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Hey guys, I designed a prototype ship for Helios. I've done the side view and top view, but I'm really struggling with drawing the rear and front of the craft... I'll try, though. :nod
I hope the design is okay. :)
Attachment 7023
Hey guys, I designed a prototype ship for Helios. I've done the side view and top view, but I'm really struggling with drawing the rear and front of the craft... I'll try, though. :nod
I hope the design is okay. :)
Uhh, that looks good! :D I might actually use that as a basis! Maybe thicken the pod connections and lower the cockpit height.
Thanks!
I'll ask the rest of the crew if they like it. I'll then ask you to send me a PM with your real name so we can include you in the credits, in case we end up making the ship like that. ;)
Thanks, I'm glad you like it! And yeah, you're right, it would look better with thicker connections. :)
Also, is it okay without a rear & front view or would it be better if I drew those as well? 8)
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Also, here's the .psd file with layers in case you need it (it's also a clearer image.) :)
Just the top and side is enough.
Holy potato! Those ships are awesome Chloe! :D Can i make a 3D model of this azure one? I would really love to fly with that :g What is its name?
Thanks so much! I'm glad you like it. :D
Yeah, that's fine, in fact I'd be honored if you made a model! :)
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It's the prototype for Helios. :3
This is what i made in a jiffy. I really not quite sure what team is suitable for this design so I left it uncoloured.
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@lojo, it looks pretty good ^_^!
@rupang, it looks pretty cool :)
Hmm... I'm almost done my drawing... I'll show my progress Thursday/Friday/Saturday
Except for that... I didnt think of any track descriptions lately...
@doc, can i see your track story again??
Thanks, Feisar Rocket! Looking forward to seeing your drawing. :)
And Rupang, your design looks pretty sweet! Looks like my kinda ship! :D
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Also... Do you guys need any concept art for tracks or environments or anything? Because I could always have a go at that. :)
Concept art for track i do need, it would be cool to have at least one track which uses mag-strip technology somewhere cos i need that for testing my code... this track will not be included in normal tracks selection though but i guess i'll need it for zone mode in some way ;)
btw. Your ship is in progress, at least 30% done, it is a bit hard to make it from one image but with that i can go crazy with imagination :P
An EFFA advertisement. P:
http://i6.photobucket.com/albums/y21..._3_EFFA-01.jpg
[.ai file][.svg file]
reminds me of IBM :P
Only thing I'd say is change the text which says 'European Foundation for Future Advancement' to a more legible, modern font. It's at that point where what once looked futuristic looks retro (http://tvtropes.org/pmwiki/pmwiki.php/Main/Zeerust)
Century Gothic perhaps? Or maybe something geometrically correct.
In our Fx-150, how established can the team get? Should we be aiming for something that is a disorganised group (early days of NASCAR) or something much more established (like typical F1 racing)?
The league is comprised of 8 teams, with two ships each. They will be the same throughout the whole campaign. In the campaign you'll only pilot a "tuned" civilian sports ship in a set of illegal races in Porto Kora. From then on you only play with the established 8 teams in the official league, still don't know if with only one team for the whole campaign or if it's swtichable.
@zero3growlithe, that's great! I'm looking forward to seeing your model, sorry I could only do the top and side views for you :redface:
Also, I do have a quick sketch of a track I did a few weeks ago which I could clean up and colour... I has the idea that it could be set on a 20th century motorway/freeway which has been modified for racing. Good idea? :)
I recently came across some fonts used in Wipeout... it seems like they were custom made. Would anyone be interested in seeing them extracted in case they fit with someone's team logo?
Edit: I guess that would be illegal if they were made by the Wipeout team though...
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How about something like this font? I bet you can never guess what it is though....
Bold Arial font?
I can see your thinking, but no.
Its the font used on British railway signage (plus others):http://www.doublearrow.co.uk/rail_alphabet.htm
I've been itching to see what its like in action. I'd planned to use it in the graphical design of my game (but I'm still scripting it- so no pretty stuff for me yet!).
What do you think? Its one of my favourites as it has a nice utilitarian elegance without being fiddly.
Hey guys, sorry for the absence, school week without internet :P
The prototype design of Helios is awesome!! Great work on that, clojo!
Sure, here you got all facts:
Nazca Remains
Finalized: 30th September 2087
Location: Peru desert
Reverse possible: Yes
Approx lap time on phantom: ~25 seconds
Description:
While the more than 200 meters large line-shaped symbols in the desert of Nazca have always been a subject for archaeologists and scientists, the abandoned constructions and buildings mainly remained undiscovered. An AG-Research establishment finally bought up the whole piece of land for a very large amount. Their goal was to create a racetrack while leaving the remains untouched. This explains the strange course of the road and why there is no crowd yet only video transmissions of the races. Anyhow the project was given up since the sponsors saw no profit. The track was left for almost 100 years now. Pilots have to be careful since there wasn’t any maintenance on the track for a long time.
When you feel loneliness combined with the spirit of mystical history, you know you're racing on "Nazca Remains"!
Nazca Remains also experienced a great update model- and texture-wise, I will do a video of it when I got a few more things done ;)
The official font is very expensive, but unofficial versions (like the one I used) can be found here:
http://www.rmweb.co.uk/forum/viewtopic.php?f=5&t=20822
I also rotated the geometric letters -90o as I thought it looked quite cool and abstract, sort of like this from Coldplays X and Y: http://en.wikipedia.org/wiki/File:Coldplay_X%26Y.svg
But I love the colours you picked, very Wipeout 3!
Guys, I made a song. Check it out: http://soundcloud.com/amaroq-dricald...-fire-from-all
Unfortunately, I have no way to convert the download to MP3
Nazca Remains progress video:
http://www.youtube.com/watch?v=WfN3j...eature=g-all-u
I think the reverse route flows better than the forward :P
Absolutely love it, it's great to see the evolution of a track like that. Would love to see more videos done this way, keep up the good work guys. Positive rep given :)
Great vid ! Nice to see the evolutions of the track in the time.
Thank you all :) Comment like these motivate alot to spend some extra time, although when walking on the street I sometimes ask myself how much polygons this or that house would have xD
Hahah, you're starting to get the side effects from modeling! :D
You guys gotta know what track this is! :D
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Hell yeah Xpand! Excitement raised :D
Just gonna say, don't hold out on the polycount too much. You can have graphics settings you know ;)
I'm not holding out, though the graphics settings only change the texture definition and not the actual polycount for what I can tell..
Would it be possible to build a 'low' and 'high' model and load each one based on the setting?
LOD models are a bit obsolete in this kind of games... We have no problems with poly drawing in unity, only textures occupy a lot of memory if we're not careful..
Sup Xpand! I just saw that video, my god that was epic. I can't believe it's come that far now. That's what's so rare about this community; "if we can't get a new WipEout game, screw it, we'll make our own!" :D
What video are you guys talking about? The one docfo4r posted? He had permission from the artist to use the music, plus the image is our own, the blocking doesn't make sense.
Things like these are what makes me happy to live in Portugal. No one gives a damn about using music/video without permission as long as if it is for personal use, even the government said that downloading games/movies/music isn't illegal for non-profit usage... 8)
Also, new tune:
http://soundcloud.com/rbng-1/charge
We gotta start gathering and selecting the music for the soundtrack...
Yeah that one. That's the game you're working on, correct?
Yes, me, docfo4r (that's his track), zero3growlithe, OryxCrake, TypeProton, BrunoDG, F.E.I.S.A.R, dreadofmondays, Raptor1 as the core team, and you guys here...