If and when I install the christmas update demo, would it just replace the other demo I have installed on my computer?
If and when I install the christmas update demo, would it just replace the other demo I have installed on my computer?
The christmas release is a standalone release and won't update the old demo. So when you install the christmas release, the files of the old demo won't be touched.
Yep... Self explanatory...
http://www.youtube.com/watch?v=aqPmbKevEIs
Effects taken from the cursed tape of "The Ring" xD
Looks great, man. Cassandra is coming to life.
o god, just seen the video, im excited for xmas this year now. can't wait to test it out :)
my PC is very old :) , i have winXP32, 128mb radeon9700, 1gb ram! so my question is, can i run your game on this machine?
Hmm not sure about that graphics card and ram. I have a laptop which is also outdated in today's standarts and I can run the game, though in medium quality settings. It's a matter of trying I guess...
I have a laptop, win7-64bit, 8GB RAM and intel core i5 with 2,67GHz and can only run the game on medium quality and it still feels like it's lagging a bit.
I have a PC, win7-64bit, 4GB RAM and a very old Dualcore, and nVidia 9800GT, game runs smooth on highest settings :D
In your case I think you have to go with mediocre settings aswell.
Atlas Enforcer. Last one out.
Attachment 7174
Will the Atlas be included in the Christmas Update?
Hey,
christmas update will contain the Thruster ST-116 only. Since it is a competition, everybody needs to use the same ship. Only color scheme comes up random :)
Christmas update is out! :D You can get it through our website: http://www.slipstreamgx.com . We've also updated our blog with a new post, so go and check that out also! Thanks guys, and have fun :D
I get a pretty nasty frame skip bug whenever I pass a speed pad.
Seems to happen regardless of graphics settings, V-Sync on or off, windowed or fullscreen, regardless of resolution.
Rig:
Windows 8 pro x64
i7-3770k @ 4.3ghz
gtx 670
12gb ram
Are you sure you're not mistaking it for the camera movement?
I'm running this on my 3Gb Ram 2.53GHz i3 laptop and it runs pretty smoothly. And none of the 5 people bug testing this game yesterday reported anything like that.
It's like the game render loop skips when I pass a speed pad. I tried turning off the post processing and hud shake and it didn't make a difference. If it persists, I'll try and make a video of it tommorow.
i can play it with "fastest" settings and 1920x1080.
pretty smooth for a beta, so hands up for the development team :)
my system: winXP32SP2; 1gb ram; 128mb radeon9700; amd athlon64
Hey Jan,
pretty insane race time you have there :D Try more, improve and save your best screenshot. Remember, if you want to take part of the competition we can only count in screenshots that have been sent to our E-Mail. Screenshots on the forum here are cool, but they won't get used in the competition then.
@rdmx: I'll create a bug report thread for these things right away. No need to post your certain situation over there again, though. We noticed it and will have a look into that.
i think a 2:08:xx is possible. i struggle with the BRs, just accidental success until now. and the SS isn`t always working correctly. but all in all i like it VERY much :D
edit: i like it, that you thought of rewarding perfect lines. every wall hit costs you speed! very good :)
edit2: 2:09:78
2:07:20 is possible :)
i found 3 different BR spots, maybe a 4th BR´s possible into the long left corner (downhill section near the end)
Here's a video of the bug I've been having: http://www.youtube.com/watch?v=IYF-yU7Vn4k
Jesus Christ, I suck.
I can not do any better than 2:16.9
Attachment 7189
Weird, that's no frame skip. It looks like the camera animation when you go over the speed pad is delayed by a little less than a second... We got to look into that. I usually get that when I'm running at high resolution in my weak laptop because of the low frame rate...
Yep, same here. I tried SSGX on very high settings, and get some frameskips anywhere but not on the speed pads in particular. Otherwise it works just fine here.
@rdmx It looks like you ship won't even get accelerated at first, but then a frameskip happens and the ship got pushed forward. It all should be much smoother. We'll check that out.
