If CERN model doesn't make your jaw drop enough then THIS WILL.
[Myron Blade]
Team : Myron Anti-Grav Research
Base of operation : America
Slogan : "Projection of The Future"
AG craft type : High top-speed, Low thrust and handling. (Similar to original Wipeout's Auricom)
It took them long enough to emerge from the shadow of the mega-corps.
Myron was a small-scale commercial anti-gravity research firm, doing things like providing consultant in anti-gravity technology field. Many many times they did try to manufacture their own anti-gravity products. But with fierce competition between much bigger corporations, Auricom included, means they didn't get anywhere. Even when every members of the board agreed to giving them all into anti-gravity racing, they fell short because of lack of manpower, the strict regulation of the league and the heavy cost used to develop technology.
But when F9000 crumble down, the Anti-Gravity Racing Committee decided that if they need to revive the sport, they'll have to 'loosen up' on qualification based of current economic situation. People distrust bigger megacorps and fall back to use smaller corporations at the time leading to great, bright future for Myron. They gather strength and bring in everything they have into other chance at making a name in anti-gravity racing once again.
With high top-speed Myron Blade, fresh staffs who are full of energy , they look to project their own vision of future to the world.
-----
And there's just Red Orb left, stay tuned!
That CERN AG craft is SICK by the way. Keep it up! :D
edit : For any logo that appears on the craft [you can look it up here.]
edit2: Side fins that are painted with Terrafirma's logo are airbrakes. Forgot to note that one in.
What the hell with this "up to 5 smileys in post" restriction?!
Why I don't recieve any mails about new replies in this thread? :|
Anyway, long time no updates about SlipStream GX, so:
From editor's view:
- totally simplified configuration of ships/tracks
From player's view:
- ship can't fly like earlier thanks to smoothly increasing gravity like in WOHD (pitch up and I can fly xd)
- totally different ship controlls (now it feels smoother and more natural)
- A.I is now slowing down before hard corners so it can beat it without falling off the track
- Track (includes number of nodes variable)/Ship/Speed (from which ship's handling depends and number of laps) selection information sent from main menu to actual gameplay scene
- new animated ship engine fire (made of 2 textures, light and cut cone object :g)
- results screen (nothing special right now so I have to work a little on it but I have a great idea already ;))
To do:
- nice transition from main menu to race gameplay
- before player is ready before race, camera will show track as it does in WOHD... or something simillar
- awesome ship explosion (when player's ship reach En=0 it will begin to burn for 1-2sec and booom... but it will not disappear, but continue to burn with black texture and here comes question for Xpand... can you combine your ships meshes so one ship is one mesh? I'm sure 3DS can do that like Maya can, so nothing will happen to textures mapping ^^d It will help me a lot :D... or should I do it myself?)
Oki, sooo, I think that's all... maybe not as very much changed xd
btw. I'll postpone demo's release until I'll get my new PC next week \'.'/ (Intel i7 3.2Ghz x 4 (overclock enabled), 2GB Geforce GPU, 8GB RAM and 22" LED Monitor finally :g)