Ship model:
http://i.imgur.com/w6I8qnQ.jpg
http://i.imgur.com/aaD9srb.jpg
http://i.imgur.com/0uxqqpY.jpg
In game: https://www.youtube.com/watch?v=ZQw0mi-Nq-8
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Hey everyone!
So with AGgamer listing a good roster of teams (Hyperion also included) and all the tracks for the game decided I'm going to be closing the game's story side off. I and Dreadofmondays will be taking it from here, thanks to everyone for your submissions as getting the game this far with teams and tracks wouldn't have happened without them! If you have contributed anything up to and beyond this point you will be mentioned in the credits, which is currently a .txt file uploaded with the game.
If you had a team in mind then the next version of the game will feature the ship importer I had made a post about a while ago so you will be able to get your team in the game through that.
BallisticNG's time frame is also now constrained to 2159 only, the base game will come with 8 teams, 16 tracks (8 normal, 8 prototypes) and 4 unlockable ships. Once complete the game's design documentation will be released for everyone to see, for now though I will be working hard to get the first major alpha build released.
Update on my proposed contribution - I still can't quite get the hang of this texturing process and it's given me a headache. My inexperience has caused me to hit a brick wall.
Reading you loud and clear on that one, Snake.
If you were still interested in that team suggestion I had as one of those bonus teams, I put together the .fbx, a few basic concepts and other things into a folder on my Onedrive...
Y'know, just in case you liked the 3d model concept and wanted to see what you or Xpand could make of it.
Here's the URL link - http://1drv.ms/1NCDtPi (all the files are also inside the .zip, just to save time)
I'm pretty much donating the whole thing. I'll let you take it off my hands, even as far as changing the final team name and stuff, cus I'm getting nowhere with it :p
If not, no biggy. :) Will definitely still be keeping an eye on this project though, all the test videos look great
sneak peek of new bng circuit
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Nice stuff! That can definitely be included as a bonus team, I'm still accepting asset contributions so there's no problem with having a few extras :)
That's looking better and better every time you share more images, loving those sewage pipes on that last one.
Caliburn
http://i.imgur.com/wUHG1Vp.jpg
http://i.imgur.com/ofeuwk3.jpg
http://i.imgur.com/D7egUu5.jpg
(I only noticed I forgot the spoiler when I was done with the textures. I appologize for that, but in any case the spoiler is a bit redundant as the AG device does the lift/drop work on itself.
https://www.youtube.com/watch?v=HANpa_OGRtU
Looks great! The colours are pretty refreshing :D
Anyway, as I posted on page 26, I have a ship with no textures. So if anyone wants to just make textures for it (don't worry, UV's are done), it can be used in game. I can basically gave it out. I don't have time to finish that...tons of other work.
I don't want to post it right away, but if you are interested (anyone), just tell me.
That's perfectly alright, I was wondering if it was necessary myself, and I got a little worried it might get in the way of the camera on close-up. The spoiler concept itself was inspired a little by Auricom F5000 and it seemed more of a gimmicky thing to be honest.
Still, I like the changes, and it looks great on the track, the bright colours really stand out. I'm kind of wondering what the stats are now :P it looks quite rear-heavy in handling and slow on the thrust uptake
Wyvern remake
http://i.imgur.com/VX6Amqv.jpg
http://i.imgur.com/C0wOlWq.jpg
http://i.imgur.com/vBSBkul.jpg
Btw Megabyte, send the model file via PM, please.
I'm ashamed to admit it, but I hadn't dropped into this thread before today. And WOW. That's all I have to say. I think I'm even more psyched for this game than Slipstream GX. This just feels more... WipEout-y. :D
I saw a question a few pages back about whether the look should be made to look a bit more like WipEout 3. Has a decision been made? Honestly, I'm divided on it. I really really like the "realistic" look of the WipEout Anniversary demo. That had some serious callbacks to Silverstream. But the newer vids looked so much like a Wip3out beta version, I couldn't help but be impressed as hell. I'll play it either way, of course, but I think my vote goes for the slightly more realistic graphics. They look, to me, like how WO1 would look had the tech been available at the time.
Thoughts?
At any rate, I'll be watching this more closely from now on.
One thing that wasn't discussed before (i think) is the announcer. I'm curious about it. Do you have any plans with it Snake?
Thank you! Yeah the decision on the Wip3out style of the game has been decided now, it's much more manageable and much quicker to make content plus it looks more authentic :)
I do, what I'm wanting to achieve with voices is something similar to Wipeout 2097 (the robotic system voice). If anyone is interested in doing voice work then let me know about that, I have a list of lines to be said. I have already tried to do it myself and I don't have the voice for it. :P It's not a priority right now though.
Since the whole game is now stylized like a PS1 game, I've been working on a new aesthetic for the prototype tracks. Here's what I have, minimalist fake wire-frames.
https://www.youtube.com/watch?v=kPN9...ature=youtu.be
Oooh, very nice. The minimalist approach is good.
Just some of the colour elements in the environment seem... confusing (not sure what other word to use):
- It's quite hard to identify the track ahead in the video sometimes. Even simply using a darker grey on the track compared to the background to increase the contrast should make it easier on the eyes.
- The speed pads and weapon pads are also quite hard to differentiate from a distance. I think allowing the speed and weapon pads to be separate colours would help a lot there.
