2D art isn't much of a strong point for me, but I can definitely put some ideas together for prototype ships. I'll take a look at them and post some ideas here in the coming days.
2D art isn't much of a strong point for me, but I can definitely put some ideas together for prototype ships. I'll take a look at them and post some ideas here in the coming days.
I swear, Cassie's was made by me xD Ireland first... XD good times
But now I know its Pure x Pulse so... I can shorten them up if you like? Same person can't exactly do both because one would add something they wanted to before or make it large again xD.
(just taking out the extras if you like)
And @Nath, we can make some logos together if you like :D
Logos! I CAN do that! Could you link me to something containing all the ships/where I can find them? Mostly for ship design/colour schemes.
Here are the ones that don't actually have a definitive prototype version:
Zepher, iFreet, LOGOS and Helios, respectively. There's still Artezix missing, but we still need to do something about that one...
Attachment 6977Attachment 6978Attachment 6979Attachment 6980Attachment 6981Attachment 6982Attachment 6983Attachment 6984Attachment 6985Attachment 6986Attachment 6987
Also, thanks for the help! ;)
So after some research, it seems that the prototype ships are a little more... open? There seems to be much more of a focus on separate pieces of body/armor, attached to the main body. Would I be correct in that assertion?
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And its my pleasure to help. WipE'out" 2097 was the first game I ever played, and thankfully I still have a copy. I'm honoured to help make this game a reality.
I think you can go free on the prototype ships. As long as they maintain some resemblance to the original ones...
Of course. Logos stays sleek, Zepher stays sturdy, I get your drift.
Yeah, just don't spare on the "radical" factor.
Here's a comparison between the two Amphithere ships, to give you an idea of how the prototypes can look like:
Attachment 6988
Also if you go here:
http://sphotos-g.ak.fbcdn.net/hphoto...37495253_n.jpg
http://sphotos-e.ak.fbcdn.net/hphoto...29511486_n.jpg
You have the CENR and Solaris prototype sketches.
Take in mind that Oryx already worked out a first model for the Zepher prototype:
Attachment 6989
Actually point of fact I have redone it somewhat since then but yeah still same basic design:
Attachment 6991Attachment 6992Attachment 6993
Pause... Prototypes?! Okay I want in on this xD
Idk... I'm just gonna draw ships, with broken hauls basically right... Alright...
Which one is who doing?
@oyrx, looks nice, very nice! ^_^!
http://www.youtube.com/watch?v=3Cf6e...eature=g-all-u
Video of new DC model. Courtesy of zero3growlithe.
Awesome man. It always feels like DC is complete but every new update contains something and I think like "Yeah, that was missing!!" :D
Oryx, that looks absolutely amazing. I've started working on the LOGOS ship, so I'll try to post some progress tomorrow.
thanks mate but most of the credit goes to Zero3growlithe and Xpand I just extrapolated from the model of the original zepher.
EDIT
made another render
Attachment 6994
Keep in mind this is a sketch and would require at least a couple of hours more before it would be ready for even texturing.
I'm not too sure about this forum's rules regarding images, so here's an Imgur link of half an hours work. This is what I'm envisioning for the Logos prototype. Edgy, sweeping and sleek. http://imgur.com/hRpOl
That looks great for a start ^_^!
Mine might look like a formula car >_> xD
I'm all alone, cause I'm the only person that uses pencil and paper alone xD
I'm rather eager for feedback as I'm still somewhat new to modelling.
http://imgur.com/SCcii
The red area at the back is where the cockpit will sit, or thereabouts. I'm thinking of moving the forward wings right to the front and reducing there size a little. Thoughts on this?
Hey guys,
I have been keeping track of this project for a while, and I just want to say that I support everyone who is working on this game fully. I never thought that something like this would actually happen, and I hope that you guys make slipstream gx into the most awesome wipeout-like game ever. I am not really experienced with blender or unity, so I don't think I would be able to help out that much, but maybe I can come up with some solid track designs and concepts that could be modeled.
Hey White, nice to meet you! Your just like me, pencil and paper xD
Nath, that looks alright! Is it the basic shape?
And mine does look like a formula car...
Take a FEISAR, put Icarus now, flatten it, now add front and rear spoilers... XD
Not sure an AG craft really needs downforce :P
If you don't want to destabilize your craft during turning, then it's a great idea to get some sort of downforce.
