WipEout that is going back to the roots somehow.
I want to ba able to afford a PS3, then I might consider getting one in a coupla years. I cant just rely on Wipeout and UT'07 to keep me amused with something that expensive...
Ive got my psp, which is good and all, but the lack of games is bothering me a bit.
Im lookink forward to seeing screenies (E3 anyone?) There is always some soret of magic with me when I see some for the first time.
Max: both wider And thinner tracks?
guessing that some parts are wide and some thin, but yes as max said, i want a wipeout with a more real feel to it
@ Lance and Dan
yes. I want thinner and wider parts. And then some tracks with more wider than thinner parts and the other way around.
Something new.
Do you know how fast you can get on these wider parts?
exactly as fast as you get on thin parts :P
I think the general width of the tracks in Pure is just right. The Delta packs experiment nicely with track width: from the huge open first turn of Iridia to the bottlenecks of Anulpha Pass and Koltiwa, but any more than this would be too much, and in the game generally there`s not too much of anything regarding narrowness or wideness, which leaves you wanting more, which is good. This is possibly a lesson learnt from Fusion, which was a game that always tried to go too far in almost every respect, and ended up going nowhere. I`d be very surprised if they turned out another Fusion disaster on PS3, particularly if the Pure team inherit the job.
@ eL
yes and no. A wider part can have more speed pads (because of more space) and you don't hit the wall that easily, so you also don't lose speed.
@ lunar
I like the mix as well. Even when I don't like the Delta Pack that much (mainly because of the design) I like the mix between thinner and wider parts.
But Pure's tracks a short. And I hope on PS3 we will see tracks as long as Altima or Cubiss Float.
If they really make that long tracks it's important to keep the track interesting. Bigger and thinner parts would bring variation... not to mention open areas like they are on Florion Height which I would like to see back - wisely used they can be alot of fun I'm sure.
yes i see what you mean max, good idea. but i think in general the tracks need to be thicker all round slightly (exept for the finner parts).
also still as max and i said: a more real feel would be better
http://www.totalvideogames.com/news/..._9924_0_17.htm
not really wipeout ps3 info, but it could be if the motion sensing is implemented in a future wipeout game. It sounds a bit scary to me, but if this controller works well it could possibly free us to turn and change pitch simaltaneously, such as you can only do accurately with a neg at the moment.
I'm not fussed about what the PS3 controller will look like, but it would be nice to go hands on with the 'banana phone'.
As for changing direction and pitch at the same time accurately in PS3 WipEout, I'm all in favour of that, should be great. :)
At least for Wipeout i think it would be better backwards compatibility and full freedom for button assignment for the negcon; or better yet, a new and improved negcon.
I agree Mano , i vote for a new Neggie wireless in a Wipeout ps3 exclusive bundle pack :)
Oh yes, a fantastic thought. :D With four shoulder buttons too.
Would you really need the negcon with the new tilt-sensitive PS3 controller? ;)
I don`t suppose there`s much chance of sony supporting a new negcon , or possibly even old ones, having just brought out their own tilty thing, anyway. In the interests of level playing fields and all that, maybe it would be better if old negcons weren`t supported. Heresy! I hope Asa and Mano don`t read this. :paperbag
I`d say my main concern with the tilt controller could be knowing where the centre is. But we will have to wait and see how it works, if there`s a wipeout ps3 and if it supports tilt. We are lacking real substance for this topic at the moment. :)
For precision, definitely, tilt sensors are not that accurate as far as i know (i could be worng).
Besides racing always requires some kind of tactile feedback and im not referring to force feedback, but like Lunar says you need to know things like where is the center phisically, otherwise control would work but would be very imprecise.
If that werent the case F1 cars would usually (not referring to probable new technology prototypes) be driven by sensors as would be jet fighters.
we need the precision to reach and control higher speeds, its bonded. Like that Pirelli advertisement campaign: "power is nothing without control"
like Asayyeah said a bundle would be great. i would be all over it like an adolescent over a playboy poster.
Lunar: i read that, not very happy with you right now, will probably send a couple of viruses your way ;)
i always hear that about leveling stuff, but shouldnt we be thinking about leveling it taking as example the best? and work it up that way? if not then we should all play with dpads since many might not have a dualshock....;besides negcons (at least the white ones) are really cheap, and well for example in every competition there are different equipment differencies.
But in this case its not only about having an edge, the game is, in my case, really more fun to play with a negcon.
Yes history, roots, and bring back the old "Force Wall" weapon, was that it's name? It's been sooo long!!Quote:
Originally Posted by Sausehuhn
well, just floating out an idea, Mano. I knew you wouldn`t like it. ;) I`m just thinking that maybe it`s not a good thing for peak performance only to be possible using what is, after all, a discontinued product. But maybe there`s no need to worry because hardcore players will always find negs, if they want them, and the rest don`t really care. I think you made a very good point, especially that it is more fun with a negcon, but a new neg is definitely the best solution, unless the tilt dual shock works better than we guess it will. :)
the negcon better be included, especially since the majority of the base here uses it. It would be cool if the tilt sensitive controller worked well, but my guess is that it will be crap compared to the negcon.
I have to disagree there Al - I'd be quite surprised if the "majority" of times on this site were set using a NegCon. The majority of the top times perhaps, but I'd put good money on a very high perentage being set with D-Pad or Analogue Stick.