I'm liking the orange theme though, makes it very vivid and bold. :+
It wasn't much better in wip3out, tbh. I think it should stay like that
EDIT: I'm a dipshit, the background was slightly different to the track. Ugh. -_-
New track!
https://www.youtube.com/watch?v=GNCmUXp-i4Q
This is Aciknovae in almost final condition. I hope I did the original concept justice! :)
Here's some more stuff for showing off Acnikovae too :)
https://www.youtube.com/watch?v=9MI-fPQBcJs
https://i.gyazo.com/34368e01dff4142a...3f743710cf.png
https://i.gyazo.com/d87b7f1ad467dfef...76c7248f14.png
https://i.gyazo.com/c9b1d1a78e95cb21...75f0106196.png
https://i.gyazo.com/97c698a6fb8ed5c9...e9678b3e4e.png
https://i.gyazo.com/2ba281046455cb9b...22cf1b6c43.png
Congratulations, great job :+
It looks excellent! You should be very proud! The one thing I'd say about it is I intended for it to be a night circuit. Looks very professionally done though! ^_^
Wow! Excellent!
I really like this one, especially the trippy tunnel and holographic Earth. Good job!
Wow, indeed! Great stuff!
Been meaning to ask about weapon announcements. What type will this game have?:
The type that tells you what you picked up? Or the type that warns you what kind of weapon is ahead or behind you?
Or perhaps, an option should be available? Or some way to do both?
In general, I prefer the warning option, as it feels more realistic to me. But at the same time, I LOVED the announcers in 2048 that announced pickups. (Especially AG-Systems!)
Thoughts?
Edit: Also, I really like that G-Tek craft design. Of course, I'm a sucker for designs that resemble the original mono-hull design from the first game.
(Why yes, that may have something to do with why I'm a FEISAR fan. Just maybe. :D)
Great looking physics!
I'm a fan of customization so there will most likely be both, I do feel like just having a warning sound when someone near you has a specific weapon is better in that it keeps you on your toes more since you don't know what exactly the danger could be.
While on the topic here's the list of weapons that will be in the game, there's quite a few and I'm going to be using a 3-class system which modifies certain weapons and changes which ones the ship uses so you get a bit of customization for your playstyle. You can also find this list on the trello board linked on the original post.
Offensive
* Rockets
* Missiles
* Mines
* Trip Laser (a re-skinned quake basically)
* Plasma Bolt
* Energy Wall
* Bomb
* Impulse
* Cannons
Defensive
* Shield
* Autopilot
* Emergency Pack (the requirement for getting it will be a bit more specific then WO2097)
* Friction Shield
* Reflector
* Cloak
I'm also going to look at re-introducing barrel rolls from earlier builds of the game but repurposing them for combat, the idea would be you can evade non-lockon weapons if you barrel roll at just the right moment but you will still take a small amount of the damage. I'm not saying that's absolutely going to happen though, if anything I mentioned it to gather feedback on what people think of that idea. Ideally I want to start adding some features that expand further on what Wipeout could have done instead of just making a straight up Wipeout clone with different teams and tracks.
http://i.imgur.com/l34egmz.jpg
This is supposed to be a crude sketch of my Velocity Inc. team. Since it's no use now, I figured posting it out here and see how you guys think.
so idk what happened but i suddenly ended up with all these SWEET-ASS BNG WALLPAPERS
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These are not 100% true quality and size. I'll make a proper pack later on once i have more.
Hyperion (Originally modelled by Meg.A.Byte)
http://i.imgur.com/48UxUpn.jpg
http://i.imgur.com/KN0aoQT.jpg
http://i.imgur.com/K5eMHFk.jpg
Man, that's just fantastic! It has everything it needs - black/orange/white color palette with carbon fibre. Great job there. I think it's good that you are making textures for every ship because it's consistent in quality and the whole visual aspect.
How will the voice acting be applied in game? I am picturing Unreal Tournament-style taunts during races, with radio chatter between the pilots.
I also think a team operator during Campaign races would be a nice touch, who'd warn you when somebody was coming up behind you or when somebody got through a mine field that you planted.
- - - -
I had some weapon ideas a while back from one of my own brainstorming projects regarding a "better version" of 2048, so if anyone wants to hear about them, you are welcome to send me a private message.
It's just going to be one word system voices to tell you what items you pickup and warn you if an AI nearby is targeting you with something, also the countdown at the beginning of the race.
The problem with radio chatter between pilots is that teams wouldn't be communicating with each other, and duplicate teams you'd see on the track are just a limitation of teams to fill up all 12 slots for a race. There's a total of 9 teams, excluding the 4 unlockable prototype ships, the AI are going to be able to choose from so there will be 4 duplicates if you're playing with 12 racers. A team operator is then made completely redundant by the ship being able to warn you of any threats (that's what the system voice is implied to be).
I still think hearing your opponents curse you over the radio (with sensor bleeps) when you hit them with a Disruptor would be extremely satisfying :P
I love that aesthetic, Xpand; clean, high-resolution textures that look straight out of WipEout HD, on low polygon Wip3out- and Pure-esque models. Is it being constructed with Quads, by any chance?
It's a mix of quads and triangles. But it's exported to triangle mesh anyways, so it doesn't really matter. The ships are all around 100 polys. The textures are high resolution there, but they're reduced to 256x256px for the game so it looks accurately PS1-ish.