Also I'm interested in the development, I got a conceptual circuit that was actually located somewhat near to the CERN base.
Hey guys,
I see we have some new people here which is a cool thing and I am happy you guys want to support us. What we need most atm are prototype ship designs [maybe not just one, several ideas to choose are good], 2D art for sponsors etc. [check a few pages back for a list of sponsors & contact dreadofmondays for a template].
However, regarding the tracks: Creating and finalizing tracks takes up alot of time at the moment. Most of us are working on the tracks like crazy already so I hope you guys understand that we cannot or can barely start to work out your ideas. But keep your ideas in mind, maybe get yourself a modeling software and start working on it just like I did. Once we have the planned tracks completed, we can take a look at the remaining ideas and decide together which tracks SSGX still needs.
Current tracks finished or in development:
"Cassandra" by Xpand - Finished - Barcelona, Spain - City/Beach atmosphere
"Draco Cavernae" by Raptor 1 - Close to be finished - Lake Schluchsee, Germany - Forest/Lakeside
"Alphard" by zero3growlithe - Almost halfway through - Mount Unzen, Japan - Mountain area with lava cave
"Kealakekua Bay" by dreadofmondays - early progress - Kealakekua, Hawaii - Bayside
"Hubian" by TypeProton - basic layout done - unknown location, China - Chinese garden
"Nazca Remains" by docfo4r - early progress - Nazca, Peru - Desert, abandoned ambience
"Porto Kora" by Xpand - early progress - unknown location - Remake of Wip3out Porto Kora [only remake planned for SSGX]
"Basin Park" by Oryx Crake - wip - Rio, Brazil - Hills with a city in it
"Basin Park Hill" by Oryx Crake - wip - Rio, Brazil - Same location as "Basin Park", another route
You see we have 8 tracks at the moment already + a Wipeout remake and only one track is finished [still needs nighttime mode aswell]. Here are the track logos, created by TypeProton:
http://s13.postimage.org/r5k4qul07/kuq_CM.jpg
And since I think the modelers want to work out their ideas by themself, please don't be upset if we can't work on any other tracks at the moment.
Do you have any kind of 'regular' billboard size?
Btw, track design wise I'd like to see more 'landmarks' - eg. a section of track covered by sakura/blossom trees + petals, significant archways, etc. Perhaps an 'equaliser' tunnel.
Downforce only works if it's going fast enough ^_^
You're thinking of aerodynamic downforce. There are other ways to create it, like using RCS (reaction control system), like the ones in the space shuttle. Actually I believe if I was to build a real AG-craft the only way to make it turn while stopped or moving slowly was to use the RCS.
Although nothing to do with SSGX, I have just been experimenting and made a crazy random ship generator....if I developed it more, I could quite easily make random ships that would be different each race.
Now, that would be a good online mode.... completely unbalanced but cool!
@Xpand : the messages were in response to something about adding front and rear spoilers to a craft, hence the spiel about aerodynamic downforce
Attachment 7015
Finally I fixed those goddamn ugly grassy edges...
Is there any way I can help? I have zero experience in 3D, but I enjoy designing AG craft and circuits. :) Here is one of my designs if you're interested! http://img13.imageshack.us/img13/9727/panx.png ;p
Hey clojo. Looks very nice. Indeed we still need some prototype ship designs. Actually for all ships except CEN-R, Amphithere & Zepher so maybe you can look at our facebook-site, check out the team ships and design a prototype ship. Sketches from all views are good to work with, also a 3D view would be nice, in case I'm not asking for too much of course :)
Thanks for the link, I would love to contribute! I'll try and sketch out a few different designs. :3
Solaris also has a prototype design...
Oh, right... Maybe you can do something about Helios ;)
Okay, cool! I'll try! :D
Attachment 7018
I'll just drop this track design here.
It's not finished, but...
(It's a psd file.)
I don't know what to name it.
Too much like Talon's Junction, no offense... The chicane is just before the loop instead of after, and there's a couple of jumps in the track.
Well, I didn't know that. I was just throwing stuff around.
But you do have a point.
I was not thinking about that track when I was fooling around.
Wait, what ship/team doesn't have a prototype?