Keep up the awesome work guys. The last demo blew me away! Could not believe how much you have all achieved.
I'll donate some more when I have some spare funds as support for you all.
Keep up the awesome work guys. The last demo blew me away! Could not believe how much you have all achieved.
I'll donate some more when I have some spare funds as support for you all.
Thank you alot. Donations always mean a special thing for us. And it helps alot!
Btw: A new short videoblog is up, this times recorded by Bruno. It shows some nice views of Rio, which will serve as a reference for the tracks "Basin Park" and "Basin Park Hill":
https://www.youtube.com/watch?v=KLcT...QZPc33S4IvrnRg
I had a new idea regarding the shield, though I wish I could have told you guys way earlier during the hame's development.
Changing the shield from a short period of complete invulnerability to being granted a huge bulk of temporary hit points. These temporary hit points would drain slowly, but would also exceed your maximum health. The more damage you take, the faster they drain, but otherwise they can leave you protected for a while (it can last a very long time if you're good at not getting hit.)
Just food for thought.
The pickups are all pretty much done already. A classic "shield" has been replaced with the Phantomizer which works like the Cloak in WO3 + it instantiates an AI controlled duplicate of your ship for a short time which serves as a bait.
Also, photo mode is now available for SSGX:
https://www.youtube.com/watch?v=sAizGTd3LlI
Wow! Love the photo mode! You guys rock!
...you got rid of the shield? 3:
Way way long ago, like at the first concepts for pickups like 2 years ago.
Guys, you know that idea for making a tri-hulled ship for a wipeout game we're making. Well i was thinking that we could use ideas from 2048 & HD Fury. The 3 main ships like in 2048 with a proto-type which has increaced stats like in HD Fury. I've also been thinking of a new team called Goldstar International and their prototype ship is a tri hulled one with maxed out stats like the zone ship. It's ok if you don't agree with my idea.
The problem is that we already have the 8 final teams and their ships established for about two years now:
Solaris
Helios
CEN-R
IFREET
LOGOS
Zepher
Amphithere
A.T.L.A.S.
And a maxed out ship would be completely unbalanced.
First of all it would be for a actual wipeout game with it's normal logo not SlipStream GX and second the maxed out goldstar prototype can only be unlocked by buying the 3D Fury DLC and the teams loylty is maxed out so it will take some time before it is unlocked. P.S. WipEout 3D is the name of the game i'm developing. (see my profile)
Uh Oh, I think I know what's the confusion here. This thread is like 99% SSGX related (hence being in the SSGX subforum). It's the thread that originated the project (and was always exclusive to it), hence why every post here is interpreted as relating to SSGX and not to any other Wipeout based game.
Yer. I forgot to check the sub-forum's name when i read the original text on one of the pages.
Do want SSGX looks amazing :clap
Small video with some small updates :g At around 5:08 in the vid there is an interesting note, but u might want to watch the first 5 minutes before reading it :P
https://www.youtube.com/watch?v=MptDKAsAK8w
Next video: New blog about bugfixing
https://www.youtube.com/watch?v=4h9ah2ZF62Q
Guys. You know the SSGX ships. Well if you send me some pictures of them I can name what they are based on. Also, if your releasing the game to the public I could make the case cover. I just need to know if you are and if it's based between the F9000 and FX300. If it is it could be the FX150 ameture league like it says from the wipeout wikia.
wat
New alphard vid if someone didn't see it yet:
https://www.youtube.com/watch?v=HG2ORbMCRSo
@kingpin12345: You're a bit late in the party it seems. The game has already a handful of releases, the latest being the October 2013 demo (download it at www.slipstreamgx.com). And I don't get what you mean by the naming ships and stuff. About the setting, Slipstream GX is set in 2185 in the ARC-150 league (wink wink). We can't use Wipeout references for obvious reasons.
Don't forget that because Studio Liverpool went bust all Copyrights are now void along with any registed trademarks. So they can be used.
And by ships, I mean the team ships and what they're based on as in the F7200 Goteki45 ship which I think one the SSGX ships are based on.
The intelectual property for Wipeout belongs to Sony, not SL.
Also the ships have a misc of inspirations so you can't just name one particular ship that served as a basis. I designed them without having any visual references while drawing so it's all a sort of mashup done inside my brain.
Hey man, what are your goals? Ur mission is not clear to me, could you identify your desires?
Snake here, hoping all is going well for you guys. Just finished watching some of the vids and everything looks awesome :)
You're are all very talented people, nice work and keep it up ;)
Thanks for the kind words.
Yeah it got a bit silent recently but we are still on it. Just there isn't much to show at the moment, but hopefully soon :)
Hey! Thanks! Yeah we're still working on SSGX, docfo4r is reworking the Nazca Remains track (again xD) and zero3growlithe has been messing about with the programming. I've been adding bits and pieces to the tutorial track, but nothing worth of a post since I'm in my university exam season.
I remember that I wanted to show you guys some track plans I made, sorry I totaly forgot it :(
Hey guys just a quicke, I went to the website to get the SSGX 2013 demo and none of the downloads are working. Constantly getting errors :|
There might be a problem with the downloads right now. Or did I miss something that caused you to shut off the download?
Just very curious :P
Cause I'm a very curious person :3
Also with your consent I would like to promote the project on my Tumblr account to raise awareness
I could start and run an entire SSGX Tumblr blog if you wanted ;)
We're not going to make more tracks than what we already have planned. We already have a lot on our plate and we'd really like to finish them (and the game) in the next couple of years.
Hey Snakenator1, is this error related to google? When the error shows up, do you see a blue button on the lower right labeled "Open"/"Download" or something like this? If so, it is a known false behaviour from Google. Hit this button and the download should work after all.
Yes it worked now, Thank you ^_^
Our new website is ready, check it out at:
www.slipstreamgx.com
Checked it. Nicely done, guys. :)
I am absolutely loving the new site, great job guys!
When would we expect the next public beta?
Soon-ish. Within this Northern Hemisphere Summer / Southern Hemisphere Winter
Fantastic!
The new website’s definitely a LOT better than the previous one. Good job guys. I especially love the "About Us" picture showing contributors in front of a sketch. However I’m not sure the pictures on top of the Blog page are in the right place. While I like the picture mosaic itself, I think it’s a bit confusing to have it in the blog page.
Keep up the good work guys ;)
Thanks for your feedback. Yeah, we will continue to update the site over time so don't hesitate to share your thoughts and ideas :)
Meanwhile, we now have a pickup announcer. This voice should be familiar to you guys:
https://www.youtube.com/watch?v=mxGCRn1GsG8