@Ace I am sure you can do better ;) Your first lap was 33.xx so with some practice you can get several laps in that time and improve your overall race time :D
BTW: So awesome you have 2nd and 3rd lap with exactly the same time and amount of speed pads :D Cool thing haha
WHAAAT!? And there was me thinking getting just under 2:30 was good! Bloody hell, you lot never cease to amaze me ;)
5BRs possible :)
After receiving some bug reports, our coder zero3growlithe quickly sorted them out and released a new version for the time trial competition.
You can find the link on our website or HERE.
Make sure to use this version for the Time Trial competition.
The updates:
+ Sideshift delay included
+ Speed pad issue fixed
+ Airbreaks colors fixed
+ More Blocky voices added
+ Readme file updated
I hope this makes the game more enjoyable. Thank you all for reporting the bugs :)
SSGXv1.1
TT 2:07:33
2nd photo, 2nd lap, i defeated ZICO without BRs :D
xD hehe. Nice times you have there :)
Is side-shifting better now?
2:11.18 Getting better, not too pleased with the 34.41 on the first lap, ugh. I could've done a 2:09. if I'd done a 32.
Attachment 7192
Cool.
Hehe yeah it's all about practice ;)
new fastest lap 30.55 no BR 25 SP. the track has normally just 24 SPs to offer. the long left downhill corner begins with 2 SPs (1left/1right) fly through their center and it`ll count as 2 SPs.
edit: is it right that BRs doesn`t cost ship energy?
Just thought I'd say that this clearly isn't "beta". Looks like you've put some effort in, but it's clearly nowhere near finished n' just requiring some touching up, based on the Christmas demo you've labelled as being in beta. More like an alpha preview.
Can't say too much about the game because it freezes for half a sec or so every time I touch a speed pad, so it's unplayable for me. Actually, the countdown voice sounds like an annoying kid, I can say that, lol -_-
I like the new demo, now my ship doesn't get atracted like a magnet to the ground smashing itself into pieces whenever I turn, anyway, I made this mockup menu for the results screen, would it look better like this? As currently I saw that there's lot's of empty and wasted space.
Attachment 7195
Also the HUD is too far away, it shouldn't be so near to the corners but a bit more near to the center.
Attachment 7196
AND WHY DO THE SHIPS SOUND LIKE VACUUM CLEANERS?!
@Jan that's right, BR's won't cost you ship energy as of now.
@amp Did you download the updated version? There was indeed something wrong on the speed pads, but zero3growlithe sorted something out which appeares to be a bug.
@RaTcheT the result screen is just made for this demo quickly, it will contain much more info in the final version. Also the sounds will get updated. As you may have noticed, there is no sound for a barrel roll aswell. We'll also overwork resolution adaption to the HUD since it depends on resolution, the size of the text and bars.
Thanks anyone for the feedback. Yeah, of course we are not even halfway done with the game. Lots of things will get updated. What you see is not the final product, the whole game is still WIP. We only created this build to launch a contest and for you to have something which you actually can play for yourself instead of a YT video to watch :)
Lol... I dunno who named this beta. The game isn't even 10% complete. All we got so far is a sort of game with one or two tracks where you can race a few laps around, not much more than that.
It's because only for this release, there is not much info displayed. In the final game, there is much more info and we need that space then.
Once again people, it's just a fun demo release :P
Happy to report that the speed pad issue was fixed for me :)
I think you guys need to be careful of the visual UI design, including the HUD design, menu design, weapon icon design. As it stands it seems like they are pretty dissonant from each other. Also ratchet, that is a little too close to Wipeout HD for my taste :P
And a little too plain aswell. White bg with text and not much roon for more statistics like how many br's, speed pads, perfect laps, lap records etc. ;)
Anyway, I'm really happy with the new physics, the old ones were really odd.
Attachment 7197
made a quick result screen mockup