SE has new more readable menus, plus modified game physics. More 'floaty'.
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SE has new more readable menus, plus modified game physics. More 'floaty'.
i thought the menus were readable enough and the ships floaty enough personally, but that doesn't mean the SE's particular modifications were devalued any, perhaps they have a quality and a distinct wipeout experience of their own to make 3 SE a worthwhile time even for a veteran and owner of 3. i've seen videos of the extra tracks, and would to be honest love to try sagarmatha etc. on 3's engine as SE allows you to.
cheers for the information :hyper
Yea, it's actually pretty cool, also 2 of the ships got increased stats. The extra tracks are pretty cool i must say.
edit - aaaaaaah balls i quoted the previous post, sorry, editing it out
oh, well that's something to hate about wip3out, since there's so little else - it gets a special edition with even more cools that those who own the original version miss out on.
may i ask which teams got the increased stats, and which stats were increased? :hyper
Instead of nickel and diming information here's a list of differences from Hellfire X's FAQ on GameFAQs
- 8 classic courses from WipEout and Wipeout 2097 make up a new Classic
league
- 2 tracks from the Japanese version of WO3 added to the prototypes and
the addition of a new high-speed craft to race on them
- Several AI bugfixes
- Game physics are now more "floaty"
- Assegai shield upgraded to 2
- Icaras handling upgraded to 3
- After finishing a race, there is now a "Next Race" option in the menu
- The game now auto-loads your data instead of letting you manually load it
- Certain tunnels have had their brightness increased to make navigation
easier
- A number of bugs were removed that caused your craft to react as
though it had hit a wall when there wasn't one.
- Text size on the menu screens has been increased so you don't have to
use a microscope anymore
- Numeric characters available for player name entry
- AI craft now have shadows underneath them
- Perfect laps are now indicated on the race results by a red P next to the
time
- The console link-up feature is now fully available without having to unlock
it with a code
- There was a bug in the original that if you changed the configuration of
the NegCon controller, you wouldn't see your opponent's craft in
multiplayer/replay. This has now been fixed
- Weapon pads now grey out for a second once they have been used
- There is now a confirmation before saving/loading your game. before it
would just save/load without confirming, resulting in a lot of lost data.
- The four original prototype tracks have slightly enhanced graphics.
- Elimination mode is now multiplayer only
Copyright 2006-2007 Charlie Emery - Hellfire X
interesting stuff, thank you. i would very much like to play icaras on phantom on wip3out special edition, after reading that, on all those extra tracks too, damn i am compelled to track down a copy now. 8 tracks from the first 2 games too? that's immense, i thought it might be just the 4 or something. i know sagarmatha is on it, as i saw a video on youtube a while back. and 2 new tracks from the japanese wip3out, and even a new fast craft? wtf? is this like the precursor to the zone craft or something, or another team?
that list also brings up a couple of other issues with 3, for the benefit of this thread;
- i did once lose my save file, in fact i've lost one twice, once when i was younger and not long after i got the game, once more recently - although it may have been a memory card malfunction on one or both occasions and not necessarily the game, but i haven't had this problem with other PS games - but it is slightly annoying to have to load it up every time you start the game up as well, to be fair.
- i have also been impeded by invisible walls - but only very rarely
- never noticed no shadows underneath opponents but if that's true, it's positive that they fixed that
- was not aware that console link up required a code in the regular edition of 3 either, because i never undertook to hook that up and play with multiple friends, but that sucks, if only slightly
- the special edition itself sucks for moving eliminator to multiplayer only, however; it is a lot of fun on single player, although after 40 or 50 laps or kills you do see glitches setting in, such as invisibles, voiced warnings not materialising etc. but it was still good. i can imagine it being great fun on multiplayer too, however.
anyway, nice one :banzai
Yea, 2 prototypes were added as well as the Drag Prototype that you can only race on those 2 tracks. The Drag Prototype is ridiculous, 3 in thrust, 3 in handling, 3 in sheilding, and a mindblowing 10 in speed.
The Old Tracks are in a classic league with Altima VII (Wipeout), Odessa Keys (2097), Gare d'Europa (2097), Talon's Reach (2097), Sagarmatha (2097), Phenitia Park (2097), Terramax (Wipeout), and Aridos IV (Wipeout).
The first Drag Prototype is just dope. When the controller begins to rumble because you reach high speeds and then becomes silent again as you get even faster than that. Pure speed, really.
I never got the hang of the second track, though.
It's way too fast. I'd never be able to handle that thing.
thank you sonicchaos. the drag prototype does sound exceedingly insane. an auricom statistically apart from double icaras speed. that would be unreal to shoot through on phantom. wow
pity silverstream, firestar, vostok island and spilskinanke don't get iterations in 3 SE; they would be spectacular. still, too much of a Good Thing and all that. nice one