Personally I hate the fact the negcon even exists - it ruined Wipeout 3 for me. Couple of plays with a NegCon showed me how easy it was to get better times with it and I just lost all faith in whatever was motivating me to go for good times. For comparison it would be like discovering people were playing Socom online with a mouse and keyboard when I'm stuck with dual shock - I'd just give up on that too.
Most PlayStation controllers vary within set parameters depending on who makes them - Sony, Logitech, etc. However, in my opinion, the advantage in turning agility provided by the negcon makes it an unfair advantage over the basic Dual Shock and the third party derivatives. When the playing field isn't level I might as well be comparing apples to oranges when I'm comparing times on the records tables.
Looking at the specs, there are no legacy ports for older controllers on the PS3. With the NegCon being twelve years old now I'd gladly see it go unsupported in all future Wipeout sequels. Sure, that's going to upset a few people out there, but I imagine the majority will welcome the level playing field.
no upset for me just disillusioned.
The old free spirit of Neggie is disappearing into the limbo of Normalisation.
That sucks.
Keep in mind those who are racing simulation with a stering wheel what do they search ? only to get the closest feeling to drive like a real car , don't they? That's why they have choosen to buy one rather than using the 'normal' Dpad. It's similar to Neggie , this is the most immersive controller for playing wipeout and subsidiarily get the best time with it.
You already know how I love neGcon!
I never even got the chance to try a neGcon. I would like to, just to see how it feels to me.
understatement... :DQuote:
better than Fusions graphics
so most of you use the NegCon to achieve good times? why? bechause of the amount of analog "travel" it allows? i have almost allways used the old D-pad infact.. oh, and could anyone list their top time on altima on a PAL Wipeout? venom class... wonder if my old one is any good..
I totally agree with Arnaud, its about immersion too, but like most games you try to get good hardware to enjoy more the experience or to see how better can you do with it, in my experience someone that uses lesser hardware and gets good performance isnt necessarily better than the one using the best.
for one i think that diversity is a must in everything, its true that standarization is very helpful, but if things go to standarized then again tend to slow down evolution, in our case: in the game, in skill, in possibilities, etc.
When things get easier wih new hardware you try new stuff, you break limits, if you just use it in the boundaries that your previous hardware set then of course youre going to get bored with it.
Yeah, but they someone will make a steering wheel that works great with it(n64 had two of them). Not as good as a negcon, but also still much better than the analog stick. I have always hated the analog dual shock for any game and hate that I have to use it sometimes. I always preferred the joysticks due to it having arm/hand control as opposed to thumb control for accuracy, though, not many good dual analog joysticks out there anymore. DAmn it namco, get your head out of there and get a new neggie going(but at least give it a better design so it will sell).
I second that with the top of my lungs.
They need to boost that racing niche group that LOVES the negcon (japan mostly) and get a design that appeals to everyone, but for god sakes dont sacrifice anything in performance, good designs are integral.
I know this might be too much to ask for something that might not even happen, since logitech got their mittens on the racing fans with the logitech DFP; which i might add im wanting to get my hands on. But definitely there are chances to make good money out of it, taking the price range approach.
For an improved negcon i would be willing to pay up to 50 USD, provided it has great performance (better than the previous), great build quality (way better built than the originals) with a replaceable "twist", and a good design overall (well placed buttons, good assignment, good looking, etc.).
Maybe for it to sell well it needs to be a proven thing between racers and reviewers.... and a lower price range.... after that if its successful they can start shelling out better and more expensive models, who knows.
Ok Neg-luvers it's time for us to unify our power and create a Pro-Namco-Neg-lobby and spam it all over the net. mwhuahahah:robot
to continue the unnofficial "PS3 Wipeout controller thread"...... One of the main problems we anticipate with the tilt controller for Wipeout is the matter of accuracy, and "knowing where the centre is." Dpad/stick control doesn`t satisfy many players because it lacks really independent turning/pitch controls. These problems could quite possibly be overcome simply by assigning the analogue stick/dpad for left/right movement only, while the forward/backward tilt function was used for pitch control, with all other functions disabled in regard to tilt. In this way, by combining tilt and standard controls, perhaps the tilt sensitive Dual Shock could give us the kind of control many of us want.
This would maybe not be as good as a neg, but who knows until you try it? And it would quite probably be better than all-tilt or all-stick/pad control for some players. The chances of us playing PS3 wipeout with new or old negs is pretty remote anyway, we just have to hope that SL will find new ways to make the game as exciting as it was back in the day, and to give us the control the game needs. :)
Hey Lunar,
Not much info on wipeout at the mo :(
But then there isn't much info on other big games either (2 seconds of Ridge Racer and nothing of Killzone). I really want to get a PS3 but nothing was mentioned about our fav game at E3.
That said, Im sure more info's on the way. A friend of mine seemed to think that the PS3 would be compatable with PS2 controllers - which would also allow NegCons wouldn't it? Is the PS3 compatable with PS1 games?
The new controller brings about interesting possibilities and I think your idea of the d-pad/analog being used for turning whilst using the tilt forward and back for pitch is a good one.
I have an idea to add to yours. If a person tilted the pad in the air quickly left and right the barrel roll could be accomplished in a very cool way.
Don't forget the pad also senses if it is lifted up and down which might also be used somehow.